andy82 Posted June 7, 2009 Author Share Posted June 7, 2009 (edited) How did you create the rosters, using MVPEdit or modifying the datafiles by hand? Using MVPEdit. For some reason, the program has completely messed up the teams .dat (as proven in the screenshot below as well as the stats table screenie in an earlier post). For some reason though, despite sorting out the org.dat, the dynasty mode removes the Reds, Angels & Marlins with the AL & NL All-Stars (Which are filled by a random minor league roster that I need to discover). Anyway, I'm done for the night as it's 2am here. If anyone has any ideas please suggest them because I'm running out of them.untitled.bmp Edited June 7, 2009 by andy82 Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 10, 2009 Author Share Posted June 10, 2009 Does anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
patsen Posted June 10, 2009 Share Posted June 10, 2009 How much work did you complete in them? I'm debating if trying to export your players to a file, start fresh, then reimport them would solve the problem. It seems things have corrupted beyond the point that it's easily fixable. Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 10, 2009 Author Share Posted June 10, 2009 How much work did you complete in them? I'm debating if trying to export your players to a file, start fresh, then reimport them would solve the problem. It seems things have corrupted beyond the point that it's easily fixable. Basically everything is completed in the roster (Although soon I'm planing on a re-rate). I will try what you what have suggested. Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 11, 2009 Author Share Posted June 11, 2009 Unbelievable, I've done what you've suggested and now I cannot pass the inital loading screen. More head scratching for me... Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted June 11, 2009 Share Posted June 11, 2009 KHAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (or in your case, PATSEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) Quote Link to comment Share on other sites More sharing options...
patsen Posted June 11, 2009 Share Posted June 11, 2009 I'll try a thing or two later tonight. For some reason, the .mbe file is almost twice the size it should be. Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 11, 2009 Author Share Posted June 11, 2009 Yeah I was a little confused by that, probably should have spotted it earlier. I looked through the teams.dat and they seemed to be completely out of order, as shown in the screenshot: Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 13, 2009 Author Share Posted June 13, 2009 Hey Pat have you made any discoveries? Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 22, 2009 Author Share Posted June 22, 2009 Right, some news. There hasn't been any work on the Mod from me in the last week or so due to exams and a mountain of coursework. But fear not, after this Friday, I should be 100% working on this mod (and trying to work out why the Rosters is being such an **** in Dynasty mode, or in Pats' case, the whole bloody game lol). Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted June 22, 2009 Share Posted June 22, 2009 Hey Andy, I don't know if you've seen it, but I updated my Defensive Rating Calculator to include an import/export feature. It might be of some use to you. As well, I plan on incorporating the feature into my other calculators as well. Good luck with school! Quote Link to comment Share on other sites More sharing options...
patsen Posted June 22, 2009 Share Posted June 22, 2009 Right, some news. There hasn't been any work on the Mod from me in the last week or so due to exams and a mountain of coursework. But fear not, after this Friday, I should be 100% working on this mod (and trying to work out why the Rosters is being such an **** in Dynasty mode, or in Pats' case, the whole bloody game lol). Just to add more info, I loaded the MVPEdit file and tried to export them directly. Didn't work. So, I took a single team, transferred it to a fresh file, and it still crashed. I also tried zeroing out the audio/photo IDs, but didn't help. And, I could start a dynasty, sim or manage games, or run a HR derby, but playing a game made it crash. I don't know all the intricacies of the game, but I still think it's some doubled up IDs, or referring to something that doesn't exist. (I exported it to a clean 05 version.) ...which might be the case. I set their faces to the 900-series, and that seems to have fixed the issue. Let me global edit the original mbe, see if that'll run in game... EDIT: Finishing a sentence. Quote Link to comment Share on other sites More sharing options...
Jim825 Posted June 22, 2009 Share Posted June 22, 2009 Just to add more info, I loaded the MVPEdit file and tried to export them directly. Didn't work. So, I took a single team, transferred it to a fresh file, and it still crashed. I also tried zeroing out the audio/photo IDs, but didn't help. And, I could start a dynasty, sim or manage games, or run a HR derby, but playing a game made it crash. I don't know all the intricacies of the game, but I still think it's some doubled up IDs, or referring to something that doesn't exist. (I exported it to a clean 05 version.) ...which might be the case. I set their faces to the 900-series, and that seems to have fixed the issue. Let me global edit the original mbe, see if that'll run in game... EDIT: Finishing a sentence. If you are seeing those crashes when you are trying to start a game, it sounds like a cyberface issue, namely that your roster reference a cyberface that is not in your models.big file. Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted June 22, 2009 Share Posted June 22, 2009 If you are seeing those crashes when you are trying to start a game, it sounds like a cyberface issue, namely that your roster reference a cyberface that is not in your models.big file. That's just what I was going to say! You beat me to it, Jim. Quote Link to comment Share on other sites More sharing options...
patsen Posted June 22, 2009 Share Posted June 22, 2009 Yea, I came to the same conclusion, which is why I moved player faces to the 900 series, and it seems to work. Now, after running it on the test mbe, I'll try global editing them on the original. If that fixes the problem, we'll know how to fix it. EDIT: Aw, guess I can't globally edit face IDs. I'll do two teams by hand then, see if it solves the problem. That's what's hard with editing someone else's work... you don't know all the circumstantial stuff like what faces are installed. Quote Link to comment Share on other sites More sharing options...
patsen Posted June 22, 2009 Share Posted June 22, 2009 Well, just to make it official, I changed the cyberfaces for two teams to the 901-915 series, and it worked from that point forward. So, what you should do is keep cyberfaces in the 901-915 range until you've collected the cyberfaces and assigned their IDs. Personally, I'd keep the graphics stuff until the end, but it's your mod. Just keep backups of your work, so you can revert back to a previous copy if something goes wrong. Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 23, 2009 Author Share Posted June 23, 2009 Well, just to make it official, I changed the cyberfaces for two teams to the 901-915 series, and it worked from that point forward. So, what you should do is keep cyberfaces in the 901-915 range until you've collected the cyberfaces and assigned their IDs. Personally, I'd keep the graphics stuff until the end, but it's your mod. Just keep backups of your work, so you can revert back to a previous copy if something goes wrong. Thanks, that's brilliant news. And there's no issues at all in Dynasty with the team names and that? If so, that's awesome. Quote Link to comment Share on other sites More sharing options...
patsen Posted June 23, 2009 Share Posted June 23, 2009 I started a dynasty and simmed a month with no issue. Then, I tried a game, but it crashed because I didn't 'fix' the Phillies with the 900-series cyberfaces. There's probably a few more things that need to be done, but the rosters seem to be working now. Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 23, 2009 Author Share Posted June 23, 2009 (edited) I started a dynasty and simmed a month with no issue. Then, I tried a game, but it crashed because I didn't 'fix' the Phillies with the 900-series cyberfaces. There's probably a few more things that need to be done, but the rosters seem to be working now. Beautiful. Could you by any chance upload a screenie of the schedule in dynasty and highlight one of the games please. I just want to be sure before I go and celebrate ;) Edited June 23, 2009 by andy82 Quote Link to comment Share on other sites More sharing options...
andy82 Posted June 30, 2009 Author Share Posted June 30, 2009 (edited) Right, I'm back on with the production of this (Currently 39/750 on the most painful part of the mod...Portraits) . Thank god for early summer holidays . Edited June 30, 2009 by andy82 Quote Link to comment Share on other sites More sharing options...
andy82 Posted July 22, 2009 Author Share Posted July 22, 2009 Just a small update just to let everyone who's interested (Which I'm guessing it's about half dozen lol). This is still in the works but I haven't been posting regular updates as I'm still doing the painful job of portraits whilst dealing with the computer crashing constantly lol. I'd love to set a target release date but I'm not close to doing that. Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted July 22, 2009 Share Posted July 22, 2009 I'd love to set a target release date but I'm not close to doing that. I wouldn't even do that. Do what Jim825 does and that is announce nothing. When you give out a target release date for something and you do not release it on that date, you will hear about it from people in here. Jim announces nothing and says nothing about the mod he is working on and the way you find out about it is when you log on here and see it listed in the newest downloads. That's the best way to go. Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted July 22, 2009 Share Posted July 22, 2009 I'd love to set a target release date but I'm not close to doing that. My advice: DO NOT set a release date! If it's a moment past midnight on the date of you're release, you'll be flooded with PMs asking "why it's sooooooooooo late." Not fun. Just release it when it's done. That way it's a nice suprise for those who are interested. Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted July 22, 2009 Share Posted July 22, 2009 My advice: DO NOT set a release date! If it's a moment past midnight on the date of you're release, you'll be flooded with PMs asking "why it's sooooooooooo late." Not fun. That is what I like to call the dshibshm doctrine. Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted July 22, 2009 Share Posted July 22, 2009 That is what I like to call the dshibshm doctrine. HAHHAAHAHHAHhahahha! :lol: Quote Link to comment Share on other sites More sharing options...
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