Umachines Posted April 29, 2009 Share Posted April 29, 2009 File Name: 2K9 AL-East Caps Set 1.2 File Submitter: Umachines File Submitted: 29 Apr 2009 File Updated: 20 May 2009 File Category: MLB 2K9 - Uniforms and Accessories ************************************* AL-East Caps Set by Umachines v 1.2 ************************************* Hi!. This is my V1.2 AL-EAST set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only, main, alternate and batting practice versions. Since this is an updated version, and some files won't match the old ones names, I recommend you to erase or take apart the old files, instead replacing the folder content. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Boston Red Sox Caps. I chose this example 'cause there are several bmp files and three dds files: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_bor_home.iff" in the game folder with IFF 2k9 Editor. This is the Red Sox main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-AL-East/RedSox" folder and find "RedSoxCap10.dds". This is my version of Boston main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of The Boston Red Sox, there is another cap that matches the RedSoxCap10.dds file layout. That's the St. Patricks day green cap. So, use Red SoxCap10.dds and RedSoxCap12.bmp to replace that cap. There are other two dds files for Boston and some bmp's that match those textures. RedSoxCap20.dds and Red SoxCap21.bmp are used for the alternate socks logo cap. RedSoxCap30.dds works with RedSoxCap31.bmp and RedSoxCap32.bmp to update both versons of BP caps. Replace those caps, the same way you did with the first example. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. **********Notes for v1.1********** This is my first review of any of my iniatial releases. In this new version, I've added some changes and improvements that I've learned on the way, while I was making the later divisional sets. Here you have a short list of the most important changes. All Teams: - BP caps now feature the elastic band at the sides, the way I started making them with AL-Central set. Blue Jays: - Added blue/white retro hat. I forgot to do it in v1.0, since I didn't know it's an actual alternate uniform now. Orioles: - Both "O's" logos shape fixed. Rays: - Main cap color fixed to remove those discusting spots in day/afternoon light enviroment. Red Sox: - Main cap color fixed to look a bit more natural in night light enviroment. - Added both 3930 BP caps (home and away versions) the way I did with the rest of the teams. - Some few fixes in both logos. Yankees: - Main cap color fixed to look a bit more natural in night light enviroment. - Minor fixes to main cap logo. ********************************** In this new version (1.2) I'm adding the 5950 New Era collection details to AL-East division caps. This is a short list of the most important changes: All teams: - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Blue Jays: - A couple of fixes in retro/alternate cap color and logo. Orioles: - Only common changes Rays: - Fixed color in BP cap Red Sox: - Fixed the green color/pattern in St. patricks day cap. Yankees: - Some changes in main cap logo to look more like the actual cap version - Added a standard no patched cap. the files are"YankeesCap30.dds" and "YankessCap31.bmp" Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090429 (initial release 1.0) V1.1: 20090511 V1.2: 20090520 Click here to download this file Link to comment Share on other sites More sharing options...
ming Posted April 30, 2009 Share Posted April 30, 2009 Thanks for the great work and welcom to modding 2k9. Im not to spiffy on the iff editor yet but I know a Umachines mod is great! I hope you do more mods for the game... Link to comment Share on other sites More sharing options...
tiedyed Posted April 30, 2009 Share Posted April 30, 2009 Wow nice caps, glad to see you back Umachines all your mods are fantastic thanks Link to comment Share on other sites More sharing options...
MarkB Posted April 30, 2009 Share Posted April 30, 2009 Excellent work Umachines! Thanks. :) Link to comment Share on other sites More sharing options...
Umachines Posted May 6, 2009 Author Share Posted May 6, 2009 Thanks to you, guys. Once I finish all 1st releases, I'm uploading some few fixed versions. In this set, I've notieced that Tampa Bay's main cap has some spots that can be seen in afternoon light enviroment. Link to comment Share on other sites More sharing options...
Umachines Posted May 11, 2009 Author Share Posted May 11, 2009 I've updated this caps set to v 1.1. See file's readme or post N°1 of this thread for details. Link to comment Share on other sites More sharing options...
Umachines Posted May 20, 2009 Author Share Posted May 20, 2009 Updated to v1.2 Link to comment Share on other sites More sharing options...
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