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2K9 NL-Central Caps Set v1.2


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File Name: 2K9 NL-Central Caps Set v1.2

File Submitter: Umachines

File Submitted: 1 May 2009

File Updated: 14 May 2009

File Category: MLB 2K9 - Uniforms and Accessories

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NL-Central Caps Set by Umachines v 1.2

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Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version.

Here you'll find current season caps only, main, alternate and batting practice

versions. You can replace the old version files folder of this set with no

problems.

You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your

uniform files must be already uncompressed, in order to open them with that

program. And I also assume you know how to drag and drop files/objects from a

window to another one in MS Windows XP or later. Never forget to backup your files

before attempting to modify or replace them. I'm not responsable for, you know...

This is how it works:

Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both

files, plus the 3D cap object in the game, join to form the cap. What we have

to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.

Inside the RAR file, there is one folder per team of the divisional set. Go to

the folder of the team you want to update and see there are several files, some

of them are comon bmp's and some others are dds files. All dds files finish in

a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number

that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that

way to keep the ones related together. To be sure of that, order your files by name

in that folder. The dds file that finishes in 10 is designed to work with the bmp

files that finish in near superior numbers, like 11, 12 or 13. And so, the dds

file that finishes in 20 works with the bmp's that finish in 21, 22, etc.

For example, let's say you want to update Cincinnati Reds files. I chose this

example 'cause there are several bmp files and two dds files:

- Uncompress the RAR file content in any folder, and remeber the folder path for

next steps.

- Open "uniform_cir_home.iff" in the game folder with IFF 2k9 Editor. This is the

Reds main home uniform.

- Go to Sequence 04. This is commonly the dds cap 3D texture

- In Windows File Explorer, go to ".../UM-2K9Caps-NL-Central/Reds" folder and find

"RedsCap10.dds". This is my version of Reds main home cap texture.

- Drag that file from the folder to the IFF 2K9 Editor window and drop it on

the old texture picture itself. The green texture is already replaced. No need to

save.

- Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for

"RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and

dropping the file the same way. You have now replaced the cap picture too.

- Go to the game and test your new baseball cap.

Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home

version, at least. If there is any other bitmap that matches the same dds file, then

it will be 12, or 13, etc. If there is another cap model, with a different logo, or some

other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and

xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.

In the case of Cincinnati Reds, there are other two caps that match the RedsCap10.dds

file layout. Those are the red black visor cap and the black red visor cap. So, use

RedsCap10.dds and RedsCap12.bmp or RedsCap13.bmp to replace the cap you want.

RedsCap20.dds is the BP cap, and it works with RedsCap21.bmp. In this set, I've included a

couple of caps that don't come with the default uniforms, like the black one I mentioned for

the Reds and the Cardinal logo cap for St. Louis. You can use them with alternate or cool base

uniforms. I also added a modified version of Astros main cap, featuring 10th anniversary of

Minute Maid Park patch. It happens more or less the same way with the other teams of the division,

but there are different dds' or bmp's, according to the variety of caps that each team wears.

Feel free to use these caps the way you want. In case you want to use them in any personal

or public uniform mod, easier to install, you're also free to include them, and I'd be

proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to

mention me in the credits :p . I want to extend this permission to all those in the modding

comunity interested in using my caps, no matter to what server/site you prefer to upload

your uniforms. Just have in mind that I suppouse your project is legal, since I don't

condone piracy, and I charge no money for making these caps. But remember I only upload

these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or

if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.

Notice some logos are harder to work, because of the game's bitmap importing problems. You can

see that if you compare the clean BMP's to the imported versions. The same happens to the caps

color/pattern combinations. Commonly, I have to test several times until I find a pattern that

keeps more or less clean after importing it to the game. Even so, I always try to find different

colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.

I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first

set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have

been added to make main caps look more like 5950 New Era collection. I've also added other details

learned on the way while making my later 1.0 sets. Here you have a short list of the most important

changes.

All teams:

- BP caps now feature the elastic band at the sides, the way I started making them with AL-Central

set, to look more like 3930 New Era BP caps.

- Black undervisor for all on-field caps, like in New Era 5950 series.

- MLB logo is a bit higher and looks more like the one on real caps.

- All seam lines are now slightly lighter than the background color, instead darker.

Astros:

- Several changes to star logo shape and border thickness to get a cleaner imported version.

Brewers:

- Some changes in all caps colors to make them look a bit more realistic in night light

enviroment.

Cardinals:

- Minor changes to Cardinal logo cap shape and colors.

Cubs:

- Red visor of alternate cap a bit darker than v1.0

Pirates

- Only common changes

Reds:

- Cap logo a bit smaller than v1.0.

Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew

for hosting my files and to you for downloading my mod and giving it a try. I guess you

are also downloading it from www.mvpmods.com too ;P

Umachines - 20090501 (initial release 1.0)

V1.2: 20090514

Click here to download this file

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  • 2 weeks later...

Thanks for these great mods and the best instructions on the iff editor Ive seen! Looking forward to the nl east so I can get the amazins in the 1.2 hats with black lower bill. I wonder if anyone will ever figure out those crappy helmets. I have found that if I rename the road uni to the alt black home uni and use it in game I get black helmets on the road uni but with the blue helmet logo...wierd. I guess the helmet is coded to specific slots but the logo is coded to the specific uniform. Not positive but the logos are most likley in the logo.iff but I have yet to find the helmets. Man, were these guys trippin when they made that or not!

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  • 1 month later...

hi there..can u help me because when i try to mod the caps of the cards this happens..and even in other teams

23590589.jpg w803.png

44704545.jpg w807.png

the image of the cap only appears on the cool base.iff

thanks...

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