Umachines Posted May 9, 2009 Share Posted May 9, 2009 File Name: 2K9 NL-West Caps Set 1.2 File Submitter: Umachines File Submitted: 9 May 2009 File Updated: 19 May 2009 File Category: MLB 2K9 - Uniforms and Accessories ************************************* NL-West Caps Set by Umachines 1.2 ************************************* Hi!. This is my V1.2 NL-West set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only: main, alternate and batting practice versions. Since this is an updated version, and some files won't match the old ones names, I recommend you to erase or take apart the old files, instead replacing the folder content. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Colorado Rockies Caps. I chose this example 'cause there are several bmp files and two dds files: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_cor_home.iff" in the game folder with IFF 2k9 Editor. This is the Rockies main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-NL-West/Rockies" folder and find "RockiesCap10.dds". This is my version of Colorado main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RockiesCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of The Colorado Rockies, there are other two caps that match the RockiesCap10.dds file layout. Those are the alternate black cap with purple visor and the alternate all pruple cap. So, use RockiesCap10.dds and RockiesCap12.bmp or RockiesCap13.bmp to replace those caps. There is another Colorado cap, the BP version. Use RockiesCap20.dds and RockiesCap21.bmp to replace that cap, the same way you did with the first example. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. **********Notes for v1.0********** Well, this is the last of my initial MLB caps releases. With this set, all MLB teams have aviable my versions of current season caps. I just have to upload some fixes to the rest of the divisional sets. ********************************** In this new version (1.2) I'm adding the 5950 New Era collection details to NL-West division caps. This is a short list of the most important changes: All teams: - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Diamondbacks: - Some fixes in alternate and BP caps logos colors - Some fixes in main home cap color/pattern Dodgers: - Some fixes in "LA" logo deepness - Some fixes in main cap color pattern Giants: - Corrected some errors in BP cap colors Padres: - "SD" logos a bit wider - Some changes in color/pattern for the three main or alternate caps - Green cap is now "PadresCap22.bmp" and works with "PadresCap20.dds" texture. So, delete or ignore the old "PadresCap12.bmp" file if you overwrote the folder. Rockies: - Only common changes. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090509 (initial release) V1.2: 20090519 Click here to download this file Link to comment Share on other sites More sharing options...
Umachines Posted May 19, 2009 Author Share Posted May 19, 2009 Updated to v1.2 Link to comment Share on other sites More sharing options...
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