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Total Classics Problem - HELP!!


danc

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Is there any way to keep the CPU/AI controlled teams from

moving up players from AAA to MLB level within a Dynasty?

When I get into a dynasty season with my AAA or AA team, after a couple

games I am not playing against the '65Twins or the "77Reds but

an amalgamation of MLB/AAA/AA players that are not representative

of the team I am supposed to be playing!!!!!!!!!!!

Sorry, but this completely destroys my reason for using the Total Classics roster set. I want to play the 09 Tigers against the 09 Pirates!! How can

I make this happen from within a dynasty (stats/rotations/injuries/etc.)??

I assume that what is happening is that the CPU is moving players from

AAA to MLB etc. That is the only explaination as the default rosters

are accurate.

I have turned of cpu trades etc. when starting a dynasty but can see no way to keep the CPU controlled teams from screwing up the AAA and AA

rosters.

HELP!!!!

Turning off Team Chemistry???

Setup options when creating Dynasties??

Utility programs???

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Is there a way to use fuzz's utility to move teams around so that ALL of the AAA teams or AA teams are moved to the MLB level prior to starting a dynasty?

I understand that there are some problems with team name lengths etc.

Can someone please suggest a way to fix this problem!!!

Fuzz??????????

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Moose,

Any way to solve my problem that you know of or can find out??

From the lack of response I am guessing that its "pie in the sky"

to think that I can maintain roster coherancy for cpu controlled teams

in dynasty mode.

I thought maybe there was a way to do a "switcharoo" and move all

AAA teams to mlb level or something.

:cry:

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Yes, with MVPEdit I globally set all the minor league players/pitchers attributes to 1 in most cases or very very low in all cases This does help but you should also try to have 12 pitchers on your major league roster with at least 5 being Starting Pitchers and make certain you have a least 1 player on the major league roster for each fielding position and for catcher you need to have 2 on your major league roster. This seems to really help to minimize greatly the callups from the minors.

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Now you guys are confusing the He** out of me.

Why would I want to reduce the attributes of a classic roster team

if I want to play against them competitively??????

You want me to reduce Ty Cobbs attributes so that I can continue

to play agains ??Ty Cobb??!!!!!!!

Thanks for the suggestions but maybe I didn't communicate my

problem well enough. I want to maintain the coherancy of the AAA

and AA teams so that my AAA and AA teams are playing against

other classic teams. I don't even use the mlb teams within my dynasty

play. I just sim everything but the AAA and AA games my classic team

is playing.

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