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Rookie.big And Progress.big....


blah111

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Im not quite sure how to edit these files cuz the constant flow of numbers without labels get confusing. I find that in MVP05 there is too much talent among rookie players that are drafted: a 2 star potential player can win the AL MVP at 19. I know these 2 files can be edited to change things like that but i cant do it, if some one knew what they were doing i suspect it would be easy. One 24 year old 2 star CF had 100 pow vs lefties, 70 pow vs righties, 54 contact vs lefties, and 66 contact vs righties and had a plate discipline of 90, played him everyday and he hit 39 homers with 140 rbis and won the MVP Award. What id really like is for 1 or 2 star players progress slowly until they reach their full potential around age 27 but not have attributes that can have them play consistently at the MLB level. 1 stars stay around A to AA and 2 stars make it to AAA and some to mlb as back-ups. 3 star players should be AAA starters and MLB backups that are focused on contact, power, or defense. A 4 star player should really be the everyday player competing for the batting titles and cy youngs. The 5 stars should be your johan santanas and albert pujols'. The way that players draft is ok for me because in my most recent dynasty i check potential levels for every player drafted in the first round and it took 4 years for a draft to produce a 4 star rookie and 6 years for a 5 star which is great but with the 1 and 2 star players performing like 5 stars should. If you're drafting first and u draft a 4 star player player at overall number 1 and someone else drafts a 2 star player at overall 70 and they put up the same numbers it really isn't realistic or fair, the reason they have the star potential thing is to separate players but they all put up the same numbers regardless. Another thing is older players don't retire soon enough they play till they are 43, 44, or 45 and id rather have em retire when they are 36, 37, or 38. mrg1 and ronmexico did a pretty good job with this but id like to take it to a new level their files still had way too much talent in the game, players when they are drafted need to have lower attributes, progress much slower so that a 4 or 5 star wont be mlb ready till about age 23 or 24 rather than 18 or 19, 3stars and lower should stay in AAA and lower until they get about 25 or older and can provide for an mlb team, like a 3 star player would be Alex Cora for the Mets, he hits for contact has a nice glove and is a good back up player, players in the game never become like this, a 2 star player would be Angel Berroa for the Yankees bounces around alot and could be sent down to AAA. A 4 star would be like Jacoby Ellsbury who plays great defense, runs the bases well, and is a good hitter who plays everyday. 5 star players are like manny, johan, albert, but in the game no matter the star rating just about every rookie turns out to produce like a 5 star player should. There needs to be more alex coras and angel berroas drafted in the game. As far as pitchers go the only problem i have is that all 3, 4, and 5 stars become starting pitchers there are never and 4 star relievers that are drafted and stay relievers. If someone can take all of this in and make these 2 files i think it would change the entire look of the game, making it more realistic. I wish i could do it myself but unfortunately i cant so anyone out there that knows what they are doing i beg you to try this, im appreciative of anyone that tries.

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I got the gist of what he's talking about... he's complaining about the player progression, I think. I know there were a few progression mods on the site, but I don't know if we can improve the progression model that came with the game.

Of course, it also begs the question of what's the best way to do player progression, or what to base it off, mostly. But, that's a whole other discussion.

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This is always something that has bothered me.

There are far too many pitchers that have drastic changes in pitch speed. I wish there was some way to fix that other than manually editing each player.

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well, what i mean is that players progrss basically the same no matter their potential, every position player ends up hitting 40 homers and having 100 rbis, every pitcher becomes a starter and has 2 pitches with ratings over 90, i wont the world series one season with a team full of 1 star potential players, all drafted over 2 seasons. It makes the game no fun cuz u could just draft 30th every year and when all ur players retire u call up all 1 or 2 star rookies and still win the division.

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Except if that was the case, then every player would be affected the same, and it would be moot. I'm guessing your average player is hitting .400, and that's causing them to improve dramatically.

I'm assuming someone out there has info on how the progression works...

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idk ,maybe is just my game lol, like if i play 10 seasons in a row, lets say in the 5th season i draft 18th and i take a 2 star cf and hes 19, which happens alot in my game, he attrubutes will be something like: 55 con 50 pow vs lefties and 60 con 55 pow vs righties with a plate discipline of 60 which i think is too high attributes for a 19 year old but ill send him to AAA for a season and he will bat .320 with 30 homers and 110 rbis for AA then the next season at 20 his attributes will increase to: 68 con 63 pow vs lefties and 74 con 68 pow vs righties with a plate discipline of 70 so with those attibutes ill play him everyday at mlb level and he will hit .280 with 44 homers and 130 rbis and an obp of .409, by the time hes 25 his pow is at 100. i just think a 2 star player shouldn't become that good.

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yea, its something that has been bothering me for along time but i was uncertain if i was gonna post a topic cuz i wasnt sure anyone would 1. know what i was talking about or 2. be able to do it, i have 2k9 for xbox 360 and im still playing this game, its just such good game and all the mods u wonderful people put out there are fantastic. I just wish i could fix this issue myself, but there arent any labels for the numbers in either file.

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if anyone knows how to edit these files id just love to know what each number means if i could just get that information id edit it myself and post it for everyone.

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  • 3 weeks later...

From what I have seen players coming out from the draft have nothing to do with roookie.big and progress.big, I think that it has something to do with players already in the game, in the original MVP 2005 i noticed that many good rookies are always in the draft from year 1, but in other mods, there aren't many good players available in the draft right away, but over years, good players are soon available in the draft, I had tried to put the original rookie.big and progress.big in the modded folder and it didn't make a difference in trems of players in the draft

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yea, thats fine, my problem is more with the fact that i can draft a player in the 2nd round, 60th overall and he can win the mvp award 3 seasons in a row hitting 55 homers 155 rbis even though he is a 1 or 2 star player where lets say the player drafted 1st overall rarely ever has 4 or 5 star potential always 3, will be just as good, or the 5 star player drafter 4th overall will never hit 40 homers and never get 120 rbis and never get a silver slugger. But its not just the stats its the attributes, the 2 star will have 80 power and 90 contact at age 25 whereas the 5 star will have 70 pow and 70 contact at age 25. Pitching seems to be different tho, 3 star potential pitchers never seem to able to perform well enough to play in the majors and 5 stars never seem to put up numbers consistent with a current 5 star pitcher. 5 star pitchers attributes normally consist of 2 or 3 90+ pitches and some secondary stuff whereas the 5 stars i draft have 1 90+ and all the rest are between 60 and 75 and stamina is always 100.

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i think i found a way to satisfy my problem, is there a way to change the attributes of players that are drafted? I mean like the orange overall bar is sometimes 3/4 full for some draft picks, is it possible to reduce the attributes of all draftees to make the orange bar 1/4 or less for all players available in the draft?

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