DYosua Posted July 12, 2009 Share Posted July 12, 2009 For everyone who has wanted to change the MLB 2K9 tracks, here is a quick guide I put together. I have Adobe Audition 1.5, but created this guide using the Audition 3.0 demo, to help out Edgil, who has it. You can get Audition 3.0 demo here (you will need a free Adobe ID account). The demo is fully functional for 30 days. First, you have to be in "Edit Mode," which is below the File menu on the upper-left corner of the screen. The default edit mode is Multitrack. 1. Go to File -> Open 2. Navigate to the MLB 2K directory 3. For Files of type select "PCM Raw Data" 4. In the file name box, type in "*.bin" and hit Enter - now all the bin files are listed in the box 5. Select jukebox.bin 6. Interpret Sample Form As: 48000, Stereo, 8-bit 7. 8-bit Unsigned (default option) 8. It loads! From there, you can make your modifications. What I would suggest when replacing files is selecting an entire song, go to "Effects -> Amplitude and Compression -> Amplify." Drag the sliders all the way to the left (-96 dB) and hit enter. This essentially mutes the track, but keeps the exact same duration so the file length is the same. Next, go to Edit -> "Mix Paste" and click the "Select File" button. Then, select the track you want. Make sure it is the same duration (or less) than the file you are replacing. Make sure the radio button on the left side of the Mix Paste window is set to Overlap (Mix), so if the file is shorter than the original it leaves silence there. Hit OK, and it will likely make conversions (from 44100 to 48000, 16 bit to 8 bit. This adds a slight hiss to the file, but isn't too noticable if the song is fairly loud). Once you've made your modifications, go to File -> Save, then enjoy! This process is very similar with older versions of Audition, and with Cool Edit I suspect as well. You can modify the chants, loadingmusic, eventresponse, and pamusic (contains 50+ minutes of the MLB 2K9 theme), files with this same process. Link to comment Share on other sites More sharing options...
MarkB Posted July 15, 2009 Share Posted July 15, 2009 Excellent, thanks for posting this! Much appreciated. :) Link to comment Share on other sites More sharing options...
rage Posted August 1, 2009 Share Posted August 1, 2009 Holy hell, I was all over these forums for this!!!! You are the DYosua!!! If only I could get the dam game to stop crashing randomly!!! uggghhhh. MVPMODS-FTW Link to comment Share on other sites More sharing options...
MalibuKiller Posted August 1, 2009 Share Posted August 1, 2009 For everyone who has wanted to change the MLB 2K9 tracks, here is a quick guide I put together. I have Adobe Audition 1.5, but created this guide using the Audition 3.0 demo, to help out Edgil, who has it. You can get Audition 3.0 demo here (you will need a free Adobe ID account). The demo is fully functional for 30 days. First, you have to be in "Edit Mode," which is below the File menu on the upper-left corner of the screen. The default edit mode is Multitrack. 1. Go to File -> Open 2. Navigate to the MLB 2K directory 3. For Files of type select "PCM Raw Data" 4. In the file name box, type in "*.bin" and hit Enter - now all the bin files are listed in the box 5. Select jukebox.bin 6. Interpret Sample Form As: 48000, Stereo, 8-bit 7. 8-bit Unsigned (default option) 8. It loads! From there, you can make your modifications. What I would suggest when replacing files is selecting an entire song, go to "Effects -> Amplitude and Compression -> Amplify." Drag the sliders all the way to the left (-96 dB) and hit enter. This essentially mutes the track, but keeps the exact same duration so the file length is the same. Next, go to Edit -> "Mix Paste" and click the "Select File" button. Then, select the track you want. Make sure it is the same duration (or less) than the file you are replacing. Make sure the radio button on the left side of the Mix Paste window is set to Overlap (Mix), so if the file is shorter than the original it leaves silence there. Hit OK, and it will likely make conversions (from 44100 to 48000, 16 bit to 8 bit. This adds a slight hiss to the file, but isn't too noticable if the song is fairly loud). Once you've made your modifications, go to File -> Save, then enjoy! This process is very similar with older versions of Audition, and with Cool Edit I suspect as well. You can modify the chants, loadingmusic, eventresponse, and pamusic (contains 50+ minutes of the MLB 2K9 theme), files with this same process. Which means if the track you mod in is to short there will be silence till next track ? or vise versa there will be a cut of the song if it is too long ? <- no chance of fixing that ? Link to comment Share on other sites More sharing options...
DYosua Posted August 1, 2009 Author Share Posted August 1, 2009 Which means if the track you mod in is to short there will be silence till next track ? or vise versa there will be a cut of the song if it is too long ? <- no chance of fixing that ? At this point, I don't know how the program determines when a song starts or ends, so it's best to replace songs with ones with similar lengths. So yes, there will be silence if a song is too short. If it's too long, you will need to cut it down to a length that will fit - otherwise it will overlap into the next song. Here are some instructions that I gave Edgil when replacing songs (in the Audition 3.0 demo): What I would suggest when replacing files is selecting an entire song's waveform, go to "Effects -> Amplitude and Compression -> Amplify." Drag the sliders all the way to the left (-96 dB) and hit enter. This essentially mutes the track, but keeps the exact same duration so the file length is the same. Next, go to Edit -> "Mix Paste" and click the "Select File" button. Then, select the track you want. Make sure it is the same duration (or less) than the file you are replacing. Make sure the radio button on the left side of the Mix Paste window is set to Overlap (Mix), so if the file is shorter than the original it leaves silence there. Hit OK, and it will likely make conversions (from 44100 to 48000, 16 bit to 8 bit. This adds a slight hiss to the file, but isn't too noticable if the song is fairly loud). Once you've made your modifications, go to File -> Save. Link to comment Share on other sites More sharing options...
darth alru Posted August 2, 2009 Share Posted August 2, 2009 DYosua, thx dude!!! Great idea!!! Too bad we can't rename any song... Maybe soon someone will create a tool for music like for nhl series Link to comment Share on other sites More sharing options...
Hollywood70 Posted August 16, 2009 Share Posted August 16, 2009 I'm having some trouble figuring this out.. I have the file loaded, and it is one long track.. I've figured out where the ones I want to replace begin and end, but when I highlight that section, the "Amplify" opting becomes grayed out. Any ideas what I'm doing wrong? Link to comment Share on other sites More sharing options...
Hollywood70 Posted August 16, 2009 Share Posted August 16, 2009 I think I figured it out.. Apparently with the trial version, you can only do one task and then you have to save and restart the program. Link to comment Share on other sites More sharing options...
darth alru Posted August 22, 2009 Share Posted August 22, 2009 I've replaced most of the ingame arena songs few weeks ago with cool edit pro 2.1 Everything works fine, just need to find an equality of volume :) Link to comment Share on other sites More sharing options...
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