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Datafile Edit For Ss Jump Throw (jeter Style)


boricua1111

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I am looking to edit my datafile so the reverse jump throw the SS's make do not fly across the diamond without bouncing. It's like the speed of the throw is not slower considering the momentum is moving away from 1b. I am looking to edit the MPH section of the datafile, but I don't know what entry to fix.

Does anyone know which entry would be fixed? Would it be any one of these or something else?

2<throwing.RunThrowIfLongHard

2<throwing.RunThrowIfQuick

Can anyone explain how this works? Is this in relationto the player or the screen? Meaning if a SS is running toward first base and throws to first base, would this one kick in or the one below?

2<throwing.RunThrowIfLongHard.f_runthrowiflonghardfwd.AnimInfo.throw>;0 Medium;1 60.0;

2<throwing.RunThrowIfLongHard.f_runthrowiflonghard45r.AnimInfo.throw>;0 Medium;1 62.0;

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