boricua1111 Posted July 22, 2009 Share Posted July 22, 2009 I am looking to edit my datafile so the reverse jump throw the SS's make do not fly across the diamond without bouncing. It's like the speed of the throw is not slower considering the momentum is moving away from 1b. I am looking to edit the MPH section of the datafile, but I don't know what entry to fix. Does anyone know which entry would be fixed? Would it be any one of these or something else? 2<throwing.RunThrowIfLongHard 2<throwing.RunThrowIfQuick Can anyone explain how this works? Is this in relationto the player or the screen? Meaning if a SS is running toward first base and throws to first base, would this one kick in or the one below? 2<throwing.RunThrowIfLongHard.f_runthrowiflonghardfwd.AnimInfo.throw>;0 Medium;1 60.0; 2<throwing.RunThrowIfLongHard.f_runthrowiflonghard45r.AnimInfo.throw>;0 Medium;1 62.0; Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.