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Making Budget Room To Fit Huge Traded Contracts


Jaxen

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Apologies, I posted this in Mod reuqests first, I'll get it outta there ...

I'm trying to make this week's trades in the game and some teams don't have the budget room to take on the big contracts (Freddy Sanchez, Scott Rolen, Matt Holliday, Julio Lugo, et al). Is there a way in the guts of the game (in MVP Edit or somewhere) to adjust the budget #s up for some teams? I know I can adjust the players' salaries, but I'd only be doing it for some, plus I wonder if it would goof things up in the offseason.

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Apologies, I posted this in Mod reuqests first, I'll get it outta there ...

I'm trying to make this week's trades in the game and some teams don't have the budget room to take on the big contracts (Freddy Sanchez, Scott Rolen, Matt Holliday, Julio Lugo, et al). Is there a way in the guts of the game (in MVP Edit or somewhere) to adjust the budget #s up for some teams? I know I can adjust the players' salaries, but I'd only be doing it for some, plus I wonder if it would goof things up in the offseason.

You could also turn off the Budget Option in game, and complete your trade, and then turn it back on.

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Guys, I tried shutting off the budgets then made the Cardinals moves (Holliday, Lugo, etc) then turned the budgets back on ... and the game adjusted their budget, instead of keeping where it was and plunging the Cards deep, deep into the red. So I made the rest of what were impossible moves and it did it for them too. Granted, the Cardinals, Marlins and a couple of teams that took on big contracts now have like $600k of cap room left in the game, but it did it seamless.

I didn't think to look if the Pirates' got reset. As I made the moves to shed Wilson, Sanchez, Gorzelanny, et al, before I had to shut off budgets, they were up to $20M in cap room.

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