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Fellaz & Ladies <-- The Few We Do Have Here


StormsWarning

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guys how would you feel, about taking the mods we have here, and turning them into complete mods, making it 1 big download with directions on how to install, basically bringing a already great mod to full complete status, with stadiums, overlays, uni's, cursor overlays etc. i was already thinking of compiling all of the classics and the current mvp 08, and doing a lot of testing to find out what mods work with what mods, btw to get a mod of this magnitude, it would be huge specially for the newcomer's what everyone think?

Credit obliviously would be given to the proper creator, i just thought it would help everyone in doing something of this magnitude, and i would upload it on my server, since i was planning to do it anyway, figured id share it.

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guys how would you feel, about taking the mods we have here, and turning them into complete mods, making it 1 big download with directions on how to install, basically bringing a already great mod to full complete status, with stadiums, overlays, uni's, cursor overlays etc. i was already thinking of compiling all of the classics and the current mvp 08, and doing a lot of testing to find out what mods work with what mods, btw to get a mod of this magnitude, it would be huge specially for the newcomer's what everyone think?

How would this work though? Maybe I don't see what you mean here.

All the classic mods and the current MVP 08 mod are completely different from each other. Even the stadiums in one mod are different from each other. Just look at Fenway Park for example. The Fenway in the 1927 mod is different from the Fenway in the '56 mod. And there's a different Fenway in the '67 mod and in the '78 mod.

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How is this different than what we have today? What do you mean when you say "taking the mods we have here, and turning them into complete mods"? All of the classic mods (including Andy's 1998 mod) are complete mods, and for the most part they all include complete installation instructions (at least the ones I have been involved with do).

As far as the classic mods, the installation instructions state that you must install each one on top of a "clean", default installation. The reason is that if you try to install TC1978 on top of MVP08, for example, you will have conflicts and problems because there are certain files that may have been changed for MVP08 that TC1978 does not expect to be changed. If you are talking about combining files from multiple mods into common files -- e.g. combining the portraits from TC1951, TC1956, TC1978, TC1988, etc. into a single portrait.big file, it would never work because the file would never be able to hold all of the portraits (there is a size limit) and also different modders may have used the same portrait / audio ID's for different players.

Are you also talking about one giant download that contains all of the classic mods, all stadiums, all overlays, etc.? If so, then something like this has been discussed before, but the size of the download alone, and the time to take to download it are not practical.

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yep bro, and what i'm meaning is say for example for that 67 mod, it might not have a overlay cursor underneath the players. but yet it has all stadiums or all uniforms. i would add it to that mod, and re'up it on my server for 1 complete mod to download, or say like Andy 98 mod, it doesn't have all the stadiums, but since that was the year 98, there are if not most stadiums that could be added to that mod, now its not known or not if it would crash or not, that's where the testing would come into play, but once that was done, it could be added still given andy full cred to his mod. im basically trying to make the mods all the way complete, with the little things, that i would like to have in my game and sharing with you guys.

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How would this work though? Maybe I don't see what you mean here.

All the classic mods and the current MVP 08 mod are completely different from each other. Even the stadiums in one mod are different from each other. Just look at Fenway Park for example. The Fenway in the 1927 mod is different from the Fenway in the '56 mod. And there's a different Fenway in the '67 mod and in the '78 mod.

Yeah, I am not sure I get it either.

The way my mind is seeing what your saying... This would be a HUGE file, and take forever to download, and take a much bigger HHD than I have.

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yep bro, and what i'm meaning is say for example for that 67 mod, it might not have a overlay cursor underneath the players. but yet it has all stadiums or all uniforms. i would add it to that mod, and re'up it on my server for 1 complete mod to download, or say like Andy 98 mod, it doesn't have all the stadiums, but since that was the year 98, there are if not most stadiums that could be added to that mod, now its not known or not if it would crash or not, that's where the testing would come into play, but once that was done, it could be added still given andy full cred to his mod. im basically trying to make the mods all the way complete, with the little things, that i would like to have in my game and sharing with you guys.

I must be slow today because I just don't get it.

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And another thing you are forgetting basesloaded is that everything is different from one season mod to the next. For example:

1. Uniforms. The uniforms from the 1951 mod would not be the same as the uniforms from the 1969 mod.

2. Rosters. (We know they are all different from one mod to the next.)

3. Cyberfaces. (Same thing)

4. Stadiums (Already touched upon)

5. Jukebox music.

6. CTS Screens, loading screens and opening sequence video for the mod. All different.

And I am sure I missed a couple.

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I must be slow today because I just don't get it.

lol fellaz the mods are already complete, we all know that , i was just speaking of small mods to add on to them, i guess i shoulda been more specific, in saying the small mods that add's more realism. im not talking about taking a complete mod already here, and then reuploading that, ppl could download that already here, im just talking about add'ing the small mods in a complete manner to the already done mod, for a total complete mod. so again for example, some total conversion didnt come with the little cursor underneath, a newcomer to this site might not know what or how to add it, thats where i would come in, for each total conversion mod that is on here, i would just add to the notes on how to add each lil mod to get it in the game,whether that was a missing stadium, or a resolution changer etc.

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yep bro, and what i'm meaning is say for example for that 67 mod, it might not have a overlay cursor underneath the players. but yet it has all stadiums or all uniforms. i would add it to that mod, and re'up it on my server for 1 complete mod to download, or say like Andy 98 mod, it doesn't have all the stadiums, but since that was the year 98, there are if not most stadiums that could be added to that mod, now its not known or not if it would crash or not, that's where the testing would come into play, but once that was done, it could be added still given andy full cred to his mod. im basically trying to make the mods all the way complete, with the little things, that i would like to have in my game and sharing with you guys.

Most modders, especially those of us who create the single season mods, include or don't include things for specific reasons. I wouldn't necessarily want you mucking around with any of my mods. If a stadium or overlay is not in the mod, and I want to add it, I will release an update to the mod. You will see that I have done this to my mods a number of times. If someone wants to add a stadium or use a different overlay, they can do that themselves and I am fine with that, however, that would be for their own personal installation.

I would not agree to allow different versions of my classic mods to be uploaded to the site. With all the time I have spent on these mods, I prefer to control what does and does not go into them.

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for example, some total conversion didnt come with the little cursor underneath

In my mods, I specifically did not want the cursor underneath. It was a conscious decision on my part and not an oversight. Since I was creating the mod, it was my decision of what did and did not go into it. As I said, if someone else wants to add a different overlay, they can download the overlay, read the installation instructions and install it.

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yeh bro your right, i was just talking about adding lil mods that are not always added and the (user) has to add to there game if that what they wanted, maybe i jumped the gun here, lol and I'll just let ppl download what they choose, i was just gonna be doing this as a lil project for me, nothing specially really, i just thought it might help the newcomer's mostly, i mean i know y'all already know what y'all doing lol, i can remember when i first came here i was overwhelmed and had no clue, and there wasn't that many jumping to give advice either, lol so i was really just trying to help some of the newcomer's to the modding world, so they wouldn't be worried ( will this break my pc if i do this ) lol

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In my mods, I specifically did not want the cursor underneath. It was a conscious decision on my part and not an oversight. Since I was creating the mod, it was my decision of what did and did not go into it. As I said, if someone else wants to add a different overlay, they can download the overlay, read the installation instructions and install it.

I agree. It should be up to the individual to do what they choose, after they download the ORIGINAL mod.

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I agree. It should be up to the individual to do what they choose, after they download the ORIGINAL mod.

i agree to what jim was saying as well. i was just tryign to help some of the new comers really, yall can close this topic, thx.

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i agree to what jim was saying as well. i was just tryign to help some of the new comers really, yall can close this topic, thx.

No reason to close it. There's nothing wrong with trying to bounce around a new idea. Sometimes they stick, sometimes they don't. No biggie.

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