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Importing .o Files To 3Dmax


HFLR

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Yes.

Ah, you probably want to know how. Download OIFtool2007 (if you can't find it, I probably have a copy at home). Rolie had a tutorial on how to use it in his big Zmod video thing, but you load up the .o file and it is saved as an OIF. Then you can open the OIF in Zmodeler 1 (and maybe 2 as well), and in one of those programs it can be saved as a .3ds file. .3ds files are usable in 3dsmax.

This is from memory after a year of not doing this, but it's possible. It's what I did a hundred times in creating parks from Vectorworks.

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