Jcuzzo22 Posted April 6, 2011 Share Posted April 6, 2011 my game runs smooth until i actually wanna play a game. i used 2011 Rosters Version 2.0 and spent nearly 2 days modding it with mvpedit. what should i look for to fix this? my game is fully patched, legit, using mvp 08 mod with all recent portrait and cybeface updates. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 6, 2011 Author Share Posted April 6, 2011 really stumped on this one. i removed the roster and loaded the 2k10 for MVP plus roster, and everything works fine. Link to comment Share on other sites More sharing options...
Jim825 Posted April 6, 2011 Share Posted April 6, 2011 Did you check the face ID's that were assigned in the 2011 Rosters Version 2.0 to make sure that the corresponding face existed in your models.big file? A missing face is usually the cause of crashes like the one you saw, especially when you say that using a different roster does not cause the crash. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 6, 2011 Author Share Posted April 6, 2011 im going through them now. face id's and portrait id's. no way am i starting over. this took way too long to edit! lol thanks for the help man. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 6, 2011 Author Share Posted April 6, 2011 i really should have checked this before modding this roster. just going through the cubs roster, there were at least 15 portraits and a handful of faces with incorrect id's. thank again for helping!! Link to comment Share on other sites More sharing options...
Jim825 Posted April 6, 2011 Share Posted April 6, 2011 Glad to help. As an FYI, missing portraits will not cause crashes, but missing faces will. Another thing that you should check if the player faces look OK is the face assigned to the manager. That is often easy to overlook, especially becuase MVPEdit does not give you the option to display the manager face like it does with players. For the managers, you have to look in the models.big file itself to see if it contains the face. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 6, 2011 Author Share Posted April 6, 2011 well i changed all the face id's to correspond with the models.big file and it still crashes. any other ideas? Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 6, 2011 Author Share Posted April 6, 2011 just out of curiosity, if there is a face that isn't assigned to a player, would that cause crashing issues? say for instance bob howry is in the free agent pool and his face is listed as 902 but their is a face for him in the models.big. Link to comment Share on other sites More sharing options...
redeck Posted April 6, 2011 Share Posted April 6, 2011 no, Jcuzzo, the face id number 902 should always work fine, it is a generic and i think they are hard coded. dont forget to check the manager face like Jim said. at what point exactly does your set up crash? if its during the warms ups/welcome too starting a game, its probably a face issue, there are other things that will crash you though, for instance having a player listed as a pitcher primary and fielder 2ndary or the other way around, and having the guy in the lineup, will cause chaos as well. but generally at the park game crashing is a cyberface issue. got to make sure there is a face in the models.big file for any face numbered anything other than 901-915 hope this helps some Link to comment Share on other sites More sharing options...
Jim825 Posted April 6, 2011 Share Posted April 6, 2011 Did you also check to make sure that your pitching rotations and batting orders are all valid? Incomplete rotations or batting orders can also cause crashes. Link to comment Share on other sites More sharing options...
marin0s02 Posted April 7, 2011 Share Posted April 7, 2011 k so i think it is my portrait.big can someone send me there portriat.big??? Link to comment Share on other sites More sharing options...
Homer Posted April 7, 2011 Share Posted April 7, 2011 all this crashing makes me think someone edited the rosters incorrectly. there's about a dozen different things you could've done to cause it to crash, but it's likely the roster that's corrupt. Link to comment Share on other sites More sharing options...
marin0s02 Posted April 7, 2011 Share Posted April 7, 2011 well this is what i did i had the legends mod installed and i copied the models.big and database folder and datafile and stadiums from my mvp 08 mod and it works fine no crashing but when i add that portriats.big from mvp 08 it crashes if i leave out no CRASH!!! soo agian i have no clue whats wrong with my mvp 08. the only thing that sucks is the green orange first base glove but other than that i am good i just need a roster release with ratings Link to comment Share on other sites More sharing options...
Jim825 Posted April 7, 2011 Share Posted April 7, 2011 Mixing mods can cause all kinds of problems. For example, if you have MVP08 installed and you install one of the Total Classics mods on top of it, you will experience crashes because of file interactions between the two mods. It's going to be almost impossible to pinpoint exactly why the portraits file is causing your problem. That's why it's always recommended that you install these large types of mods on top of a clean install of the game. The MVP08 mod actually installs a complete new installation of the game. Link to comment Share on other sites More sharing options...
marin0s02 Posted April 7, 2011 Share Posted April 7, 2011 i was installed clan i never installed classics on top of mvp 08 and mvp 08 was installed clean too there is no problems with what i did i just have classics portraits.big with 2011 players that have no portraits but im not getting any crashes with what i did so i am able to play mvp Link to comment Share on other sites More sharing options...
Jim825 Posted April 7, 2011 Share Posted April 7, 2011 I understand what you did. All I am saying is that mixing mods (copying files from one on top of another) can sometimes lead to unexpected problems. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 So i'm having the same issue again but now with a different roster. im using the 2k10toMVP Plus roster. everyone here keeps saying its a cybeface issue. if so how do i figure out which face or faces is causing the crash? do i have to check each face in mvpedit and look inside my models.big to see if its there? this would take forever. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 in the zip folder that contains all the files there is no face id list or photo list Link to comment Share on other sites More sharing options...
redeck Posted April 27, 2011 Share Posted April 27, 2011 What you need to do to check for cyber conflict, is determine which team (s) are giving you issue, look them up in MVPedit, scroll through each player in teh section that shows the cyber face number and picture. If you have a number and no picture, there is your culprit. make sure MVPedit is pointing at the mod your dealing with. dont forget to check managers also. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 ok thanks. i'll start doing that now. also if there are too many cybefaces in the game can that cause issues? i've replaced a ton of generic faces with cyberfaces that closely resemble the player. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 i have also noticed quite a few obvious 04 faces. in mvpedit you can say yes or no. if it is an 04 face and it is selected as no would that also cause an issue? sorry for so many questions but this has been incredibly frustrating. never had this issue before. Link to comment Share on other sites More sharing options...
Jim825 Posted April 27, 2011 Share Posted April 27, 2011 i have also noticed quite a few obvious 04 faces. in mvpedit you can say yes or no. if it is an 04 face and it is selected as no would that also cause an issue? sorry for so many questions but this has been incredibly frustrating. never had this issue before. Having the 04 flag set incorrectly in your rosters will not cause the game to crash. The only thing you'll notice is that the face is distorted and that is only if you have a low end graphics card. With a mid-level or high end video card, you will see no difference in the face. The incorrect face setting is not the cause of your crashes. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 i know this is asking a whole lot but is possible for me to send someone, who has the time, my roster and models.big to see what the hell is wrong? i've done everything you guys suggested and still can't get this roster to work. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted April 27, 2011 Author Share Posted April 27, 2011 ok here is a list of everything i have done: made sure all face #'s correspond with the models.big. made sure all pitchers secondary positions are pitching positions. made sure all hitters secondary positions are hitting positions. all lineups and rotations are complete. zero errors or warnings when exporting roster with mvpedit. made sure all managers faces are in the models.big. i've done everything and still the game crashes when trying to play a game with any team. Link to comment Share on other sites More sharing options...
redeck Posted April 27, 2011 Share Posted April 27, 2011 Did you check the managers cyberface assignments? if you changed them to numbers that arent in the models.big you will crash. Other than that, you got me. Jim knows everything there is to know bout this stuff, he will have an idea im sure. Hes a freakin genious No, the game shouldnt have a problem with any number of cyberfaces you can fit into the models.big. If you inserted teh cybers manually, you may need to check and make sure each file was assigned proper corresponding numbers. Im sure of the 3 files for a cyber face, they all have to be numbered teh same when put into the models.big, or hell will be turned loose. only thing i can think of right now. But the problem you describe is usually a cyberface issue. Link to comment Share on other sites More sharing options...
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