Gordo Posted May 16, 2011 Share Posted May 16, 2011 I have tried everything. I created a 1028 x 1028, 24 bit, 72dpi screen. I've use nfsh, I've used the CTS maker, I have tried to manually import via biggui, tried TiT after zip, 7z'ing..... nuthin' . Crash everytime. And not a crash to desktop.... one of those annoying crashes where you have to open task manager and shut the program down. Any clues?? I made a Bautista screen and want to see what it looks like in game..... not sure what I'm doing wrong. preview: Link to comment Share on other sites More sharing options...
Yankee4Life Posted May 16, 2011 Share Posted May 16, 2011 Have you tried using compmaniac's All Screens Maker? That does a great job. Link to comment Share on other sites More sharing options...
Gordo Posted May 16, 2011 Author Share Posted May 16, 2011 Thanks, but that's basically the supped up version of the CTS maker. It's gotta be something with how I'm formatting because the end result FSH file is smaller than I think it's supposed to be. I've tried to make an alpha to go with it (and repack using nfsh tool), but to no avail. I'm stumped. I'd just as soon send the image to someone and see if they can have a go at it if interested. The resulting BMP image is 3 mbs, but I didn't think that would matter if the tool that's converting it to an FSH does the job. Arrrgggghh! Link to comment Share on other sites More sharing options...
Yankee4Life Posted May 16, 2011 Share Posted May 16, 2011 I didn't repack it with nfstool. I imported the new CTS screen (58bd.fsh) into the bkgnds.big file with EAGRAPH. Link to comment Share on other sites More sharing options...
dennisjames71 Posted May 16, 2011 Share Posted May 16, 2011 Thanks, but that's basically the supped up version of the CTS maker. It's gotta be something with how I'm formatting because the end result FSH file is smaller than I think it's supposed to be. I've tried to make an alpha to go with it (and repack using nfsh tool), but to no avail. I'm stumped. I'd just as soon send the image to someone and see if they can have a go at it if interested. The resulting BMP image is 3 mbs, but I didn't think that would matter if the tool that's converting it to an FSH does the job. Arrrgggghh! Hey bro, send me the file and I'll have it going by tomorrow for sure. Gotta get to bed now but I'll get it going for you when I get a chance tomorrow. You can send me a larger JPEG instead if you want (I don't need it to be BMP). Link to comment Share on other sites More sharing options...
Gordo Posted May 16, 2011 Author Share Posted May 16, 2011 I didn't repack it with nfstool. I imported the new CTS screen (58bd.fsh) into the bkgnds.big file with EAGRAPH. Whoever invented EAGraph should die! Hey bro, send me the file and I'll have it going by tomorrow for sure. Gotta get to bed now but I'll get it going for you when I get a chance tomorrow. You can send me a larger JPEG instead if you want (I don't need it to be BMP). Will do. Maybe you can tell me what the heck I'm doing wrong. Link to comment Share on other sites More sharing options...
Gordo Posted May 17, 2011 Author Share Posted May 17, 2011 Alright....this is really pissing me off now! Using CTS maker, why in the hell is the game not recognizing it?? Clearly the bkgrounds.big file is being altered. The only thing I can figure is it's not making an alpha image (though I don't know what an alpha image does for a pic that takes up the whole screen). Here's the cmd box I get when I'm creating. I can say that the .fsh file that's finished is somewhat smaller than another screen already in there. Simply goes to the CTS screen that was already there. Link to comment Share on other sites More sharing options...
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