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Here's what I use in my mods:

  • Menu screen images (in bkgnds.big): 512 x 512 pixels

  • CTS screen (58bd.fsh in bkgnds.big): 1024 x 512 pixels

  • Loading screen images (in load0.big - load58.big and load99.big): 1024 x 512 pixels

  • Splash screen image (in splash.big): 1024 x 1024 pixels

  • License screen image (in sushared.big) - 1024 x 512 pixels

  • Stadium select screen images (in stadiums.big) - 1024 x 256 pixels

  • Items in mainart.fsh inside feonly.big:

    • bask - 512 x 256 pixels
    • cvrb - 128 x 128 pixels
    • tci0 - 128 x 128 pixels
    • tci1 - 8 x 8 pixels
    • tp03 - 128 x 128 pixels
    • wbal - 128 x 128 pixels

Here's what I use in my mods:

  • Menu screen images (in bkgnds.big): 512 x 512 pixels

  • CTS screen (58bd.fsh in bkgnds.big): 1024 x 512 pixels

  • Loading screen images (in load0.big - load58.big and load99.big): 1024 x 512 pixels

  • Splash screen image (in splash.big): 1024 x 1024 pixels

  • License screen image (in sushared.big) - 1024 x 512 pixels

  • Stadium select screen images (in stadiums.big) - 1024 x 256 pixels

  • Items in mainart.fsh inside feonly.big:

    • bask - 512 x 256 pixels
    • cvrb - 128 x 128 pixels
    • tci0 - 128 x 128 pixels
    • tci1 - 8 x 8 pixels
    • tp03 - 128 x 128 pixels
    • wbal - 128 x 128 pixels

Jim, this is great to know. Do you know how the game handles what shows up on the size? Do they just crop what isn't seen or smush the image? What is the visible size seen?

As soon as I know this, I can start working on converting everything over to BMP.

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