pena1 Posted March 27, 2012 Share Posted March 27, 2012 This is an update of our 2k11 thread. If anyone catches anything else, let me know and we can keep everything in this first post. Hopefully this will consolidate a lot of the questions about this years version. As of now, I have a list below and could write a few tutorials about anything specific if there is an interest. Again If anyone would like to add to this, please let me know! Big thanks to DetroitStyle and darth_mickrig for the help compiling this list!! Tools to get started: MLB 2k MOD tool - Opens most IFF files for updating textures, can't thank Ariel and the rest of his crew @ modding way enough for this. You can export / import player head models AND stadium models with this as well. Make sure you have Java installed! (Thanks Micropterus58) A STEP BY STEP WALK-THROUGH CAN BE FOUND HERE! - Thanks Darth for writing this!! [doc file is attached below] NBA 3DM MOD tool- Another texture importing tool that finds 3d models / Please read that thread for support, it works just as the instructions state. To open DDS textures you will need a plugin: Photoshop, GIMP are the most common. Paint.net will work as well Roster Editors: Ty Wiggins Roster Editor - Ty's Editor for 2k12 for FREE! [thanks again man!!] There are a few bugs but otherwise a a tool where you can edit just about everything with your games save files REDeditor II - This links back to 2k11 for now but will update if Vlad makes this happen this year IFF Files: dds slot number in JAVA MODtool [#:# means it is a subfile] - description Global.iff: [Running list as of now] Batting glovesstyle 1 - 87,316,451style 2 - 103, 301, 473style 3 - 109, 304, 477style 4 - 90, 322, 460style 5 - 80, 324, 443 Cleatsstyle 1 - 455, 815style 2 - 463, 811style 3 - 472, 812style 4 - 488, 832style 5 - 448, 825style 6 - 480, 806 Fielding gloveopen - 36, 378, 768closed - 116, 615, 692first - 106, 309, 481catchers - 285, 628, 678 Catchers Gearvest 1 - 89, 317, 817vest 2 - 77, 323, 827leg 1 - 110, 303, 809leg 2 - 101, 312, 813 Bats: Logo - 543:1 Wood grain - 543:0 Pine tar - 543:2-3 bat models - 543 : after 3 Colors33 - red/black52 - Dark yellow57 - dk Red/black102 - black/red313 -blue315 - natural343- brown/natural398 - black452 - brown468 - black/natural841 - brown/black848 - black football - 227, 232 Reg Baseball - 265, 714 WS basbeall - 264 Dirt Marks - 427 gold/silver chain - 60, 341 [no word if you can pop it though] rope necklace - 235 twisted necklace - 544, 756 eye black - 497 Eyes: gray - 28 blue - 50 green - 135 hazel - 605 amber -105 brown - 522 eyeball - 623 Sweat - 82 bat tape - 640, 694 Umpires model - 138 Shirt blue - 766 Shirt black- 776 232:38 - Scrolling image in game mode select screen 232:83 - Small logo (bottom left corner) in game mode select screen as well as during gameplay 232:84 - Small logo (bottom left corner) in game mode select screen as well as during gameplay english.iff: keyboard buttons xbox buttons generic controller buttons englishbootup.iff: game logos during load overlay_static_preload.iff: 54 SubFile 32 - Pitch selection texture 54 SubFile 43 - Score overlay backdrop 54 SubFile 44 - Score overlay logo button 54 SubFile 46 & 47 - Score overlay logo 54 SubFile 49 & 50 - Score overlay baserunner map loading.iff 23 - Logo used in loading background when changing lineups before game 40 SubFile 5 - Logo used in loading background end_of_inning.iff 0 SubFile 1 - Score overlay logo between innings Player heads_XXXX.iff: 0 - skin texture 3 - head model *player head files can be assigned with tywiggins roster editor Portrait.iff: List of portraits, as of now I don't think there is as corresponding list... Stadium_XXX.iff: Usually 12 slots with most signs located under the last section. 3d model located at the end of the last slot Title page.iff: 0:0 Background seats/stadium 0:1 Floodlights 0:2, 0:3, 0:4 probably lightning on screen 0:5 Cloud surrounding player 0:6 Circle around player 0:7 title screen player 0:8 title screen player blur effect 0:9 4th bottom logo [sTATS] 0:10 3rd bottom logo [MLB LOGO] 0:11 2nd bottom logo [PLAYER'S CHOICE] 0:12 1st bottom logo [2K SPORTS] 0:13 big left side logo [MLB 2k12] Uniform_XXX.iff: 0 - Letters Colors [note that any changes should correspond with RED- main color, BLUE - border 1, GREEN - border 2| Per tywiggins Roster Editor] 1 - Hat green screen 2 - Letters green screen 5 - Jersey 6 - Jersey green screen 8- Hat logo green screen 11 - Hat color 12 - Hat/ helmet logo 13 - chest logo color 14 - Numbers green screen 16 - Number Colors [sEE LETTER COLORS NOTE] 18 - chest logo green screen 19 - Hockey mask layout *Not all uniform files will be the same but will follow a similar layout. Uniform_XXX_crowd.iff: Team crowd clothes ----------------------------------------------------------------- Other FAQ Save files are located in your main HD [make sure you can see hidden files] in something similiar to this: c:>users>your_computer_name>AppData>Roaming>MLB2k12>Saves Most mods will be installed in whatever location you saved the game: program files> 2k sports> mlb 2k12> steam: [can someon confirm this?] steam> steamapps> common> mlb 2k12> Tutorials Detroit Styles' Cyberface WalkthroughMLB 2k12 modding.doc Quote Link to comment Share on other sites More sharing options...
bangus Posted March 30, 2012 Share Posted March 30, 2012 Thanks for this pena. All of you modding guys are the best, and you make this game so much better with your generous efforts. Quote Link to comment Share on other sites More sharing options...
DetroitStyle Posted May 30, 2012 Share Posted May 30, 2012 152 is the WS ball texture. 264 is the green screen. Global - 232:12 Logo on bottom right corner of player card/edit screen Quote Link to comment Share on other sites More sharing options...
DonSPa Posted May 30, 2012 Share Posted May 30, 2012 one note on unis #12 is just the hat logo, the helmet logo is on the #16 bottom right hand corner Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 31, 2012 Share Posted May 31, 2012 A lot of the discoveries made from modding NBA 2K12 can be used to work with MLB2K12. For starters, here's a tutorial on how to get the green screen alpha texture: http://forums.nba-li...510561#p1510561 Quote Link to comment Share on other sites More sharing options...
Strawberry18 Posted May 31, 2012 Share Posted May 31, 2012 Has anyone tried to figure out how to change the base coaches names/numbers to reflect the actual team coaches yet? I haven't seen anything on this subject. Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 2, 2012 Share Posted June 2, 2012 Hi. I 'm trying to apply the Pena accessories pack, like the cleats and the catchers gear, etc. No one responded to my post on the download page, but I've never modded a 2k game before, and the directions apply to a title page, not this. I would really like to enable the brands and different style of catching gear. I tried just dropping the global.iff file in the root folder, and nothing happened. I know I sound like an idiot because I can't figure it out, but please help. Thanks Quote Link to comment Share on other sites More sharing options...
Strawberry18 Posted June 7, 2012 Share Posted June 7, 2012 Steve, all you do is replace the global.iff with the download. Back up your original. That's it. NOw you can go in the game and assign a certain cleat, or glove to a certain player. Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 10, 2012 Share Posted June 10, 2012 Alright. Trying again now. I was trying to assign them to a player I was creating, that may or may not have been the case. But I'm sure I did something wrong the first time. Will update. And thanks for the reply. Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 10, 2012 Share Posted June 10, 2012 (edited) ok so I did it, and nothing has changed. Only the same options for styles are there. is there something i'm missing? Edited June 10, 2012 by steveocaster Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 10, 2012 Share Posted June 10, 2012 (edited) I'm not gonna lie. I have no idea what the heck to do to edit the dds files for equipment logos. The tutorial only shows how to edit titlepage.iff, which only has 2 slots, or whatever they are called. I'm really trying to understand this but I'm new at it. What are the dds files that were included in the Pena download, and how to I 'apply' them? Edited June 10, 2012 by steveocaster Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 11, 2012 Share Posted June 11, 2012 Ooooooooooo Myyyyyy Goooood. I would not be offended at all if I were to be called a dumbass for this one. I had an installation of MLB 2k11 on my pc, and in my haste, I never paid attention to the fact that I was dropping all of the files into this folder, and not the 2k12 folder under steam/steamapps/common. I feel extra stupid, but I finally figured it out. Quote Link to comment Share on other sites More sharing options...
DonSPa Posted June 11, 2012 Share Posted June 11, 2012 lol thats ok steve i almost have done that as well but glad u figured it out Quote Link to comment Share on other sites More sharing options...
mac70hr Posted June 11, 2012 Share Posted June 11, 2012 Guys.....a little help. I am trying to make some mods, starting off small. I am using GIMP, opened global.iff with NBAmod. All ok. located the ball (265.dds). opened it up in GIMP, make some changes and went to save it....what name do I save it under? I tried 265.DDS and when I went to ExportRes it says "Import DDS is not same as resource, Import continue? Resource: DXT1, 512, 512 Import:_____512, 512??? any suggestions? Do I need to change the save option? I new to this....obviously. Thanks Quote Link to comment Share on other sites More sharing options...
mac70hr Posted June 11, 2012 Share Posted June 11, 2012 well, I think I may have figured it out. Still do not know how to add photos yet? anyone? Quote Link to comment Share on other sites More sharing options...
DetroitStyle Posted June 11, 2012 Share Posted June 11, 2012 Guys.....a little help. I am trying to make some mods, starting off small. I am using GIMP, opened global.iff with NBAmod. All ok. located the ball (265.dds). opened it up in GIMP, make some changes and went to save it....what name do I save it under? I tried 265.DDS and when I went to ExportRes it says "Import DDS is not same as resource, Import continue? Resource: DXT1, 512, 512 Import:_____512, 512??? any suggestions? Do I need to change the save option? I new to this....obviously. Thanks Open the global.iff file with the mod tool. Scroll to the file you want to edit. EXPORT it to your computer. Open it with GIMP. Save the file (any file name will do). Go back into the global.iff file with the mod tool. Scroll to the file you exported and then use IMPORT and select the file you edited. Done. Quote Link to comment Share on other sites More sharing options...
steveocaster Posted June 11, 2012 Share Posted June 11, 2012 (edited) Is there a way to add a photo to the player card for My Player? Or is that not possible? No big deal, I was just curious. Edited June 11, 2012 by steveocaster Quote Link to comment Share on other sites More sharing options...
mac70hr Posted June 11, 2012 Share Posted June 11, 2012 Detriot - Thanks. It worked fine. As I have said before, thanks for your mods. Now that I know how hard they are to do....I appreciate them even more. Mac Steveocaster - wish I knew. I am still trying to figure out how to add phots to my franchise. If I figure it out, I will let you know. Mac Quote Link to comment Share on other sites More sharing options...
Strawberry18 Posted June 11, 2012 Share Posted June 11, 2012 Guys.....a little help. I am trying to make some mods, starting off small. I am using GIMP, opened global.iff with NBAmod. All ok. located the ball (265.dds). opened it up in GIMP, make some changes and went to save it....what name do I save it under? I tried 265.DDS and when I went to ExportRes it says "Import DDS is not same as resource, Import continue? Resource: DXT1, 512, 512 Import:_____512, 512??? any suggestions? Do I need to change the save option? I new to this....obviously. Thanks I just started really getting into modding this game I love. Man, it's a lot of work be the rewards are well worth it; when you see your finished product in action, it's pretty exciting. I been really busy, but I am going to share my hard labor with my fellow gamer. So far I have modded stadium ads, uniforms, & bat logos. Quote Link to comment Share on other sites More sharing options...
bischof87 Posted June 14, 2012 Share Posted June 14, 2012 (edited) Wow, very good. I like the Accessoire Package of you. Has anyone a Roster for the accessoire package, that every Player has the right Accessoires??? I would be very pleased, if someone can help. Edited June 14, 2012 by bischof87 Quote Link to comment Share on other sites More sharing options...
mvp23 Posted June 15, 2012 Share Posted June 15, 2012 anyone know where the batting helmet file is located? i don't see it in uniform.iff file Quote Link to comment Share on other sites More sharing options...
mcoll Posted June 15, 2012 Share Posted June 15, 2012 if you mean the logo its with the numbers in the botton right corner of seq #16, other wise its color is controalled by the roster file, but is change able wih ty's editor. the cap logo #12 so so dont confuse that Quote Link to comment Share on other sites More sharing options...
mvp23 Posted June 15, 2012 Share Posted June 15, 2012 if you mean the logo its with the numbers in the botton right corner of seq #16, other wise its color is controalled by the roster file, but is change able wih ty's editor. the cap logo #12 so so dont confuse that ohh ok.. so how would i add custom color to ty`s editor so that i could use that color just for helmet? I mean i just wanna change red sox helmet to true black color not the 2k washed out black... Quote Link to comment Share on other sites More sharing options...
mcoll Posted June 15, 2012 Share Posted June 15, 2012 you have two options, (i dont think there helmet is true black, but i can be wrong.) first choice is the upper right portion of the editor once your under the uniform tab, there be several drop down box, the first three labeled next to the right of those drop boxes are the 3 parts of the helmet (i forget the order) but there bill of the helmet, front of the helmet, and back, click the drop down box next to each and you will each as the color basic list. black on the list. the other is down to the color box, fill in the color in the color you want in one of the first three color boxes, a pop up of color scheme will come up, on the right is the color value, fill the number you want there. clock add color , and it will appear in the empty boxes to the left of that. it will add it the current color block i mentioned, before, now up to the helmet parts, drop the box, down and select color 1, or color 2, or color three and that the color the part of the helmet will be. the only doing that way is its also affects the catching gear and and some items like wrist bands for players on that team. i dont recall what it also effects using throws boxes of the first 3 color blocks, Quote Link to comment Share on other sites More sharing options...
mvp23 Posted June 16, 2012 Share Posted June 16, 2012 Does anyone know if by any chance batting helmet file is hidden/locked? I cant find it anywhere... Quote Link to comment Share on other sites More sharing options...
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