Kriegz Posted February 23, 2005 Share Posted February 23, 2005 I'll be starting on the AL teams on the request list the day the photo shoots come out, If you want to make a request for a team do it in the thread in the request section Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 I will be doing a set with Offseason Trade Photos and Non MLBPA players, just two quick questions... 1) How should I re-size the portraits with the hat? 2) How do I make them 2x? Thanks :D Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 Oh ok I saw the tutorial in the FAQ section, these will be for the NON-MLBPA players, W/O the hat for now so they fit in with the rest of the EA defaults Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 I real quick question, I'm really rusty :oops: When in FshEd how do I import my portrait AND my alpha .BMP's? :oops: Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 Ok I am done with the photoshop work but I can't get thoise .BMP's to go in FshEd and I tryed to put them in w/o alphas and it crashed the game, Is it because of them not having an alpha or did I mess up editing the text :( Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 And I need a pic of Jose Flores of anyone can find one Link to comment Share on other sites More sharing options...
bruins Posted March 2, 2005 Share Posted March 2, 2005 Jose Flores Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 Ok I have all of the photoshop work done but I can't get it to work right in FshEd :cry: Link to comment Share on other sites More sharing options...
krawhitham Posted March 2, 2005 Share Posted March 2, 2005 OK will see that is wrong here in a minute, but FSHed is not the way to go. If you use FSHed you players will have a small glow around them in the game use MVPedit Yes I know the game will crash (unless he fixed it already) make a 24 bit file for the mak image make a 8 bit grey scale for the alpha Import them with MVPedit MVPedit will make a FSH file for you and put it in the big file. they second part is the bad bad part. You need to take those FSH files back out of the BIG and compress them either GFXPAK -compress -real 0004.FSH 00004.FSH the first name is the imput file the 2nd is the output file (delete the imput when done and rename the output) GFXPAK is the longer why but for some reason it compress better than EAZIP OR EAZIP -c 0004.fsh Wildcard work with EAZIP so EAZIP -c *.fsh will do all the fsh files in a folder after you have compress all the files put them back in the BIG file Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 Ok but I can't really use MVPEdit because it never works, when I click on it it always says "out of memory" and won't load :cry: Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 I can't give much of a preview at the moment but: there they are w/o the alphas and they are still stretched out in 128x128 form, I gotta figure out my MVPEdit problem in order to finish this Link to comment Share on other sites More sharing options...
Pirate Posted March 2, 2005 Share Posted March 2, 2005 Is anyone doing these WITH hats. No offence I just prefer the cap. Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 I guess I could go try them with the hats in man, I have time until I get those issues fixed LOL BTW I updated the Charles Gipson one: Link to comment Share on other sites More sharing options...
The H Posted March 2, 2005 Share Posted March 2, 2005 TribeTime26, Whenever possible, please log onto Y!. Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 I'm on now, and BTW when all of the teams are done in sets it will be WITH the hat. I just thought to do these w/o to blend them in with the default EA ones, I will go do the w/ hat now :D Link to comment Share on other sites More sharing options...
Pirate Posted March 2, 2005 Share Posted March 2, 2005 OK cool I thought they were all going to be with out. Excellent. I noticed on Gettyimages that they had some portraits up from yesterday's photoshoot and none of them had the MLB watermark over the faces. Link to comment Share on other sites More sharing options...
wikitundra Posted March 2, 2005 Share Posted March 2, 2005 Awesome work man... Looking forward to the completed project. Thanks... Link to comment Share on other sites More sharing options...
Kriegz Posted March 2, 2005 Author Share Posted March 2, 2005 OK cool I thought they were all going to be with out. Excellent. I noticed on Gettyimages that they had some portraits up from yesterday's photoshoot and none of them had the MLB watermark over the faces. Yeah but that is the Photo DAY, completely different thing Link to comment Share on other sites More sharing options...
nmm66 Posted March 2, 2005 Share Posted March 2, 2005 OK will see that is wrong here in a minute, but You need to take those FSH files back out of the BIG and compress them either GFXPAK -compress -real 0004.FSH 00004.FSH the first name is the imput file the 2nd is the output file (delete the imput when done and rename the output) GFXPAK is the longer why but for some reason it compress better than EAZIP OR EAZIP -c 0004.fsh Wildcard work with EAZIP so EAZIP -c *.fsh will do all the fsh files in a folder after you have compress all the files put them back in the BIG file Can't you just use BigGUI to open the big file and compress them that way? Link to comment Share on other sites More sharing options...
bruinsmpt Posted March 3, 2005 Share Posted March 3, 2005 Is it possible to use mvpedit to update the roster plus add your portraits and then transfer the file into a sharkport file for ps2? Link to comment Share on other sites More sharing options...
Kriegz Posted March 3, 2005 Author Share Posted March 3, 2005 I'm done but cant put them in in the game because of MVPEdit struggles, this set will have a choice of either w/ hat or w/o the hat Link to comment Share on other sites More sharing options...
GBrushTWood Posted March 3, 2005 Share Posted March 3, 2005 Hey guys, just figured out how to get these compressed .fsh files in the game. Not sure why nobody else was responding to the many people asking this very question. To change the portraits of players in the game: You need to do it all from the command line using gfxpak.exe. If you are not comfortable working from the command line, you're up the creek (or at least until somebody develops a more GUI/user friendly way of doing it in MVPEdit. I'm not sure why EA made it more difficult this year, but anyways... ***Make backups of your portrait.big and attrib.dat before dicking around with them!!!**** - Once you have your fsh file created using fshEd, move all the fsh's into the same directory, and put a copy of gfxpak.exe in there. - Go into your MVP 2005 directory and go into data/frontend. Take portrait.big from there, copy it, and paste a copy into the directory where your new fsh's will sit. - Compress the .fsh files from the command line doing exactly what krawhitham wrote above. (Namely, gfxpak -compress XXXX.fsh XXXX-new.fsh (or whatever you want the new one to be called) Take the new one, rename it to whatever it initially was before you compressed it (get rid of the old one, overwrite it, whatever). Now, to put the compressed .fsh into portrait.big, perform the following command (assuming all these files are located in the same directory): gfxpak -p portrait.big XXXX.fsh This should take a couple of seconds to add in. Once finished, take the portrait.big you just modified, and overwrite it with the old portrait.big sitting in the official MVP 2005 directory. If you are doing this for a created player, you need to open up attrib.dat located in data/database with Textpad, find your created player there, then find the values for attributes 17 and 18. Change the attribute for 17 to the number of the .fsh file. For 18, change the number to 1. Save the file, boot up MVP, and you should be good to go. Link to comment Share on other sites More sharing options...
Kriegz Posted March 3, 2005 Author Share Posted March 3, 2005 my preview, showing off some photoshop stuff 8) Link to comment Share on other sites More sharing options...
joshbeckett19 Posted March 4, 2005 Share Posted March 4, 2005 tribe do you think you could add matt bush of the san diego padres into the padres system and put a pic in Link to comment Share on other sites More sharing options...
Kriegz Posted March 4, 2005 Author Share Posted March 4, 2005 When the Padres pack is done Link to comment Share on other sites More sharing options...
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