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Official Sliders Thread


NYM

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  • 2 weeks later...

Hey,

:lol: No specific reason for NOT posting them here, other than there isn't a slider thread/forum. As you can see, the sliders were very early, but I'm coming up with an updated set this weekend! I've already had a ton of positive feedback, and things look promising.

-Pared

Anyone know if he has these new sliders up anywhere yet???

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He posted this on the 5th... I like it a lot. Its really hard but defenitely more realistic. I might want to make pitching a little easier for the user. The most important part playing this way, like pared says, is to pitch a lot of balls to the cpu to set him up, otherwise they'll hit you hard. I defenitely recommend these settings.

http://forums.gamespot.com/gamespot/show_m...3766&page=0

Difficulty: All-Star

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off or Fade

Variable "Stuff": On

User Pitch Meter Difficulty: -23

Pitch Speed: 0

CPU Pitcher Ball Rate: 5

User Pitcher Fatigue: -3

CPU Pitcher Fatigue: 0

User Pitch Control: -50 (Yes, that's right.)

CPU Pitch Control: -15

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: 14 (Makes for some more varied scores)

CPU Batting Contact: 14 (You have to offset the increased foul balls)

User Batting Power: 7 (More offense)

CPU Batting Power: 7 (Again, offense)

User Bunting Ability: 0

CPU Bunting Ability: 0

User Foul Ball Frequency: 50 (Trust me... you're going to get into some MEMORABLE at bats!)

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -28

User OF Speed (Manual): 0

User OF Speed (MVP): 0

CPU OF Speed: 0

User IF Speed (Manual): -6

User IF Speed (MVP): -4

CPU IF Speed: -6

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -3

CPU Throw Accuracy: -3

User Catch Errors: 4

CPU Catch Errors: 4

User Dive Difficulty: 0

CPU Catch Effort: -25

User Baserunning Speed: -3

CPU Baserunning Speed: -3

User Runner Aggression: 8

CPU Runner Aggression: 8

User Runner Steal Speed: -4

CPU Runner Steal Speed: -4

User Runner Steal Delay: -8

CPU Runner Steal Delay: -8

CPU Steal Rate: 8

Runner Injury Frequency: 0

Pitcher Injury Frequency: 0

Batter Injury Frequency: 0

Fielder Injury Frequency: 4

Pitching MG Difference: 0

There! Here is a list of improvements this version addresses:

-Stealing. Better catchers can actually get the fast runners.

-Double Plays: Transitions, and chances of completion

-Offensive production and more varied games.

-Pitch counts refined.

-Runner aggression - produces more movement by the CPU on the field

-CPU contact and power balance. Make sure to waste pitches to setup the CPU batters or you will PAY!

-Fielder injuries lessened.

Some notes:

-I have not done any testing on any other levels, as I still have much more to look at on the All-Star level.

-Pitch counts will vary depending on your patience at the plate.

-Some sliders have a zero value b/c they really do not need tweaking.

-The set has taken shape and is very much close to completion.

Constructive comments/feedback always welcome!

Enjoy!

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