Pared Posted February 24, 2005 Share Posted February 24, 2005 ...the words early, late, and perfect that appear on the meter....? Link to comment Share on other sites More sharing options...
YankeexDev Posted February 24, 2005 Share Posted February 24, 2005 I havent even started to look though all the files, Iv been playing non stop. Il go check Link to comment Share on other sites More sharing options...
YankeexDev Posted February 24, 2005 Share Posted February 24, 2005 I think I found it, front end folder and its igonly.big Link to comment Share on other sites More sharing options...
Trues Posted February 24, 2005 Share Posted February 24, 2005 Yeah, it's in the ingameov.fsh file Link to comment Share on other sites More sharing options...
Pared Posted February 24, 2005 Author Share Posted February 24, 2005 Cool, thanks! :D Link to comment Share on other sites More sharing options...
Pared Posted February 24, 2005 Author Share Posted February 24, 2005 How important is compression when putting items back in the .big files...?? Link to comment Share on other sites More sharing options...
Pared Posted March 4, 2005 Author Share Posted March 4, 2005 And what graphic would make the words "invisible?" Would it have to be all black? Someone...? Link to comment Share on other sites More sharing options...
ToiletofSadness Posted March 4, 2005 Share Posted March 4, 2005 File unseen I'd guess it's whatever color is around the outside of the letters currently. With most games, this is some sort of bright pink. Link to comment Share on other sites More sharing options...
edm Posted May 27, 2005 Share Posted May 27, 2005 Has anyone found a way to make these invisible? Link to comment Share on other sites More sharing options...
biker_jim_uk Posted May 27, 2005 Share Posted May 27, 2005 yep, make a 64x32 pic all white called blank.bmp, make another all black 0,0,0 called blank-a.bmp. Open the ingameov.fsh with fshed and replace the late, early and perfects with the blank.bmp, you should see no pic after clicking update. Then save and open igonly.big in eagraph and import the ingameov.fsh Link to comment Share on other sites More sharing options...
Kccitystar Posted May 27, 2005 Share Posted May 27, 2005 Wrong. You take the alpha image and fill in wherever the text is located with black. Whatever is white is what shows up from the original file. Link to comment Share on other sites More sharing options...
edm Posted May 27, 2005 Share Posted May 27, 2005 thanks biker, that's great. but I am clueless when it comes to modifying the graphics files Do you have this fix applied? If so, any chance you could send it to me? the igonly.big file looks fairly small. I don't even see a ingameov.fsh file? Thanks for your help. Link to comment Share on other sites More sharing options...
biker_jim_uk Posted May 27, 2005 Share Posted May 27, 2005 Wrong. You take the alpha image and fill in wherever the text is located with black. Whatever is white is what shows up from the original file. strange that I am wrong but it works? it was a way of creating a pic and alpha without extracting stuff which I thought might be tricky, seems I was right! here is mine but it has the superb Trues (or maybe Ross' I'm not sure) NESN overlays from the dl area so it'll probably be removed soon http://www.jim.brindle.btinternet.co.uk/bits/ingameov.fsh Link to comment Share on other sites More sharing options...
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