EviLMonkey Posted February 25, 2005 Share Posted February 25, 2005 Ive noticed that some of the batting stances are missing from the drop down list. EG. Magglio Ordonez, Ryan Klesko... not sure who else. Link to comment Share on other sites More sharing options...
EviLMonkey Posted February 25, 2005 Share Posted February 25, 2005 BTW, Glass -- YOU ARE THE MAN! Expect a donation from me! Link to comment Share on other sites More sharing options...
krawhitham Posted February 25, 2005 Share Posted February 25, 2005 Ok, please explain how to import photos in MVP Edit. I thought that it would have to be .bmp. Please help reread the thread Link to comment Share on other sites More sharing options...
Hory Posted February 25, 2005 Share Posted February 25, 2005 krawhitham - are 2x portraits working properly in mvp 2005 using the eazip method? Link to comment Share on other sites More sharing options...
Schrades Posted February 25, 2005 Share Posted February 25, 2005 This thing sounds cool and looks like I would definetly be interested in using it. I just installed it, but being a newbie I don't know what the hell to do. Could someone give me hint on what to do and how to get started? thanks in advance Link to comment Share on other sites More sharing options...
poonani Posted February 25, 2005 Share Posted February 25, 2005 after an hour of writing down lots of numbers, heres how the trajectories work. If you are having trouble imagining how they work, look at a clock to see how the ball moves. This below should all be 100% accurate. 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight 9-3 / 3-9 - Sinking Basically as you switch between lefties and righties, 12-6 does not change. 11-5 is 1-7's opposite 2-8 is 10-4's oppposite 3-9 is 9-3's opposite for Righties: Curveball: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal Slider: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 9-3 - Sinking Changeup: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight None - None Slurve: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 9-3 - Sinking Cutter: 10-4 - Horizontal 9-3 - Sinking Circle Changeup: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight None - None Screwball: 1-7 - Some 2-8 - Slight Splitter: 12-6 - Drop 11-5 - Vertical 1-7 - Some Sinker: 12-6 - Drop 11-5 - Vertical 1-7 - Some Forkball: 12-6 - Drop 11-5 - Vertical 1-7 - Some Palmball: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight 2-Seam Fastball: 1-7 - Some 2-8 - Slight Knuckle-Curve: 12-6 - Drop 11-5 - Vertical 1-7 - Some Knuckleball: 12-6 - Drop 11-5 - Vertical 1-7 - Some ---- for Lefties: Curveball: 12-6 - Drop 1-7 - Some 2-8 - Slight Slider: 12-6 - Drop 1-7 - Some 2-8 - Slight 3-9 - Sinking Changeup: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight None - None Slurve: 12-6 - Drop 1-7 - Some 2-8 - Slight 3-9 - Sinking Cutter: 2-8 - Slight 3-9 - Sinking Circle Changeup: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight None - None Screwball: 11-5 - Vertical 10-4 - Horizontal Splitter: 12-6 - Drop 11-5 - Vertical 1-7 - Some Sinker: 12-6 - Drop 11-5 - Vertical 1-7 - Some Forkball: 12-6 - Drop 11-5 - Vertical 1-7 - Some Palmball: 12-6 - Drop 11-5 - Vertical 10-4 - Horizontal 1-7 - Some 2-8 - Slight 2-Seam Fastball: 11-5 - Vertical 10-4 - Horizontal Knuckle-Curve: 12-6 - Drop 11-5 - Vertical 1-7 - Some Knuckleball: 12-6 - Drop 11-5 - Vertical 1-7 - Some Link to comment Share on other sites More sharing options...
poonani Posted February 25, 2005 Share Posted February 25, 2005 I know that it would be difficult to make it so MVPedit limits which options can be picked based on the type of pitch (and them being a righty or lefty), but perhaps rename them to the trajectories (since that never changes) Link to comment Share on other sites More sharing options...
krawhitham Posted February 25, 2005 Share Posted February 25, 2005 krawhitham - are 2x portraits working properly in mvp 2005 using the eazip method? no Link to comment Share on other sites More sharing options...
EviLMonkey Posted February 25, 2005 Share Posted February 25, 2005 This thing sounds cool and looks like I would definetly be interested in using it. I just installed it, but being a newbie I don't know what the hell to do. Could someone give me hint on what to do and how to get started? thanks in advance Import the data files from Program Files/EA SPORTS/MVP Baseball 2005/data/database... tweak with what you want... then export back to the same file... pretty cut and dry. Link to comment Share on other sites More sharing options...
krawhitham Posted February 25, 2005 Share Posted February 25, 2005 no I need someone to try a 2X uniform please Link to comment Share on other sites More sharing options...
skrm Posted February 25, 2005 Share Posted February 25, 2005 I still do not understand how to import photos. The MVPEdit only take bmp files not FSH files. And these bmp files aren't working. Link to comment Share on other sites More sharing options...
capa Posted February 25, 2005 Share Posted February 25, 2005 Robert, I installed the patch, opened the tool, clicked on an existing .mbe file fro 2004...got runtime error. Will we be able to import rosters from 2004 .mbe's and use wuth 2005? Hopefully for classic teams. Thanks! C Link to comment Share on other sites More sharing options...
Playball335 Posted February 25, 2005 Share Posted February 25, 2005 figured it out, might not help you though last season the fsh files inside the big files were not compress, this year they are I imported a photo using MVPedit, when I looked at that player (#0475) the game crashed I then opened the portraits.big file and pulled the fsh file out that MVPedit made I compressed that fsh files using eazip (eazip -c 0475.fsh) I then put the FSH file back in the portraits.big files using EA Graphics Editor loaded the game and the portrait worked Hey Kraw, I have found using bigGui much easier as you can import/export files and compress them right from within it. Link to comment Share on other sites More sharing options...
macbdog Posted February 25, 2005 Share Posted February 25, 2005 Just want to say- you peeps are incredible. I was just turned onto this site a few days ago, I am still reeling from all the possibilities! Will def. be making a PP contribution for all the kickbutt stuff I have gotten here. Keep up the great work :D Link to comment Share on other sites More sharing options...
SwinginSoriano Posted February 25, 2005 Share Posted February 25, 2005 nice work Poonani, I wonder if this would work for MVP baseball 2004. I could fix my roster that way. :lol: Link to comment Share on other sites More sharing options...
rglass95 Posted February 25, 2005 Author Share Posted February 25, 2005 I will release a 2004 to 2005 conversion tool at a later date. The formats are not the same, and your 2004 files won't work with 2005. Link to comment Share on other sites More sharing options...
SwinginSoriano Posted February 25, 2005 Share Posted February 25, 2005 that'll be cool. That way I can continue making rosters and people who own both games can enjoy them! Link to comment Share on other sites More sharing options...
zackotronic Posted February 25, 2005 Share Posted February 25, 2005 what about an asnwer to the problem i was having? Link to comment Share on other sites More sharing options...
hoserthehorrible Posted February 25, 2005 Share Posted February 25, 2005 Face #2 (c002) does not exist, that was Bonds face last year they removed it from the models.big file the # need to be 1-505 and the fsh, orl, & ord files need to be in the models.big file for that #I might be misunderstanding somethings here but aren't the generic player faces that are available in the game numbered from 902 - 915 or something like that? If the Editor only allows you to set the game face between 1-505 then how do we change the generic game face assigned to players we may want to change. For instance: Dan Dowd may be a white guy's generic face 902 but I want to have him be a generic black guy's face #913. Link to comment Share on other sites More sharing options...
Schrades Posted February 25, 2005 Share Posted February 25, 2005 Another dumb question. I just got done doing some editing. What is the directory I save it too and how do I load that roster in the game? Thanks Link to comment Share on other sites More sharing options...
stecropper Posted February 25, 2005 Share Posted February 25, 2005 The directory you export it to is the "database" directory within the "data" directory of MVP 2005 ............ Once you successfully export it to MVP 2005 you select Manage Rosters and then Reset Rosters within the game itself. Link to comment Share on other sites More sharing options...
Schrades Posted February 25, 2005 Share Posted February 25, 2005 cool, thanks, sooner or later I'll get my dynasty started. MODS RULE Link to comment Share on other sites More sharing options...
rglass95 Posted February 25, 2005 Author Share Posted February 25, 2005 I might be misunderstanding somethings here but aren't the generic player faces that are available in the game numbered from 902 - 915 or something like that? If the Editor only allows you to set the game face between 1-505 then how do we change the generic game face assigned to players we may want to change. For instance: Dan Dowd may be a white guy's generic face 902 but I want to have him be a generic black guy's face #913. I'll remove the limitation in the next release. Link to comment Share on other sites More sharing options...
Schrades Posted February 25, 2005 Share Posted February 25, 2005 Now when I "Reset Roster" The game crashes and there is an error? Any fix for this, thanks again Link to comment Share on other sites More sharing options...
D.M.Z. Posted February 25, 2005 Share Posted February 25, 2005 Great work Rglass and thank you! One thing i noticed is that there are old players on the free agent list from the default mbe file i imported from data/database such as Catfish Hunter, Rick Ferrell, Billy Williams etc. (i think 11 old time players on the F.A. list). Link to comment Share on other sites More sharing options...
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