WundaBreadz Posted January 11, 2013 Share Posted January 11, 2013 Hi, currently working on a portrait pack but had a few questions for the pros around here. First question is how when using the NBaModtool and the portrait.iff file do you decipher the global_id for redditor or for eiting portraits in Ty's Editor? When looming at the numbers listed for each player in the decompressed folder for portrait.iff none of the numbers equal to the portrait id numbers? Is there a trick to getting the global_id #'s from in the folder or how exactly do you locate the id #? And another question, is there any way to add files into the portrait.iff without replacing an existing file an if do, how? Help would be very much appreciated for a final version that is the most up to date it can be, thanks alot inadvance! Quote Link to comment Share on other sites More sharing options...
sask3m Posted January 11, 2013 Share Posted January 11, 2013 Me again. Check this thread, it's from 2k10 but maybe some of the numbers still match. In it the OP Tony3 mentions about a text file in the portrait.iff file that shows these numbers. http://www.mvpmods.c...98&hl=sheffield I just opened the portrait.iff and see no signs of any text just pics so i'm not sure how he found those. Quote Link to comment Share on other sites More sharing options...
WundaBreadz Posted January 13, 2013 Author Share Posted January 13, 2013 Yeah i'm pretty clueless on finding the id number. Can anyone help? Quote Link to comment Share on other sites More sharing options...
WundaBreadz Posted January 17, 2013 Author Share Posted January 17, 2013 Bump, helppppp!:p Quote Link to comment Share on other sites More sharing options...
jawanaut Posted February 8, 2013 Share Posted February 8, 2013 I've wondered this myself... even for just updating photos when players are traded. Quote Link to comment Share on other sites More sharing options...
RazberyBandit Posted February 10, 2013 Share Posted February 10, 2013 I suppose you could use Ty's Roster Editor to open a roster and view the portrait and cyberface ID numbers assigned to each player. Quote Link to comment Share on other sites More sharing options...
sask3m Posted February 10, 2013 Share Posted February 10, 2013 I suppose you could use Ty's Roster Editor to open a roster and view the portrait and cyberface ID numbers assigned to each player. Those numbers do not correspond to the #'s in the portrait.iff/.cdf file . Quote Link to comment Share on other sites More sharing options...
raidersbball20 Posted February 12, 2013 Share Posted February 12, 2013 I use tys editor whenever I make portrait packs Quote Link to comment Share on other sites More sharing options...
sask3m Posted February 12, 2013 Share Posted February 12, 2013 How do the portrait #'s in Ty's editor correspond to the #'s in the portrait.iff file? For instance Tim Lincecum is #6526 in ty's editor but how do you find his pic in the portrait.iff? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted February 12, 2013 Share Posted February 12, 2013 reverse hash Quote Link to comment Share on other sites More sharing options...
sask3m Posted February 13, 2013 Share Posted February 13, 2013 reverse hash Is that Turkish or Moroccan? Quote Link to comment Share on other sites More sharing options...
WundaBreadz Posted March 17, 2013 Author Share Posted March 17, 2013 Bumping this up, does anyone know how to get portraits into the portrait.iff but from scratch so like if I wanted to add in a bunch pf minor leaguers portraits how would this be done? Quote Link to comment Share on other sites More sharing options...
WundaBreadz Posted March 22, 2013 Author Share Posted March 22, 2013 Nevermind I figure it out, if anyone beeds help doing it I be glad to help! Quote Link to comment Share on other sites More sharing options...
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