wudl83 Posted July 9, 2013 Author Share Posted July 9, 2013 Oh well I found a sheet in the roster table using reditor. There you can edit pitch types including names, max and min speed and so on. There you also can play around with the importance of different things for the calculation of the pitch rating. Maybe this allows a little bit of separation or something like that? Don't know for sure yet what I can do with it, but maybe I can improve something with it. I also can edit the movement of the pitches, but I do not know how it exactly works by now. We got 3 colums, named, DifVeloc, DifUnexp, DifTraj (named by Vlad, don't know if they are telling us the right or wrong thing). The numbers in all 3 colums amount to 1, so I think those fields determine how important those 3 fields are for the pitch rating (percentage wise). In the manual Vlad stated for those 3 colums: Let's make an example. - in the row for the 4 seamer: by default it has DifVeloc 0.5, DifUnexp 0.5 and DifTraj 0. - in the row for the 12-6 curve: by default it has DifVeloc 0, DifUnexp 0.45 and DifTraj 0.6 I think this means that for the rating of the pitch we get the following calculation in our examples: - for the rating of the 4 seamer the DifVeloc counts for 50% and DifUnexp counts for 50%, while DifTraj is meaningless. - for the rating of the 12-6 curve the DifVeloc is meaningless, DifUnexp counts for 45% and DifTraj counts for 60%. I am more or less sure that DifVeloc simply represents the (max) speed rating a pitch has and the DifTraj represents the movement rating a pitch has. What I do not know is the meaning of the DifUnexp. It could very well be the control rating. I gonna test that out. (***) Maybe you remember at the start of the thread where I made some tests how the pitch ratings are calculated and came up with a few numbers and found out that for some pitches the speed doesn't matter? Here is the proof. Look here, I have changed three names already. (***) EDIT: The DifUnexp IS the control rating. Now I know what's important for pitch rating calculation and I even can change it. And since the pitch rating is important for a pitcher being effective with it or not, maybe I can change some things in the roster around. Maybe it will help for gameplay? Don't know yet. Any ideas? What I know for sure is that I can get guys like Sergio Romo who have slow sliders to be way more effective. I simply have to drive up the importance of the movement rating of a slider for the calculation and so the slider will get more effective ingame since the rating will be higher. I also can change the break animations of each pitch but I am unable to find a way to differentiate between different ratings for each pitch. Quote Link to comment Share on other sites More sharing options...
profit89 Posted July 9, 2013 Share Posted July 9, 2013 Very cool and interesting stuff wudl.. I love the modding aspect of PC gaming, it's so interesting ! Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 9, 2013 Author Share Posted July 9, 2013 I adjusted the slider, 2 seamer, cutter and screwball movement a little bit. It now has more of a down and away movement and not only an away movement. Looks good ingame. Don't know if it changes something regarding gameplay. Quote Link to comment Share on other sites More sharing options...
profit89 Posted July 9, 2013 Share Posted July 9, 2013 Even an improvement in appearance is an improvement in gameplay. Sometimes that's all that's needed. Quote Link to comment Share on other sites More sharing options...
dishnet34 Posted July 9, 2013 Share Posted July 9, 2013 Editing the slider's movement to have a more down-and-away action? You sir, are my hero. Every baseball video game I've ever played had a slider as a east-west pitch, and no north-south movement at all. Thanks so much! Quote Link to comment Share on other sites More sharing options...
ericwen1999 Posted July 11, 2013 Share Posted July 11, 2013 Oh well I found a sheet in the roster table using reditor. There you can edit pitch types including names, max and min speed and so on. There you also can play around with the importance of different things for the calculation of the pitch rating. Maybe this allows a little bit of separation or something like that? Don't know for sure yet what I can do with it, but maybe I can improve something with it. I also can edit the movement of the pitches, but I do not know how it exactly works by now. We got 3 colums, named, DifVeloc, DifUnexp, DifTraj (named by Vlad, don't know if they are telling us the right or wrong thing). The numbers in all 3 colums amount to 1, so I think those fields determine how important those 3 fields are for the pitch rating (percentage wise). In the manual Vlad stated for those 3 colums: dif.jpg Let's make an example. - in the row for the 4 seamer: by default it has DifVeloc 0.5, DifUnexp 0.5 and DifTraj 0. - in the row for the 12-6 curve: by default it has DifVeloc 0, DifUnexp 0.45 and DifTraj 0.6 I think this means that for the rating of the pitch we get the following calculation in our examples: - for the rating of the 4 seamer the DifVeloc counts for 50% and DifUnexp counts for 50%, while DifTraj is meaningless. - for the rating of the 12-6 curve the DifVeloc is meaningless, DifUnexp counts for 45% and DifTraj counts for 60%. I am more or less sure that DifVeloc simply represents the (max) speed rating a pitch has and the DifTraj represents the movement rating a pitch has. What I do not know is the meaning of the DifUnexp. It could very well be the control rating. I gonna test that out. (***) Maybe you remember at the start of the thread where I made some tests how the pitch ratings are calculated and came up with a few numbers and found out that for some pitches the speed doesn't matter? Here is the proof. Look here, I have changed three names already. pitchname.jpg (***) EDIT: The DifUnexp IS the control rating. Now I know what's important for pitch rating calculation and I even can change it. And since the pitch rating is important for a pitcher being effective with it or not, maybe I can change some things in the roster around. Maybe it will help for gameplay? Don't know yet. Any ideas? What I know for sure is that I can get guys like Sergio Romo who have slow sliders to be way more effective. I simply have to drive up the importance of the movement rating of a slider for the calculation and so the slider will get more effective ingame since the rating will be higher. I also can change the break animations of each pitch but I am unable to find a way to differentiate between different ratings for each pitch. If your are able to change pitch names, is it possible to add pitches? For example R.A. Dickey throws a slow knuckleball and a fast knuckleball but the game only has one knuckleball that can only be set at one certain speed. Is it possible to rename the knucleball to fast knucleball and make a new pitch called slow knucleball? Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 11, 2013 Author Share Posted July 11, 2013 It should be possible, no doubt. But I don't know if it will show up with the right name while playing a game. I am 99,9% sure I could drop a pitch from the games arsenal, e.g. the rarely used Palmball, rename it and make a second knuckler out of it. I could adjust the movement and everything else so while using it in a game it would fly like the already existing knuckler. And you could see it named Knuckleball in a players card. The only thing I am not sure of is how to make it show up as a knuckler while playing a game. You know you see the circles when pitching with every pitch a pitcher has having a different name, rating and movement. I mean the circles that turn yellow, red, green, you name it. Those circles do not show the same names as the pitches in the a player's card. I don't know why but that's how it is. I didn't find a way to change those names but as long as one could live with throwing a knuckler that's not named knuckler, I could change it. I hope you do understand what I mean? Quote Link to comment Share on other sites More sharing options...
Speedball13 Posted July 11, 2013 Share Posted July 11, 2013 i don't like to nipick but some of the generic faces don't show up in the game.bald heads. can you tell me why or maybe i'm doing something wrong? i downloaded your generic face packs it shows the faces in the set up screen but not in the game. Quote Link to comment Share on other sites More sharing options...
ericwen1999 Posted July 11, 2013 Share Posted July 11, 2013 It should be possible, no doubt. But I don't know if it will show up with the right name while playing a game. I am 99,9% sure I could drop a pitch from the games arsenal, e.g. the rarely used Palmball, rename it and make a second knuckler out of it. I could adjust the movement and everything else so while using it in a game it would fly like the already existing knuckler. And you could see it named Knuckleball in a players card. The only thing I am not sure of is how to make it show up as a knuckler while playing a game. You know you see the circles when pitching with every pitch a pitcher has having a different name, rating and movement. I mean the circles that turn yellow, red, green, you name it. Those circles do not show the same names as the pitches in the a player's card. I don't know why but that's how it is. I didn't find a way to change those names but as long as one could live with throwing a knuckler that's not named knuckler, I could change it. I hope you do understand what I mean? I understand. It would be alot more realistic though if you could do that. Quote Link to comment Share on other sites More sharing options...
buckanator23 Posted July 11, 2013 Share Posted July 11, 2013 Hey wudl83, if I'm not mistaken the pitch names that go around the circles in-game are located in the English.iff file. If this means what I think it means, we will be limited to just number of names 2K provided. We could modify the existing names though Photoshop, but I'm not sure we will be able to get all of the new pitch names to show up on screen. In the English.iff file we are limited to... 7 split change 8 eephus?? 14 circle change 16 slurve 19 knuckle curve 21 palm ball 23 screwball 27 fastball 28 changeup 33 sinker 36 knuckleball 42 power curve 45 splitter 49 cut fastball 52 curveball 55 slider 60 12-6 curve 61 2 seam The only way I see this working is if you create a new pitch for example the "slow knuckler", you would have to get rid of the "palm ball" or another pitch that is not used in the majors a lot. Hope this helps. Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 12, 2013 Author Share Posted July 12, 2013 Ok thank you. This more or less proves what I was thinking. Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 15, 2013 Author Share Posted July 15, 2013 I played a game with the Mariners against the Rangers.Iwakuma vs. Wolf.I won 10-8 on 13-14 hits.Wolf had to go after the third (already had given up 8 runs including two homeruns).Iwakuma had to be pulled after the fifth. Had given up 5 runs (3 earned) and had already over 100 pitches. At least he had 6 K.Kendrys Morales had 3 rbi for me, including 1 soloshot.Mike Zunino had 2 rbi for me on a two-run homer.Raul Ibanez had even 4 rbi for me, 2 coming fro soloshots and 2 coming from a 2-run double.Who was player of the game? Hisashi Iwakuma. I was like "WTF?"... Quote Link to comment Share on other sites More sharing options...
ericwen1999 Posted July 15, 2013 Share Posted July 15, 2013 Hello, I found an error in your roster. When you start a franchise with 104 games, there is a pre-season game that you cannot sim by. It is on March 20, 2012; San Diego Padres versus the Cincinnati Reds. You can't sim the game and you can't play it. It effectively stalls and stops your franchise because you can't go past it. Can you fix this? Thanks Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 15, 2013 Author Share Posted July 15, 2013 I think I can't since this will be caused by the new schedule IMO. Quote Link to comment Share on other sites More sharing options...
ericwen1999 Posted July 15, 2013 Share Posted July 15, 2013 You can go past the game in both the 52 game and 162 game franchise though. Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 16, 2013 Author Share Posted July 16, 2013 Yeah as I said I think it's caused by the new schedule. Don't know about a workaround, sorry. Quote Link to comment Share on other sites More sharing options...
cool gun man 23 Posted July 25, 2013 Share Posted July 25, 2013 did you know Jeramey Bondermen was back in tigers AAA Toledo Mud Hens Quote Link to comment Share on other sites More sharing options...
LouisvilleLipp Posted July 26, 2013 Share Posted July 26, 2013 So is Jair Jurrgens. Hey Wudl, any updates on when you release a new roster? After the trade deadline maybe? Quote Link to comment Share on other sites More sharing options...
wudl83 Posted July 26, 2013 Author Share Posted July 26, 2013 You don't have to tell me what transactions occured. I know them already. I keep track of them all. But thx nonetheless. ^^ Sorry still can't say anything about a release date and feel really sorry about it. I try to work on the roster here and there but I am so busy right now in real life that it is really starting to burn me out somehow. You may have noticed that I don't post here as frequent as I did before. The only thing I can say is that I promise you that I will release it and that I won't give up on it. Quote Link to comment Share on other sites More sharing options...
LouisvilleLipp Posted July 26, 2013 Share Posted July 26, 2013 ^^ Hey no problem. Life gets in the way for everyone, me included. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted July 27, 2013 Share Posted July 27, 2013 You don't have to tell me what transactions occured. I know them already. I keep track of them all. But thx nonetheless. ^^ Sorry still can't say anything about a release date and feel really sorry about it. I try to work on the roster here and there but I am so busy right now in real life that it is really starting to burn me out somehow. You may have noticed that I don't post here as frequent as I did before. The only thing I can say is that I promise you that I will release it and that I won't give up on it. Tell me about it bro, I'm working (I work at a bank) and I'm pursuing an A+ certification course all at once so it's hard to work on my own mods as well. I totally feel your pain. :| Quote Link to comment Share on other sites More sharing options...
cool gun man 23 Posted July 28, 2013 Share Posted July 28, 2013 it's good i got mvp 13 in till the roster done you take your time Quote Link to comment Share on other sites More sharing options...
infam0us Posted August 11, 2013 Share Posted August 11, 2013 Any updates? Quote Link to comment Share on other sites More sharing options...
wudl83 Posted August 14, 2013 Author Share Posted August 14, 2013 Hey guys, was on a one-week business trip until today. I even didn't have the chance to get the MLB results from last week lol. But: I gonna have a bunch of free time over the next few weeks so I will start pumping it. Quote Link to comment Share on other sites More sharing options...
profit89 Posted August 14, 2013 Share Posted August 14, 2013 Hey guys, was on a one-week business trip until today. I even didn't have the chance to get the MLB results from last week lol. But: I gonna have a bunch of free time over the next few weeks so I will start pumping it. Wonderful !! Quote Link to comment Share on other sites More sharing options...
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