kmp Posted May 9, 2013 Share Posted May 9, 2013 nice ! fox board exrxi... gL gL ~~ Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 12, 2013 Share Posted May 12, 2013 I wonder if it's possible to edit the uniform names in the .ROS file. For example, I'm looking to rename both the Rays and the D'Backs throwback uniforms from "1998" to "2001". Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 12, 2013 Share Posted May 12, 2013 I wonder if it's possible to edit the uniform names in the .ROS file. For example, I'm looking to rename both the Rays and the D'Backs throwback uniforms from "1998" to "2001". Hey Bro-- You can change any of the names shown for uniforms with Vlad's editor. The only thing is that you're limited to using what's in the list of names already entered as strings for this purpose. I took a quick look and I did not see the year 2001 on the list. I guess it's possible that there's another way to go about this which would allow you to add additional names to the list, but regarding that, I currently know nothing, Here is the list of Uniform Names that we know you can select from because they're already in there: 00000000 - *No Name* 002513B8 - 1975 Road 0125EA12 - Alternate Home 052966D5 - 1973 Home 0A82B72F - 1980 Road 0CD2F971 - 1942 Road 190EFEC0 - 1963 Home 1F2AAC82 - 1904 Road 24FD9F71 - 1998 Road 271180B4 - 1981 Home 28BA514E - 1972 Road 2B927661 - 1913 Road 38DA0764 - 1988 Road 417BC07E - 1981 Road 4297DFBB - 1998 Home 4DF836AB - 1913 Home 4ED01184 - 1972 Home 50BD1477 - Alternate Home 2 59A10BB3 - Alternate Camo 5EB047AE - 1988 Home 6343261F - 1973 Road 664F5372 - 1975 Home 674FAAD8 - Alternate Road 6AB8B9BB - 1942 Home 6CE8F7E5 - 1980 Home 7940EC48 - 1904 Home 7F64BE0A - 1963 Road 820BFAAB - 1956 Home 842FA8E9 - 1931 Road 845BB4F5 - 1994 Home 88D84220 - 1906 Road 8D100FA7 - 1978 Road 8DD4374D - 1900 Home 97D7FD1A - 1977 Road 9D70598D - 1982 Road ACC4F603 - 1993 Home AFA5C61D - Batting Practice Road B0E36E16 - 1983 Home B5EF1B7B - 1985 Road B7E8E31A - Home BA44CA81 - 1976 Home C9CF86D7 - Batting Practice Home CAAEB6C9 - 1993 Road D182A3D0 - Road D3855BB1 - 1985 Home D6892EDC - 1983 Road DC2E8A4B - 1976 Road E231F43F - 1994 Road E245E823 - 1931 Home E461BA61 - 1956 Road EB7A4F6D - 1978 Home EBBE7787 - 1900 Road EEB202EA - 1906 Home F1BDBDD0 - 1977 Home F45673DE - Away FB1A1947 - 1982 Home Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 12, 2013 Share Posted May 12, 2013 I want to change 1998 Home/Away to 2001 Home/Away. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 Will explain in minutes how it works Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 As in QBRICK808 list few posts above, the ID (or link) for 1998 Road is 24FD9F71. 24FD9F71 - 1998 Road 4297DFBB - 1998 Home You can find it in Roster file, but you need to use correct hex-language, not adopted for users in Vlads Editor. Correct hex reading is from right to left, not from left to right. Therefore we can find these bytes in roster file if we search for 24 DF 9F 71 (wrong) -> 71 9F DF 24 (correct. So both ARIZONA and TAMPA uniforms from 1998 has the same 71 9F DF 24. But this data does not mean anything by itself, it is not number 1998, it is just a link to English.iff file. You can find 71 9F DF 24 there too surrounded by more information which probably mean where is placed "the actual meaning in latin letters" of this link. Don;t know how it works, but we can find the meaning manually as in the pic as we know that we have to search for 1998. *** Unfortuanetlly as QBRICK808 mentioned there is no 2001 uniforms in the game, therefore we can't simply change hex numbers in ROSTER file which will be directed to 2001 home or 2001 as they do not exist. *** IF you follow all these steps you will change all 1998 unifroms to 2001. I do not know how many of them are in the game. If only ARI and TB than it's bingo, tho it is to complicated for wide use for everybody unless you upload modified English.iff file. P.s you have to relaunch game in order see effect after moding English.iff P.s. this is also possible to create other line for year 2001 uniform in order not to affect 1998 unis Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 12, 2013 Share Posted May 12, 2013 Holy crap.So from what I read, English.iff has lines that the .ROS file references?Since I have added uniform slots to the rosters, would I have to hex edit the .ROS file to reference the right bytes from English.iff, like Home Alternate, Road Alternate, etc?Do you think it's possible to create lines in the English.iff file and reference them in the .ROS file?I'm hoping I make sense, it's 4:26 in the morning here in New York :sad: Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 * Yes, Roster has XXX link, the game then goes to English.iff to find this XXX, and inside English.iff this XXX somewhere below has a meaning in "latin letters". Simply English.iff has all the texts you see in the game. * If you added new slot for uniform in Roster file and in game menu it is named wrong (year or home, or alternative, whatever), you can change link to other one. Thus would lead to display different name for uniform. * I do not think we can create new lines in English,iff because it is impossible to find the system how XXX links from Roster finds that text in English.iff. But we can use those texts that are not important at all in the game. It is possible to use unnecessary texts and transform them to importan ones. Let's say there is text "You won 2012 World Series". If you do not expect to win them ever, so you safely change it to "2074 Home" and use it's XXX link in Roster file for team uniform. I believe there are plenty of useless texts that you never meet. *** Not sure if I explained it OK. If something particular is needed we can develope that idea Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 12, 2013 Share Posted May 12, 2013 * Yes, Roster has XXX link, the game then goes to English.iff to find this XXX, and inside English.iff this XXX somewhere below has a meaning in "latin letters". Simply English.iff has all the texts you see in the game. * If you added new slot for uniform in Roster file and in game menu it is named wrong (year or home, or alternative, whatever), you can change link to other one. Thus would lead to display different name for uniform. * I do not think we can create new lines in English,iff because it is impossible to find the system how XXX links from Roster finds that text in English.iff. But we can use those texts that are not important at all in the game. It is possible to use unnecessary texts and transform them to importan ones. Let's say there is text "You won 2012 World Series". If you do not expect to win them ever, so you safely change it to "2074 Home" and use it's XXX link in Roster file for team uniform. I believe there are plenty of useless texts that you never meet. *** Not sure if I explained it OK. If something particular is needed we can develope that idea ======================================================================================================= Okay, so let's say I want to add a brand new Uniform Name by replacing some text in the English.iff file that I won't ever need. There is still one thing that's not clear. Let me illustrate using the following example of a reference to a string which is already in the English file. In the list above, you can see that '1998 Road' is associated with 24FD9F71. I understand that the Hex is actually backwards so we need to make that 719FFD24. So if I do a search for the text-string '1998 Road' as you showed above, I get this result: Making an edit there would allow me to change '1998 Road' throughout the game, but I want to ADD a new text-string of '2001 Road.' As you said, I can find some text in the English file that is useless and overwrite it with my desired '2001 Road' text, but I don't see how I'm going to reference it when I want to place it above the display of the uniform I'm adding. Remember that the list of text-strings I posted last night had a Hex reference for each item. We established that 1998 Road is associated with 24FD9F71 which we must adjust to 719FFD24. When I do a search for the Hex-Value 719FFD24, I get this result: So, after I add a new string to the English file, how will I know what the 8-digit Hex value is which will be associated with it? Look at this next image where the English file has the word 'Barbarian' for one of the teams you can create: Let's say I decide that I'll never need to use the team name 'Barbarian' so I replace that with '2008 Road' as shown here: How am I to determine the 8-digit Hex value (like 719FFD24 was used earlier) to enter as my replacement for the Hex value which references 1998 Road? Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 ja ja, I did not finished reading it yet, but I can really advise you sign to imagehack.com or somewhere else in order you be able to import large pics to the post as it impossible to understand what's in the picture Try to create Barbarians and look if they appear in Reeditor. If yes then you know how to make further changes I hope. I will search for other methods. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 12, 2013 Share Posted May 12, 2013 ja ja, I did not finished reading it yet, but I can really advise you sign to imagehack.com or somewhere else in order you be able to import large pics to the post as it impossible to understand what's in the picture Try to create Barbarians and look if they appear in Reeditor.If yes then you know how to make further changes I hope. I will search for other methods.Barbarians/Vikings are some of the teams you can create in MLB 2K12. Their uniforms/logos are readily available to use in the game so I wouldn't really want to remove that since it's a feature of the game itself.What I want to be able to do is add a uniform slot in a roster and cross reference that uniform slot with text from the English.iff file.For example: The Cardinals Home Alternate is not in the game. I added a uniform slot for them, but it's not labeled or ID'd as a Home Alternate.What I want to is be able to link that slot to the text that reads Home Alternate in the English.iff file.It's probably something small for me but it would be cool to add slots and label them accordingly instead of having a blank label on a uniform slot. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 Can you upload that Roster file where you have added new slot? Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 12, 2013 Share Posted May 12, 2013 ja ja, I did not finished reading it yet, but I can really advise you sign to imagehack.com or somewhere else in order you be able to import large pics to the post as it impossible to understand what's in the picture If you click on the pictures I include in my posts, they immediately expand to full size. What you initially see are merely thumbnails. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 12, 2013 Share Posted May 12, 2013 Can you upload that Roster file where you have added new slot?Sure.Here it is, with extra uniform slots for the Mets, Padres, Blue Jays, Royals, Cardinals, Nationals, D'backs and BrewersRoster.zip Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 12, 2013 Author Share Posted May 12, 2013 If you click on the pictures I include in my posts, they immediately expand to full size. What you initially see are merely thumbnails. My bad. I never view pictures in the same window but right mouse click for open in new tab. And they stay small size for some reason Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 12, 2013 Share Posted May 12, 2013 My bad. I never view pictures in the same window but right mouse click for open in new tab. And they stay small size for some reason No problem. But now that you viewed my pictures in that post, what do you have to say about the question I was asking? Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 13, 2013 Author Share Posted May 13, 2013 But I pretty much answered imo earler. As I said * try to create Barbariaans * Open Roster with Reeditor * Look if some change re. Barbarians * If yes, use that hex ID for other teams also. You can change texts in English.iff Also you can swap HEX ID's in Roster file. How to find these links - blind testing only at first. There many more info available everywhere, Think about some ideas and make testing. ROSTER data (links/rfferences/ID) from Reeditor: $81AE796E Last_Name;Last Name;Player's last name First_Name;First Name;Player's first name NickName;NickName;Player's nickname Jersey_Name;Jersey Name;The name, which is imprinted on the player's jersey PlType;Player Type;Defines Player's Type (CAP, Regular, Hidden, etc.) Position;Position;Player's Position Height;Height;Represents player’s height. Metric system used (centimeters) Weight;Weight;Represents player’s weight. Imperial system used (pounds) BirthDay;Birth Day;Player’s birth day of the month BirthMonth;Birth Month;Player’s birth month BirthYear;Birth Year;Player’s birth year BatSide;Batting Side;The side, this player bats from ThrowArm;Throwing Arm;The arm, this player throws with. Note: Some positions require player to throw with his right arm YearsPro;Years Pro;How many years the player have played in MLB IsRookElg;Is Rookie Eligible;Defines, if the player is rookie eligible RegionFrm;Region From;Defines the player's home region CAP_Nick;CAP Nickname;Player's Nickname, which is selectable via Create-A-Player menu Amb_Time;Playing Time;The more the value, the more important it is for the player to have enough playing time to be happy Amb_P4W;Play For Winner;The more the value, the more important it is for the player to win games to be happy Amb_TmPr;Team Prestige;If the value is big, the player will refuse to play for teams with low prestige Amb_FinS;Financial Security;Bigger value means, the player will be more focused towards signing long and big contracts despite other factors Global_ID;Global ID;Defines Player's Portait Face ID and is also used to assign Awards and Box Scores Stats to the player AppID;Appearance ID;Defines player's Appearance. This links to Appearances tab Number;Number;Player's Jersey Number IsFA;Is Free Agent;Defines if the player is in the free agent pool TeamID;Team ID;Defines a team, the player is assigned to. Though, the purpose of this field is unknown of now Energy;Energy;Determines, how fresh the player currently is ChrInj;Chronic Injury;Assigns chronic injury to the player. Different values probably give different Chronic Injuries IsInjured;Is Injured;Defines, if the player is healthy (0) or injured (1) InjType;Injury Type;Type of injury the player has. MAKE SURE, you do NOT use other values, than prescribed in the tutorial, as the game will probably crash otherwise InjDaysLeft;Injury Days Left;Days, left until recovery (used, when InjType <> 0) DLStatus;Disable List Status;Defines player's DL Status DLDaysLeft;Disabled List Days Left;Amount of days left, while the player is being included into his team's DL InjBD_Day;Begin Date Day;When the player started to suffer from an injury for the last time. Day InjBD_Mnth;Begin Date Month;When the player started to suffer from an injury for the last time. Month InjBD_Year;Begin Date Year;When the player started to suffer from an injury for the last time. Year InjED_Day;End Date Day;When the player recovered from his last injury. Day InjED_Mnth;End Date Month;When the player recovered from his last injury. Month InjED_Year;End Date Year;When the player recovered from his last injury. Year Stats1;Stats 1;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats2;Stats 2;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats3;Stats 3;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats4;Stats 4;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats5;Stats 5;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats6;Stats 6;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats7;Stats 7;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats8;Stats 8;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats9;Stats 9;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats10;Stats 10;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats11;Stats 11;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats12;Stats 12;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats13;Stats 13;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats14;Stats 14;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats15;Stats 15;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats16;Stats 16;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats17;Stats 17;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats18;Stats 18;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats19;Stats 19;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats20;Stats 20;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats21;Stats 21;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats22;Stats 22;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats23;Stats 23;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats24;Stats 24;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats25;Stats 25;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats26;Stats 26;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats27;Stats 27;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats28;Stats 28;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats29;Stats 29;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Stats30;Stats 30;Link to Player_Stats tab. Defines the player's statistics for one of the seasons, he played Overall;Overall;Player's overall. This value is the duplicate of the real player's overall. The real overall is recalculated automatically by the game, so it is not editable. This overall is used, when sorting players by their overall, and to determine how close the player got to his maximum potential (affects the number of golden stars shown) Rank_Pos;Rank (Position);Player's rank among others in his position Rank_Ovr;Rank (Overall);Player's rank among all other players in the league Potential;Potential;Player's potential PeakAgeS;Peak Age Start;How old the player is, when his Peak Years start PeakAgeE;Peak Age End;How old the player is, when his Peak Years are about to finish AClutch;Clutch;Ability - General - Clutch ADurab;Durability;Ability - General - Durability APComposr;Composure;Ability - Pitching - Composure APStamina;Stamina;Ability - Pitching - Stamina APPickOff;PickOff;Ability - Pitching - PickOff APAgLeftBat;Against Lefties;Ability - Pitching - Against Left Batters APAgLftDbls;Doubles vs. Lefties;Ability - Pitching - Against Left Batters - Doubles APAgLftTrps;Triples vs. Lefties;Ability - Pitching - Against Left Batters - Triples APAgLftHRns;Home Runs vs. Lefties;Ability - Pitching - Against Left Batters - Home Runs APAgRghtBat;Against Righties;Ability - Pitching - Against Right Batters APAgRgtDbls;Doubles vs. Righties;Ability - Pitching - Against Right Batters - Doubles APAgRgtTrps;Triples vs. Righties;Ability - Pitching - Against Right Batters - Triples APAgRgtHRns;Home Runs vs. Righties;Ability - Pitching - Against Right Batters - Home Runs ABAgLefties;Against Lefties;Ability - Batting - Against Lefties ABAgLftDbls;Doubles vs. Lefties;Ability - Batting - Against Lefties - Doubles ABAgLftTrps;Triples vs. Lefties;Ability - Batting - Against Lefties - Triples ABAgLftHRns;Home Runs vs. Lefties;Ability - Batting - Against Lefties - Home Runs ABAgRghties;Against Righties;Ability - Batting - Against Righties ABAgRgtDbls;Doubles vs. Righties;Ability - Batting - Against Righties - Doubles ABAgRgtTrps;Triples vs. Righties;Ability - Batting - Against Righties - Triples ABAgRgtHRns;Home Runs vs. Righties;Ability - Batting - Against Righties - Home Runs ABEyeVLft;Eye vs. Lefties;Ability - Batting - Eye vs. Lefties ABEyeVRgt;Eye vs. Righties;Ability - Batting - Eye vs. Righties ABBunting;Bunting;Ability - Batting - Bunting ABDragBunt;Drag Bunting;Ability - Batting - Drag Bunting ASpeed;Speed;Ability - Baserunning - Speed AAggress;Aggressivness;Ability - Baserunning - Aggressivness AAwareness;Awareness;Ability - Baserunning - Awareness AAccel;Acceleration;Ability - Baserunning - Acceleration ABlcknPlate;Blocking The Plate;Ability - Fielding - Blocking The Plate ABlcknPtchs;Blocking Pitches;Ability - Fielding - Blocking Pitches AGmCalling;Game Calling;Ability - Fielding - Game Calling AGlove;Glove;Ability - Fielding - Glove AThrowAcc;Throwing Accuracy;Ability - Fielding - Throwing Accuracy AArmStrngth;Arm Strength;Ability - Fielding - Arm Strength ARange;Range;Ability - Fielding - Range AAnticipatn;Anticipation;Ability - Fielding - Anticipation AFldAbAtC;Fielding At C;Ability - Fielding - At C AFldAbAt1B;Fielding At 1B;Ability - Fielding - At 1B AFldAbAt2B;Fielding At 2B;Ability - Fielding - At 2B AFldAbAt3B;Fielding At 3B;Ability - Fielding - At 3B AFldAbAtSS;Fielding At SS;Ability - Fielding - At SS AFldAbAtLF;Fielding At LF;Ability - Fielding - At LF AFldAbAtCF;Fielding At CF;Ability - Fielding - At CF AFldAbAtRF;Fielding At RF;Ability - Fielding - At RF TBsOnBllsAl;Base On Balls Allowed;Tendency - Base On Balls Allowed TStrikeout;Strikeout Tendency;Tendency - Strikeout Tendency TGroundBall;Groundball Tendency;Tendency - Groundball Tendency TBunting;Bunting;Tendency - Bunting TOutBStrOut;Out By Strikeout;Tendency - Out By Strikeout TOutBGrndBl;Out By Ground Ball;Tendency - Out By Ground Ball TBaseOnBlls;Base On Balls;Tendency - Base On Balls TStealing;Stealing;Tendency - Stealing Pitch1;Pitch;One of the pitches in the player's arsenal P1Speed;Speed;Defines the maximum speed, the player can perform the pitch at P1Mvmnt;Movement;How well the pitch is moved P1Control;Control;How well the ball is controlled by the player, while performing this pitch P1Tend;Tendency;How often the player performs this pitch (should be 100 in summary for all pitches, the player can perform) Pitch2;Pitch;One of the pitches in the player's arsenal P2Speed;Speed;Defines the maximum speed, the player can perform the pitch at P2Mvmnt;Movement;How well the pitch is moved P2Control;Control;How well the ball is controlled by the player, while performing this pitch P2Tend;Tendency;How often the player performs this pitch (should be 100 in summary for all pitches, the player can perform) Pitch3;Pitch;One of the pitches in the player's arsenal P3Speed;Speed;Defines the maximum speed, the player can perform the pitch at P3Mvmnt;Movement;How well the pitch is moved P3Control;Control;How well the ball is controlled by the player, while performing this pitch P3Tend;Tendency;How often the player performs this pitch (should be 100 in summary for all pitches, the player can perform) Pitch4;Pitch;One of the pitches in the player's arsenal P4Speed;Speed;Defines the maximum speed, the player can perform the pitch at P4Mvmnt;Movement;How well the pitch is moved P4Control;Control;How well the ball is controlled by the player, while performing this pitch P4Tend;Tendency;How often the player performs this pitch (should be 100 in summary for all pitches, the player can perform) Pitch5;Pitch;One of the pitches in the player's arsenal P5Speed;Speed;Defines the maximum speed, the player can perform the pitch at P5Mvmnt;Movement;How well the pitch is moved P5Control;Control;How well the ball is controlled by the player, while performing this pitch P5Tend;Tendency;How often the player performs this pitch (should be 100 in summary for all pitches, the player can perform) BatBarSize;Barrel Size;Bat Barrel Size BatColor;Color;Bat Color BatPineTar;Pine Tar;Bat ine Tar BatTapeStl;Tape Style;Bat Tape Style BatTapeCol;Tape Color;Bat Tape Color APitchingID;Animation ID;Animations - Pitching Animation ID Note: Some values are ineligible and may cause the game to crash APitFrmStr;From The Stretch;Animations - Pitching From The Stretch APitFrmWup;From The Windup;Animations - Pitching From The Windup ABattingID;Animation ID;Animations - Batting Animation ID. Note: Some values are ineligible and may cause the game to crash ABatStncStl;Stance Style;Animations - Batting Stance Style ABatStncHgt;Stance Height;Animations - Batting Stance Height ABatSwngTp;Swing Type;Animations - Batting Swing Type ABatStepTp;Step Type;Animations - Batting Step Type CSalMult;Multiply Salary x100;If enabled, all the salary values from the next 10 fields will be multiplied by 100 IN-GAME. CYear1;Year 1 Money;Contract money for the 1st year CYear2;Year 2 Money;Contract money for the 2nd year CYear3;Year 3 Money;Contract money for the 3rd year CYear4;Year 4 Money;Contract money for the 4th year CYear5;Year 5 Money;Contract money for the 5th year CYear6;Year 6 Money;Contract money for the 6th year CYear7;Year 7 Money;Contract money for the 7th year CYear8;Year 8 Money;Contract money for the 8th year CYear9;Year 9 Money;Contract money for the 9th year CYear10;Year 10 Money;Contract money for the 10th year $C7BA8360 Graphics;Graphics;This field defines graphics and 3D Model, used for the arena Name;Name;This field stands for Arena's Name. Using values, which are not included into the tutorial will most probably lead to an empty string. You can view the full list of possible values in a separate file of the tutorial TM_Sign;TM Sign;Defines, if Trademark sign is displayed along with Arena's Name City;City;This field stands for the city, the arena is located in. Using values, which are not included into the tutorial will most probably lead to an empty string. You can view the full list of possible values in a separate file of the tutorial State;State;This field stands for the state name, the arena is located in. Using values, which are not included into the tutorial will most probably lead to an empty string. You can view the full list of possible values in a separate file of the tutorial AudioID;Audio ID;Audio, assigned to the arena Capacity;Capacity;Arena’s capacity. Doesn't affect the visual side. $ACE04E8E City;City;This field indicates team’s City Name;Name;This field indicates team’s Name Abbreviation;Abbreviation;This field stands for the team's abbreviation, shown in-game AbbrID;Abbreviation ID;This field is used for several internal purposes by the game Internal_Name;Internal Name;This field is used for several internal purposes by the game TType;Team Type;Defines Team Type NonMLB;Non MLB;Defines, if the team is not in MLB Division;Division;Defines the division the team belongs to GID;Graphics ID;Team’s Graphics ID. This stands for the set of uniforms, used by the team AudioID_PG;Audio ID - PreGame;Defines the audio, used for the team during pre-match announcements (on loading before each match) AudioID_Cm;Audio ID - Commentary;Defines the audio, used for the team by the commentators during games SomeID1;Some ID 1;Some unknown ID SomeID2;Some ID 2;Some unknown ID SomeID3;Some ID 3;Some unknown ID ArenaID;Arena ID;Default arena for the team Rival1;Rival 1;Defines one of team's rivals Rival2;Rival 2;Defines one of team's rivals Rival3;Rival 3;Defines one of team's rivals Rival4;Rival 4;Defines one of team's rivals Rival5;Rival 5;Defines one of team's rivals MLB_Team;MLB Team;Affiliation system: MLB affiliated Team AAA_Team;AAA Team;Affiliation system: AAA-League affiliated Team AA_Team;AA Team;AAffiliation system: A-League affiliated Team A_Team;A Team;Affiliation system: A-League affiliated Team PlNum;Number Of Players;Total Number of players on the Team’s roster.!!!!!!IMPORTANT!!!!!!Change this value, if you wish to change the actual number of players.!!!Remember, that setting -1 for Subs’ and Reserves’ IDs will lead to game crash, if this value is not adjusted Player1;Player 1; Player2;Player 2; Player3;Player 3; Player4;Player 4; Player5;Player 5; Player6;Player 6; Player7;Player 7; Player8;Player 8; Player9;Player 9; Player10;Player 10; Player11;Player 11; Player12;Player 12; Player13;Player 13; Player14;Player 14; Player15;Player 15; Player16;Player 16; Player17;Player 17; Player18;Player 18; Player19;Player 19; Player20;Player 20; Player21;Player 21; Player22;Player 22; Player23;Player 23; Player24;Player 24; Player25;Player 25; Player26;Player 26; Player27;Player 27; Player28;Player 28; Player29;Player 29; Player30;Player 30; Player31;Player 31; Player32;Player 32; Player33;Player 33; Player34;Player 34; Player35;Player 35; Player36;Player 36; Player37;Player 37; Player38;Player 38; Player39;Player 39; Player40;Player 40; Player41;Player 41; Player42;Player 42; Player43;Player 43; Player44;Player 44; Player45;Player 45; Player46;Player 46; Player47;Player 47; Player48;Player 48; Player49;Player 49; Player50;Player 50; HdnPlr1;Hidden Player 1;Some character from Players1 tab, assigned to the team HdnPlr2_1;Hidden Player 2_1;Some character from Players2 tab, assigned to the team HdnPlr2_2;Hidden Player 2_2;Some character from Players2 tab, assigned to the team Pitcher1;Pitcher 1;1st pitcher on the team's rotation Pitcher2;Pitcher 2;2nd pitcher on the team's rotation Pitcher3;Pitcher 3;3rd pitcher on the team's rotation Pitcher4;Pitcher 4;4th pitcher on the team's rotation Pitcher5;Pitcher 5;5th pitcher on the team's rotation vRHP_C;Catcher;vs. RHP - Starting Catcher vRHP_1B;First Baseman;vs. RHP - Starting First Baseman vRHP_2B;Second Baseman;vs. RHP - Starting Second Baseman vRHP_3B;Third Baseman;vs. RHP - Starting Third Baseman vRHP_SS;ShortStop;vs. RHP - Starting ShortStop vRHP_LF;Left Field;vs. RHP - Starting Left Field vRHP_CF;Center Field;vs. RHP - Starting Center Field vRHP_RF;Right Field;vs. RHP - Starting Right Field vRHPDH_C;Catcher;vs. RHPDH - Starting Catcher vRHPDH_1B;First Baseman;vs. RHPDH - Starting First Baseman vRHPDH_2B;Second Baseman;vs. RHPDH - Starting Second Baseman vRHPDH_3B;Third Baseman;vs. RHPDH - Starting Third Baseman vRHPDH_SS;ShortStop;vs. RHPDH - Starting ShortStop vRHPDH_LF;Left Field;vs. RHPDH - Starting Left Field vRHPDH_CF;Center Field;vs. RHPDH - Starting Center Field vRHPDH_RF;Right Field;vs. RHPDH - Starting Right Field vRHPDH_DH;Designated Hitter;vs. RHPDH - Starting Designated Hitter vLHP_C;Catcher;vs. LHP - Starting Catcher vLHP_1B;First Baseman;vs. LHP - Starting First Baseman vLHP_2B;Second Baseman;vs. LHP - Starting Second Baseman vLHP_3B;Third Baseman;vs. LHP - Starting Third Baseman vLHP_SS;ShortStop;vs. LHP - Starting ShortStop vLHP_LF;Left Field;vs. LHP - Starting Left Field vLHP_CF;Center Field;vs. LHP - Starting Center Field vLHP_RF;Right Field;vs. LHP - Starting Right Field vLHPDH_C;Catcher;vs. LHPDH - Starting Catcher vLHPDH_1B;First Baseman;vs. LHPDH - Starting First Baseman vLHPDH_2B;Second Baseman;vs. LHPDH - Starting Second Baseman vLHPDH_3B;Third Baseman;vs. LHPDH - Starting Third Baseman vLHPDH_SS;ShortStop;vs. LHPDH - Starting ShortStop vLHPDH_LF;Left Field;vs. LHPDH - Starting Left Field vLHPDH_CF;Center Field;vs. LHPDH - Starting Center Field vLHPDH_RF;Right Field;vs. LHPDH - Starting Right Field vLHPDH_DH;Designated Hitter;vs. LHPDH - Starting Designated Hitter vRHP_B1;Batter 1;vs. RHP - Batter 1 vRHP_B2;Batter 2;vs. RHP - Batter 2 vRHP_B3;Batter 3;vs. RHP - Batter 3 vRHP_B4;Batter 4;vs. RHP - Batter 4 vRHP_B5;Batter 5;vs. RHP - Batter 5 vRHP_B6;Batter 6;vs. RHP - Batter 6 vRHP_B7;Batter 7;vs. RHP - Batter 7 vRHP_B8;Batter 8;vs. RHP - Batter 8 vRHPDH_B1;Batter 1;vs. RHPDH - Batter 1 vRHPDH_B2;Batter 2;vs. RHPDH - Batter 2 vRHPDH_B3;Batter 3;vs. RHPDH - Batter 3 vRHPDH_B4;Batter 4;vs. RHPDH - Batter 4 vRHPDH_B5;Batter 5;vs. RHPDH - Batter 5 vRHPDH_B6;Batter 6;vs. RHPDH - Batter 6 vRHPDH_B7;Batter 7;vs. RHPDH - Batter 7 vRHPDH_B8;Batter 8;vs. RHPDH - Batter 8 vRHPDH_B9;Batter 9;vs. RHPDH - Batter 9 vLHPDH_B1;Batter 1;vs. LHPDH - Batter 1 vLHPDH_B2;Batter 2;vs. LHPDH - Batter 2 vLHPDH_B3;Batter 3;vs. LHPDH - Batter 3 vLHPDH_B4;Batter 4;vs. LHPDH - Batter 4 vLHPDH_B5;Batter 5;vs. LHPDH - Batter 5 vLHPDH_B6;Batter 6;vs. LHPDH - Batter 6 vLHPDH_B7;Batter 7;vs. LHPDH - Batter 7 vLHPDH_B8;Batter 8;vs. LHPDH - Batter 8 vLHPDH_B9;Batter 9;vs. LHPDH - Batter 9 vLHP_B1;Batter 1;vs. LHP - Batter 1 vLHP_B2;Batter 2;vs. LHP - Batter 2 vLHP_B3;Batter 3;vs. LHP - Batter 3 vLHP_B4;Batter 4;vs. LHP - Batter 4 vLHP_B5;Batter 5;vs. LHP - Batter 5 vLHP_B6;Batter 6;vs. LHP - Batter 6 vLHP_B7;Batter 7;vs. LHP - Batter 7 vLHP_B8;Batter 8;vs. LHP - Batter 8 Manager;Manager;Staff - Manager BatCoach;Batting Coach;Staff - Batting Coach PitCoach;Pitching Coach;Staff - Pitching Coach Trainer;Trainer;Staff - Trainer Scout;Scout;Staff - Scout Record0;Record 0; Record1;Record 1; Record2;Record 2; Record3;Record 3; Record4;Record 4; Record5;Record 5; Record6;Record 6; Record7;Record 7; Record8;Record 8; Record9;Record 9; Record10;Record 10; Record11;Record 11; Record12;Record 12; Record13;Record 13; Record14;Record 14; Record15;Record 15; Record16;Record 16; Record17;Record 17; Record18;Record 18; Record19;Record 19; Record20;Record 20; Record21;Record 21; Record22;Record 22; Record23;Record 23; Record24;Record 24; Record25;Record 25; Record26;Record 26; Record27;Record 27; Record28;Record 28; Record29;Record 29; Record30;Record 30; Record31;Record 31; Record32;Record 32; Record33;Record 33; Record34;Record 34; Record35;Record 35; Record36;Record 36; S_S_Wins;Wins;Team's Season Wins S_S_Loss;Losses;Team's Season Losses S_S_HWins;Home Wins;Team's Season Home Wins S_S_HLoss;Home Losses;Team's Season Home Losses S_B_AB;At Bats;Stats - Batting - At Bats S_B_H;Hits;Stats - Batting - Hits S_B_2B;Doubles;Stats - Batting - Doubles S_B_3B;Triples;Stats - Batting - Triples S_B_HR;Home Runs;Stats - Batting - Home Runs S_B_RBI;Runs Batted In;Stats - Batting - Runs Batted In S_B_R;Runs;Stats - Batting - Runs S_B_BB;Walks;Stats - Batting - Walks S_B_SO;Strikeouts;Stats - Batting - Strikeouts S_B_SB;Stolen Bases;Stats - Batting - Stolen Bases S_B_CS;Caught Stealing;Stats - Batting - Caught Stealing S_P_CG;Complete Games;Stats - Pitching - Complete Games S_P_SHO;Shutouts;Stats - Pitching - Shutouts S_P_SV;Saves;Stats - Pitching - Saves S_P_SVO;Save Opportunities;Stats - Pitching - Save Opportunities S_P_IP;Innings Pitched;Stats - Pitching - Innings Pitched S_P_IPP;Innings Parts Pitched;Stats - Pitching - Innings Pitched. This is used for partially pitched innings (the value after point in the Innings Pitched stat). Each 3 parts result in a whole inning. S_P_K;Strikeouts Made;Stats - Pitching - Strikeouts Made S_P_BB;Walks;Stats - Pitching - Walks Given Up S_P_HB;Hit Batters;Stats - Pitching - Hit Batters S_P_ER;Earned Runs;Stats - Pitching - Earned Runs S_P_R;Runs;Stats - Pitching - Runs S_P_H;Hits;Stats - Pitching - Hits S_F_E;Errors;Stats - Fielding - Errors S_F_A;Assists;Stats - Fielding - Assists S_F_P;Putouts;Stats - Fielding - Putouts S_pS_W;Wins;Previous Season Stats - Wins S_pS_L;Losses;Previous Season Stats - Losses S_pS_HW;Home Wins;Previous Season Stats - Wins S_pS_HL;Home Losses;Previous Season Stats - Losses S_pB_AB;B. At Bats;Previous Season Stats - Batting - At Bats S_pB_H;B. Hits;Previous Season Stats - Batting - Hits S_pB_2B;B. Doubles;Previous Season Stats - Batting - Doubles S_pB_3B;B. Triples;Previous Season Stats - Batting - Triples S_pB_HR;B. Home Runs;Previous Season Stats - Batting - Home Runs S_pB_R;B. Runs;Previous Season Stats - Batting - Runs S_pB_SB;B. Stolen Bases;Previous Season Stats - Batting - Stolen Bases S_pP_IP;P. Innings Pitched;Previous Season Stats - Pitching - Innings Pitched S_pP_R;P. Runs;Previous Season Stats - Pitching - Runs $1AEEB0C4 Last_Name;Last Name;Staff member's last name First_Name;First Name;Staff member's first name Jersey_Name;Jersey Name;The name, which is imprinted on the staff member's jersey SType;Staff Type;Stands for the type of the staff member ExpTotal;Total Experience;How many years the person has spent in MLB in total as a player and as a staff member ExpMLB;MLB Experience;How many years the person has spent in MLB as a staff member Height;Height;Represents staff member’s height Weight;Weight;Represents staff member’s weight AudioID;Audio ID;Audio stories, told by commentators about the staff member during matches AppID;Appearance ID;Defines staff member's Appearance. This links to Appearances tab STeaching;Teaching;Teaching Skill (used by managers and coaches) SMotivat;Motivation;Motivation Skill (used by managers) SRecovery;Recovery;Recovery Skill (used by trainers) SDurab;Durability;Durability Skill (used by trainers) SScouting;Scouting;Scouting Skill (used by scouts) TeamID;Team ID;Team ID, which the staff member is assigned to CYears;Years;Number of staff member’s contract years $D7239DE4 TeamName;Team Name;Name or abbreviation of a team/teams, the player played the season for TeamID;Team ID;Link to Teams tab. Defines a team, the player finished his season at Year;Year;The year, when the season took place G_B;G;Games played as a batter AB;AB;At Bats H;H;Hits 2B;2B;Doubles 3B;3B;Triples HR;HR;Home Runs RBI;RBI;Runs Batted in R;R;Runs Scored ABWP;ABWP;At Bats With Runners In Scoring Positions HWP;HWP;Hits With Runners In Scoring Positions BB_B;BB;Walks as a batter SO;SO;Strikeouts (as a batter) SF;SF;Sacrifice Flies SB;SB;Stolen Bases CS;CS;Caught Stealing E;E;Errors PO;PO;Putouts Made A;A;Defensive Assists G_P;G;Games played as a pitcher GS;GS;Games started as a pitcher IP;IP;Innings Pitched W;W;Wins L;L;Losses K;K;Strike Outs (as a pitcher) BB_P;BB;Walks as a pitcher HA;H;Hits Allowed HRA;HR;Home Runs Allowed RA;R;Runs Allowed ER;ER;Earned Runs CG;CG;Complete Games SHO;SHO;Shutouts SV;SV;Saves SVO;SVO;Save Opportunities HOLD;HOLD;Reliever Holds AL_AS;AL All-Star;Defines, how many times the player has played for American League team at All-Star Game during the season. Values above 1 are not recommended NL_AS;NL All-Star;Defines, how many times the player has played for National League team at All-Star Game during the season. Values above 1 are not recommended WSWinner;Word Series Winner;Defines, how many times the player has won the World Series during the season. Values above 1 are not recommended $4E7E5952 Name;Name;Voiced Name Or Name, available for the game to generate players like draft class AudioID1;Audio ID 1;Audio 1 used in-game for the associated name AudioID2;Audio ID 2;Audio 2 used in-game for the associated name $722E50D9 Texture;Texture;This field stands for uniform texture file name AbbrID;Abbreviation ID;This field is used for some internal game purposes. It also affects uniforms' assignations in some cases (better change this field along with GID, when reassigning a jersey) GID;Graphics ID;Jersey’s Graphics ID. All uniforms with the same GID form one uniform set, which is used by teams with the same GID value Name;Name;ID of a text string from English.iff file, used as a uniform in-game name. Using values, which are not included into the tutorial will most probably lead to an empty string. You can view the full list of possible values in a separate file of the tutorial TmplName;Template Name;ID of a text string from English.iff file. Used for CAT template jerseys on CAT screen. Using values, which are not included into the tutorial will most probably lead to an empty string. You can view the full list of possible values in a separate file of the tutorial CATType;Uniform CAT Type;Uniform Create-A-Team Type LSlvNumV;Left Sleeve Number Visibile;Toggles Left Sleeve Number Visiblity FrontNumST;Front Number Show Type;Front Number Show Type HlmBckNmV;Helmet Back Number Visible;Toggles Helmet Back Number Visiblity HlmBllNmV;Helmet Bill Number Visible;Toggles Helmet Bill Number Visiblity TColor1;Team Color 1;Team Color 1 TColor2;Team Color 2;Team Color 2 TColor3;Team Color 3;Team Color 3 NameColor;Name Color; NmBrdC1;Name Border Color 1;Name Border Color 1 NmBrdC2;Name Border Color 2;Name Border Color 2 BNumColor;Back Number Color;Back Number Color BNumBrdC1;Back Number Border Color 1;Back Number Border Color 1 BNumBrdC2;Back Number Border Color 2;Back Number Border Color 2 FNumColor;Front Number Color;Front Number Color FNumBrdC1;Front Number Border Color 1;Front Number Border Color 1 FNumBrdC2;Front Number Border Color 2;Front Number Border Color 2 JerseyCol;Jersey Color;Jersey Color PantsCol;Pants Color;Pants Color TrimCol;Trim Color;Trim Color HatCrnCol;Hat Crown Color;Hat Crown Color HatBrmCol;Hat Brim Color;Hat Brim Color Name1Col;Name Color 1;Name Color 1 Name2Col;Name Color 2;Name Color 2 Num1Col;Number Color 1;Number Color 1 Num2Col;Number Color 2;Number Color 2 UnderSCol;Undershirt Color;Undershirt Color Helm1Col;Helmet Color 1;Helmet Color 1 Helm2Col;Helmet Color 2;Helmet Color 2 Helm3Col;Helmet Color 3;Helmet Color 3 ShoesCol;Shoes Color;Shoes Color $47021B40 Last_Name;Last Name;Person's Last Name First_Name;First Name;Person's First Name Height;Height; Weight;Weight; AppID;Appearance ID;Define's person's Appearance. This links to Appearances tab $3FD1A617 Name;Name;This field stands for the pitch's name Abbr;Abbreviation;Short pitch abbreviation PType;Pitch Type;Pitch Type MinSpeed;Min Speed;Minimal speed, which the pitch can be thrown at MaxSpeed;Max Speed;Maximal speed, which the pitch can be thrown at DefSpeed;Default Speed;Default (or average) pitch throwing Speed. This value is assigned by default to CAP pitchers + used by the game, when generating new players Trajectory;Trajectory;Pitch trajectory in degrees, 0 stands for upwards direction, 180 - for downwards direction. Gain in value moves the trajectory counter-clockwise for Right-handed pitchers, but clockwise for Left-handed pitchers. See the appropriate picture in the tutorials for a visual tutorial DownImp1;Down Impulse 1;This controls, how much the ball will go down during the first phase of the flight DownImp2;Down Impulse 2;This controls, how much the ball will go down during the first phase of the flight HorizImp;Horizontal Impulse;This controls, how much the ball will go left or right (depending on Trajcetory parameter and pitcher's handness) in the middle of its flight Param4;Parameter 4;Some unknown parameter DifVeloc;DifVeloc;Pitch difficulty, caused by its velocity (probably, unsure) DifUnexp;DifUnexp;Pitch difficulty, caused by it being unordinary and unexpected (probably, unsure) DifTraj;DifTraj;Pitch difficulty, caused by its trajectory (probably, unsure) $1B7DA5F8 HdHdWdth;Head Width;Head - Head - Width HdHdBack;Head Back;Head - Head - Back HdHdLen;Head Length;Head - Head - Length HdHdRnd;Head Round;Head - Head - Round HdHdPnts;Head Pointedness;Head - Head - Pointedness HdNkThck;Neck Thickness (deprecated);Head - Neck - Thickness(deprecated - doesn't actually affect anything) HdNkFat;Neck Fat;Head - Neck - Fat HdBrwHght;Brow Height;Head - Brow - Height HdBrwCntr;Brow Center;Head - Brow - Center HdBrwWdth;Brow Width;Head - Brow - Width HdBrwSlo;Brow Sloped;Head - Brow - Sloped FcChnLen;Chin Length;Face - Chin - Length FcChnWdth;Chin Width;Face - Chin - Width FcChnPrst;Chin Protrusion;Face - Chin - Protrusion FcJawWdth;Jaw Width;Face - Jaw - Width FcJawSqr;Jaw Squareness;Face - Jaw - Squareness FcChkHght;Cheek Height;Face - Cheek - Height FcChkWdth;Cheek Width;Face - Cheek - Width FcChkFull;Cheek Fullness;Face - Cheek - Fullness MtULThick;Upper lip Thickness;Mouth - Upper lip - Thickness MtULCurve;Upper lip Curve;Mouth - Upper lip - Curve MtULPrstr;Upper lip Protrusion;Mouth - Upper lip - Protrusion MtLLThick;Lower lip Thickness;Mouth - Lower lip - Thickness MtLLCurve;Lower lip Curve;Mouth - Lower lip - Curve MtLLPrstr;Lower lip Protrusion;Mouth - Lower lip - Protrusion MtMthHght;Mouth Height;Mouth - Mouth - Height MtMthWdth;Mouth Width;Mouth - Mouth - Width MtMtgCorn;Mouth Corners;Mouth - Mouth - Corners ErErHght;Ears Height;Ears - Ears - Height ErErWdth;Ears Width;Ears - Ears - Width ErErTilt;Ears Tilt;Ears - Ears - Tilt NsNsWdth;Nose Width;Nose - Nose - Width NsNsHght;Nose Height;Nose - Nose - Height NsNsPrst;Nose Protrusion;Nose - Nose - Protrusion NsBoneDef;Bone Definition;Nose - Bone - Definition NsBoneBrd;Bone Bridge;Nose - Bone - Bridge NsTipHght;Tip Height;Nose - Tip - Height NsTipTip;Tip Tip;Nose - Tip - Tip EsFrmSpac;Form Spacing;Eyes - Form - Spacing EsFrmOpen;Form Openness;Eyes - Form - Openness EsPlcHght;Placement Height;Eyes - Placement - Height EsPlcPrst;Placement Protrusion;Eyes - Placement - Protrusion EsPlcRot;Placement Rotation;Eyes - Placement - Rotation EsPlcWdth;Placement Width;Eyes - Placement - Width $B4556709 Last_Name;Last Name;Player's (recordsman's) last name First_Name;First Name;Player's (recordsman's) first name RecType;Category;Record Category RecSType;Stat;Stat Type Value;Value;Record value Day;Day;Record’s day Month;Month;Record’s month Year;Year;Record’s year UserSet;User Set;If enabled, the record was set during a gaming process (not a real MLB record) $A71CA15D CF_ID;CyberFace ID;Defines CyberFace, assigned to the current appearance. If it’s set to "0" or "-1", no CF is assigned, so Generic Face is used instead HS_ID;HeadShape ID;Represented as a Headshape's ID from Headshape tab-sheet (not implemented yet). If non-generic face is used, this doesn't affect anything EyeColor;Eye Color; HairStyle;Hair Style; HairLngth;Hair Length; HairCvrErs;Hair Covers Ears;Hair Covers Ears HairColor;Hair Color; BeardStyle;Beard Style;Define's beard style, if the face is generic. "0" stands for "no beard" SkinTone;Skin Tone;Stands for a person's skin tone. The bigger the value, the lighter the skin is MuscleDef;Muscle Definition;Muscle Definition Build;Build; ChestSz;Chest Size;Chest Size StomachSz;Stomach Size;Stomach Size ButtSz;Butt Size;Butt Size ThighSz;Thigh Size;Thigh Size CalfSz;Calf Size;Calf Size EHelmStl;Helmet Style;Equipment - Helmet Style EHelmPnTar;Helmet Pine Tar;Equipment - Helmet Pine Tar EHelmOvrHt;Helmet Over Hat;Equipment - Helmet Over Hat EEyeBlack;Eye Black;Equipment - Eye Black EShadesTp;Shades Type;Equipment - Shades Type EShadesSit;Shades Situation;Equipment - Shades Situation ESLensCol;Shades Lens Color;Equipment - Shades Lens Color ESFrameCol;Shades Frame Color;Equipment - Shades Frame Color ESEarSocks;Shades Ear Socks;Equipment - Shades Ear Socks ENcklcStl;Necklace Style;Equipment - Neck - Necklace Style ENcklcCol1;Necklace Color 1;Equipment - Neck - Necklace Color 1 ENcklcCol2;Necklace Color 2;Equipment - Neck - Necklace Color 2 EUndrSClrC;Collar (Cold Weather);Equipment - Undershirt - Collar (Cold Weather) EUndrSSlvC;Sleeve (Cold Weather);Equipment - Undershirt - Sleeve (Cold Weather) EUndrSSlvH;Sleeve (Hot Weather);Equipment - Undershirt - Sleeve (Hot Weather) EArmSlvUsg;Arm Sleeve Usage;Equipment - Arm Sleeve Usage EElbSlvUsg;Elbow Sleeve Usage;Equipment - Elbow Sleeve Usage EElbGrdStl;Elbow Guard Style;Equipment - Elbow Guard Style EElbBndUsg;Elbow Band Usage;Equipment - Elbow Band Usage EElbBndCol;Elbow Band Color;Equipment - Elbow Band Color EFrArmBndU;Forearm Band Usage;Equipment - Forearm Band Usage EFrArmBndC;Forearm Band Color;Equipment - Forearm Band Color EBtGlUsage;Usage;Equipment - Batting Gloves - Usage EBtGlOnBs;On Base;Equipment - Batting Gloves - On Base EBtGlUMitt;Under Mitt;Equipment - Batting Gloves - Under Mitt EBtGlInPkt;In Pocket;Equipment - Batting Gloves - In Pocket EBtGlStyle;Style;Equipment - Batting Gloves - Style EBtGlLrCol;Leather Color;Equipment - Batting Gloves - Leather Color EBtGlWrCol;Wrist Color;Equipment - Batting Gloves - Wrist Color EBtGlBkCol;Back Color;Equipment - Batting Gloves - Back Color EWrstBndU;Band Usage;Equipment - Wrist Band Usage EWrstBndCl;Band Color;Equipment - Wrist Band Color EWrstBndWd;Band Width;Equipment - Wrist Band Width EWrstTape;Tape;Equipment - Wrists - Tape EWrstTapeC;Tape Color;Equipment - Wrists - Tape Color EWrstBrcU;Brace Usage;Equipment - Wrists - Brace Usage EWrstBrcOB;Brace On Base;Equipment - Wrists - Brace On Base EWrstBrcCl;Brace Color;Equipment - Wrists - Brace Color EMittStyle;Style;Equipment - Mitt - Style EMittC1;Main Color;Equipment - Mitt - Main Color EMittC2;Accent Color;Equipment - Mitt - Accent Color EMittC3;Stitching Color;Equipment - Mitt - Stitching Color EMittPcktT;Pocket Type;Equipment - Mitt - Pocket Type EMittFngPl;Finger Placement;Equipment - Mitt - Finger Placement EPntsSocks;Pants/Socks;Equipment - Pants/Socks EShoes;Shoes;Equipment - Shoes EShAccCol;Shoes Accent Color;Equipment - Shoes Accent Color EShLacSolC;Shoes Laces/Sole Color;Equipment - Shoes Laces/Sole Color EShnGrdStl;Shin Guard Style;Equipment - Shin Guard Style EShnGMainC;Shin Main Color;Equipment - Shin Guard Main Color EShnGMetlC;Shin Metal Color;Equipment - Shin Guard Metal Color EShnGAccC;Shin Accent Color;Equipment - Shin Guard Accent Color ECatMaskT;Mask Type;Equipment - Catcher's Mask Type ECatMaskC1;Mask Padding Color;Equipment - Catcher's Mask Padding Color ECatMaskC2;Mask Chin Color;Equipment - Catcher's Mask Chin Color ECatMaskC3;Mask Strap Color;Equipment - Catcher's Mask Strap Color ECatLegGrd;Leg Guard;Equipment - Catcher's Leg Guard ECatLegsC1;Legs Main Color;Equipment - Catcher's Legs Main Color ECatLegsC2;Legs Metal Color;Equipment - Catcher's Legs Metal Color ECatLegsC3;Legs Accent Color;Equipment - Catcher's Legs Accent Color ECatVest;Vest;Equipment - Catcher's Vest ECatVestSt;Vest Style;Equipment - Catcher's Vest Style ECatVestC1;Vest Main Color;Equipment - Catcher's Vest Main Color ECatVestC2;Vest Accent Color;Equipment - Catcher's Vest Accent Color ECatVestC3;Vest Border Color;Equipment - Catcher's Vest Border Color $285FF014 Team_City;Team City;City of the team the player winning the award played for Team_Name;Team Name;Name of the team the player winning the award played for Op_Team_City;Opponent Team City;City of the team the player winning the award played against. Only used for World Series award Op_Team_Name;Opponent Team Name;Name of the team the player winning the award played against. Only used for World Series award Person_FName;Award taker First Name;Award winning player's (coach'es) first name Person_LName;Award taker Last Name;Award winning player's (coach'es) last name Year;Year;Year AType;Award Type;Award Type TeamGID;Team GID;Defines team logo to be shown near the award description. Corresponds with GID field of Teams tab OpTeamGID;Opponent Team GID;Defines opponent team logo to be shown near the award description. Corresponds with GID field of Teams tab Pl_Global_ID;Player Global ID;Assigns the award to a specific player, based on his Global_ID (the award will be listed on the player's Player Card) Value;Value;Multipurpose field. Meanings: For World Series - number of games, won by the Champion during WS; For League Leaders & Award Takers - the appropriate stats value (ERA for Reliever award and Wins record for Cy Young Award) Value2;Value 2;Multipurpose field. Meanings: For World Series - number of games, won by the opposing team during WS; For Reliever award - Saves stat; For Cy Young Award - Losses record $E093C4A3 Year;Year;Year of the scheduled match. Note, that it is NOT possible to set the value below 2000 due to game limitations. Month;Month;Month of the year of the scheduled match. Day;Day;Day of the month of the scheduled match. Hour;Hour;Hour of the day, when the match begins. Minute;Minute;Minute of the hour, when the match begins. Order;Order;If several matches take place at the same time, this is used by the game to define the order, which to handle the matches in. So, matches with lower values will be handled (simulated) first. HTeam;Home Team;Match Home Team ATeam;Away Team;Match Away Team IsRegular;Is Regular;If true, then the fixture is regular MLB and actual Innings;Innings;Number of innings, played during the game HT_I1;Home I1;Runs, made by the home team in the 1st inning HT_I2;Home I2;Runs, made by the home team in the 2nd inning HT_I3;Home I3;Runs, made by the home team in the 3rd inning HT_I4;Home I4;Runs, made by the home team in the 4th inning HT_I5;Home I5;Runs, made by the home team in the 5th inning HT_I6;Home I6;Runs, made by the home team in the 6th inning HT_I7;Home I7;Runs, made by the home team in the 7th inning HT_I8;Home I8;Runs, made by the home team in the 8th inning HT_I9;Home I9;Runs, made by the home team in the 9th inning HT_IL;Home IL;Runs, made by the home team in the last extra-inning. HT_R;H. Total Runs;Total Runs, made by the home team during the game AT_I1;Away I1;Runs, made by the away team in the 1st inning AT_I2;Away I2;Runs, made by the away team in the 2nd inning AT_I3;Away I3;Runs, made by the away team in the 3rd inning AT_I4;Away I4;Runs, made by the away team in the 4th inning AT_I5;Away I5;Runs, made by the away team in the 5th inning AT_I6;Away I6;Runs, made by the away team in the 6th inning AT_I7;Away I7;Runs, made by the away team in the 7th inning AT_I8;Away I8;Runs, made by the away team in the 8th inning AT_I9;Away I9;Runs, made by the away team in the 9th inning AT_IL;Away IL;Runs, made by the away team in the last extra-inning. AT_R;A. Total Runs;Total Runs, made by the away team during the game HT_H;Home Hits;Hits, made by the home team during the game AT_H;Away Hits;Hits, made by the away team during the game HT_E;Home Errors;Erros, made by the home team during the game AT_E;Away Errors;Erros, made by the away team during the game Winner;Winner;Corresponds with the GlobalID of a player (pitcher), who won the game Loser;Loser;Corresponds with the GlobalID of a player (pitcher), who lost the game Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 13, 2013 Share Posted May 13, 2013 Here it is, with extra uniform slots for the Mets, Padres, Blue Jays, Royals, Cardinals, Nationals, D'backs and Brewers KC-- Take a look at the attached ROS file with the names for the added uniforms inserted. Roster - Uni Names Updated.zip Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 Holy crap. OK, now let's tweak this further. How about moving the additional uniform slots in front of the slot the game provides for the BP uniforms? We might be on to making this version of MLB 2K12 the most amazing game yet if its' possible to move the new uniforms with labels in the right order Quote Link to comment Share on other sites More sharing options...
Griz891 Posted May 14, 2013 Share Posted May 14, 2013 I give up...i've tried and tried to get this to work....LOL Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 I give up...i've tried and tried to get this to work....LOL If you could post in pictures or detail describtion of what you are doing I am sure we could help you here Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 KC-- Take a look at the attached ROS file with the names for the added uniforms inserted. Roster - Uni Names Updated.zip I di not look to it yet, but I suppose you have to fill empty "uniform names" with Reedtitor. Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 14, 2013 Share Posted May 14, 2013 Holy crap. OK, now let's tweak this further. How about moving the additional uniform slots in front of the slot the game provides for the BP uniforms? We might be on to making this version of MLB 2K12 the most amazing game yet if its' possible to move the new uniforms with labels in the right order You asked, and now you shall receive. Here is your roster file with the dozen or so new uniforms you added. The new uniforms have proper description names above them when you see the preview, and they are now in the proper order as you scroll through the choices for each team. Enjoy!! Roster - Uni Names Updated.zip Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 Holy crap. OK, now let's tweak this further. How about moving the additional uniform slots in front of the slot the game provides for the BP uniforms? We might be on to making this version of MLB 2K12 the most amazing game yet if its' possible to move the new uniforms with labels in the right order How about moving the additional uniform slots in front of the slot the game provides for the BP uniforms? I do not understand this question correctly. Please provide more details what exactly you mean. Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 14, 2013 Share Posted May 14, 2013 How about moving the additional uniform slots in front of the slot the game provides for the BP uniforms? I do not understand this question correctly. Please provide more details what exactly you mean. He was asking if the order of the uniforms when you are choosing which one to play in could be something like: --Home --Road --Home Alternate --Home Alternate 2 --Road Alternate --Batting Practice Home --Batting Practice Road --Classic Year Home --Classic Year Road That is what is in the file I just posted. Earlier, the new alternate uniforms were displayed at the end after the classic year options. Now they are integrated just where they belong, although, I must say that it was a real tedious hassle to get it that way. Neither Ty's nor Vlad's editors allow for this process to be automated so it's pure manual adjusting via typing on each of the 486 lines. Quote Link to comment Share on other sites More sharing options...
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