exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 So it is not clear anyway. If new alternate unis are displayed OK now (after main unis), where is a problem ? Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 So it is not clear anyway. If new alternate unis are displayed OK now (after main unis), where is a problem ? The adjustments work, but my request was purely for cosmetic purposes. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 ... anyway... you can rename uniform files in the main mlb2k12 directory. Let's say swap the names for those 2 uniform and they will be displayed in different order uniform_atb_away.if uniform_atb_cl2.iff Then just have to swap names for them in Reeditor. I am sure QBRICK808 is pretty capable to do that Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 ... anyway... you can rename uniform files the main mlb2k12 directory. Let's say swap the names for those 2 uniform and they will be displayed in different order uniform_atb_away.if uniform_atb_cl2.iff Then just have to swap names for them in Reeditor. I am sure QBRICK808 is pretty capable to do that That's easy to do, but what I'm trying to do is change where the new uniforms are placed in the uniform select screen. For example, the St. Louis Cardinals have a new home alternate this year. In my uniform update that uniform is uniform_slc_alt_h.iff, and it's assigned slot 459 in the colorlist you import using Ty's roster editor. In the game, since it is a new uniform slot, it's the last uniform for the Cardinals, right after their classic away uniforms. What I'm trying to do is have that Home Alternate uniform be listed right after the Road uniform and before the Batting Practice Home uniform instead of being the last uniform for their team, so instead of: Home Road BP Home BP Road Classic Home Classic Road Home Alternate it should be Home Road Home Alternate BP Home BP Road Classic Home Classic Road Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 So if this easy to do then do it. Let's say we want to to change display order from SLC HOME / SLC AWAY to SLC AWAY / SLC HOME Rename (swap) uniform names at the main 2k/MBL2k12 directory You will see immediate effect - away uniform will be displayed forst. Then download free Reeditor II, open your roster, find slots with SLC_home and SLC-way. Change name refferences as in QBRICK808 list. As in the list F45673DE - Away B7E8E31A - Home Substitute F45673DE to B7E8E31A and visa versus *** In same way you can edit more uniforms. *** In order you want to make same changes without renaming uniforms, then you have to edit either MLB2K12.exe or Roster file via hex editing (if it will be enough) Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 Still some tweaking and polishing needed, but it will not last forever. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 So if this easy to do then do it. Let's say we want to to change display order from SLC HOME / SLC AWAY to SLC AWAY / SLC HOME Rename (swap) uniform names at the main 2k/MBL2k12 directory You will see immediate effect - away uniform will be displayed forst. Then download free Reeditor II, open your roster, find slots with SLC_home and SLC-way. Change name refferences as in QBRICK808 list. As in the list F45673DE - Away B7E8E31A - Home Substitute F45673DE to B7E8E31A and visa versus *** In same way you can edit more uniforms. *** In order you want to make same changes without renaming uniforms, then you have to edit either MLB2K12.exe or Roster file via hex editing (if it will be enough) I'm not trying to reposition old uniform slots. I'm trying to reposition newer ones so that the game lists them before the BP Home jersey. This doesn't require renaming uniforms in the 2K12 directory. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 Why do you think it does not require to rename uniforms in 2K12 directory. It could be true tho I doubt, but never test it. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 Why do you think it does not require to rename uniforms in 2K12 directory. It could be true tho I doubt, but never test it. It doesn't. If you change the filename of the uniforms, the title of the slots would still be the same in the game. For example, if I renamed uniform_ard_home.iff to uniform_ard_road.iff and changed the road jerseys to the filename of the home jersey, all that would do is change the jersey but not the title of the uniform slot, so the game would read it as Home uniform but it show the Road jersey. When I add a uniform slot to the roster, all Ty's editor does is add the uniform filename to whatever slot I choose and assign the team ID to the uniform so it shows up on the list of uniforms for that team. I think I would have to reorder every uniform listed in the game to add those slots in the proper order instead of being in the end of the roster file and then assign all of them the proper team IDs/labels. I'll give that a try tonight and see what happens. Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 14, 2013 Share Posted May 14, 2013 It doesn't. If you change the filename of the uniforms, the title of the slots would still be the same in the game. For example, if I renamed uniform_ard_home.iff to uniform_ard_road.iff and changed the road jerseys to the filename of the home jersey, all that would do is change the jersey but not the title of the uniform slot, so the game would read it as Home uniform but it show the Road jersey. When I add a uniform slot to the roster, all Ty's editor does is add the uniform filename to whatever slot I choose and assign the team ID to the uniform so it shows up on the list of uniforms for that team. I think I would have to reorder every uniform listed in the game to add those slots in the proper order instead of being in the end of the roster file and then assign all of them the proper team IDs/labels. I'll give that a try tonight and see what happens. If you haven't already, you should export the text file of the final roster I posted last night using Ty's editor and take a look at it to see what needed to be done (prior to the naming step with Vlad's editor). You'll see that the brand new uniforms which we've always placed in those empty slots up in the 400s have to be brought down into the cluster of the team they are associated with. The result means renumbering all of the subsequent slots. The first time you do it is a real hassle. After that, a lot of how annoying the process is will depend on what team you're adding a uniform for. If it's Colorado or LA -- near the top of the list -- it will require more effort. When it's the Yankees or the Rays -- near the bottom -- it'll be less painful. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 It doesn't. If you change the filename of the uniforms, the title of the slots would still be the same in the game. For example, if I renamed uniform_ard_home.iff to uniform_ard_road.iff and changed the road jerseys to the filename of the home jersey, all that would do is change the jersey but not the title of the uniform slot, so the game would read it as Home uniform but it show the Road jersey. When I add a uniform slot to the roster, all Ty's editor does is add the uniform filename to whatever slot I choose and assign the team ID to the uniform so it shows up on the list of uniforms for that team. I think I would have to reorder every uniform listed in the game to add those slots in the proper order instead of being in the end of the roster file and then assign all of them the proper team IDs/labels. I'll give that a try tonight and see what happens. Renaming unifolrm file names will distort the order to your liking. Then change uniform names in Reedtior. This is what QBRICK808 did (never saw actually what he did but it is clear without open the file). It could only be a fault if Reeditor does not allows you to change anything. I do not use it so I am not only but this step I'll take some time and will try how it could be fulfilled Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 What I'm going to try and do is re-order the slot numbers to add the jerseys and see if that works. If it works then all we have to worry about is labeling the new slots. If all else fails, then... Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 If you haven't already, you should export the text file of the final roster I posted last night using Ty's editor and take a look at it to see what needed to be done (prior to the naming step with Vlad's editor). You'll see that the brand new uniforms which we've always placed in those empty slots up in the 400s have to be brought down into the cluster of the team they are associated with. The result means renumbering all of the subsequent slots. The first time you do it is a real hassle. After that, a lot of how annoying the process is will depend on what team you're adding a uniform for. If it's Colorado or LA -- near the top of the list -- it will require more effort. When it's the Yankees or the Rays -- near the bottom -- it'll be less painful. Ya, I agree that task could be made in several different ways. To be short - you have to change uniform ID (hex in roster file) or find convenient workaround Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 What I'm going to try and do is re-order the slot numbers to add the jerseys and see if that works. If it works then all we have to worry about is labeling the new slots. If all else fails, then... It will work if it also alows you to reoarder the most important thing - ID of the uniform. GL GL GL Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 It will work if it also alows you to reoarder the most important thing - ID of the uniform. GL GL GL All I am doing is changing the slot numbers that the roster reads. Team IDs would still the same. What I'm trying to deal with right now is the amount of uniforms I want to add for each team, which is difficult when dealing with the first set of teams like Arizona and Houston because if I wanted to add more uniforms to teams higher up on the list this would be a major hassle to rearrange everything again. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 Oh thank heavens I know how to auto increment in Excel. Quote Link to comment Share on other sites More sharing options...
dishnet34 Posted May 14, 2013 Share Posted May 14, 2013 Still some tweaking and polishing needed, but it will not last forever. Will there be a separate version of the FOX one without the stats part when it's released? Just curious. Quote Link to comment Share on other sites More sharing options...
exrxixxx Posted May 14, 2013 Author Share Posted May 14, 2013 Will there be a separate version of the FOX one without the stats part when it's released? Just curious. plan to release aninstaller which will cover CSN and FOX (also future) various versions, so I definitelly add with/without versions. If I'll suceed this will also do not require additional steps to launch the game (date problem) Quote Link to comment Share on other sites More sharing options...
Qbrick808 Posted May 14, 2013 Share Posted May 14, 2013 Oh thank heavens I know how to auto increment in Excel. Yeah, I was thinking in bed last night that it could probably be done using a CSV file, but I totally forgot about that thought until just now. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 I might be onto something here. The slot realignment worked PERFECTLY but the hex values are wrong so everything is not labeled properly, and as such the uniforms that show up are all wrong. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 14, 2013 Share Posted May 14, 2013 I gotta buy the Guru version of REDitor now :| Quote Link to comment Share on other sites More sharing options...
MissionMaximus Posted May 15, 2013 Share Posted May 15, 2013 plan to release aninstaller which will cover CSN and FOX (also future) various versions, so I definitelly add with/without versions. If I'll suceed this will also do not require additional steps to launch the game (date problem) So your saying no more setting clocks back and forth with Beyondo. If so that would be awesome. Also in Vlad's ReEditor which is the cyberface of the player. Global ID or App ID? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 15, 2013 Share Posted May 15, 2013 wonderful mod. i wasa able to make graphic change i wanted o to do for my self, but am seeing a issue. the info at bootom it not appearing as the screen here. the text t oappear at the bottom is whip nothing else. im using the most recent release with stats v1. Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted May 15, 2013 Share Posted May 15, 2013 Hey Bro-- You can change any of the names shown for uniforms with Vlad's editor. The only thing is that you're limited to using what's in the list of names already entered as strings for this purpose. I took a quick look and I did not see the year 2001 on the list. I guess it's possible that there's another way to go about this which would allow you to add additional names to the list, but regarding that, I currently know nothing, Here is the list of Uniform Names that we know you can select from because they're already in there: 00000000 - *No Name* 002513B8 - 1975 Road 0125EA12 - Alternate Home 052966D5 - 1973 Home 0A82B72F - 1980 Road 0CD2F971 - 1942 Road 190EFEC0 - 1963 Home 1F2AAC82 - 1904 Road 24FD9F71 - 1998 Road 271180B4 - 1981 Home 28BA514E - 1972 Road 2B927661 - 1913 Road 38DA0764 - 1988 Road 417BC07E - 1981 Road 4297DFBB - 1998 Home 4DF836AB - 1913 Home 4ED01184 - 1972 Home 50BD1477 - Alternate Home 2 59A10BB3 - Alternate Camo 5EB047AE - 1988 Home 6343261F - 1973 Road 664F5372 - 1975 Home 674FAAD8 - Alternate Road 6AB8B9BB - 1942 Home 6CE8F7E5 - 1980 Home 7940EC48 - 1904 Home 7F64BE0A - 1963 Road 820BFAAB - 1956 Home 842FA8E9 - 1931 Road 845BB4F5 - 1994 Home 88D84220 - 1906 Road 8D100FA7 - 1978 Road 8DD4374D - 1900 Home 97D7FD1A - 1977 Road 9D70598D - 1982 Road ACC4F603 - 1993 Home AFA5C61D - Batting Practice Road B0E36E16 - 1983 Home B5EF1B7B - 1985 Road B7E8E31A - Home BA44CA81 - 1976 Home C9CF86D7 - Batting Practice Home CAAEB6C9 - 1993 Road D182A3D0 - Road D3855BB1 - 1985 Home D6892EDC - 1983 Road DC2E8A4B - 1976 Road E231F43F - 1994 Road E245E823 - 1931 Home E461BA61 - 1956 Road EB7A4F6D - 1978 Home EBBE7787 - 1900 Road EEB202EA - 1906 Home F1BDBDD0 - 1977 Home F45673DE - Away FB1A1947 - 1982 Home Holy crap why didn't I see this earlier. Now I'm curious to know if we could add more strings to the ENGLISH.IFF file and link it to the .ROS file. If I could add more slots (which is possible) and give them custom titles (like 1994 Home/Road for the Houston Astros) while perserving the names of the classic uniform slots that exist, that would be an amazing step forward. Quote Link to comment Share on other sites More sharing options...
MarlinsMY Posted May 15, 2013 Share Posted May 15, 2013 Also in Vlad's ReEditor which is the cyberface of the player. Global ID or App ID? The cyberface is found as the "CF_ID" column in the Appearances tab. So, you would need to first find the AppID for the player you want to edit on the "Player" tab, then look up the row with that ID in the Appearance tab. Quote Link to comment Share on other sites More sharing options...
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