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Stadium Texture Editing Questions


bctrackboi11

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A couple of questions for anyone who can help.

I am working on updating some of the old minor league parks on here. I extracted cram32.fsh, edited and saved the files accordingly, but I can't get index.fsh to repack at all. I thought it had something to do with how I edited the textures, but nope. I can't even repack it with NFSHtool after just extracting everything and making ZERO edits. NFSHtool crashes at image 15 every single time, so I know the issue is there.

I have the correct number of MIPMAPS (x4) so I know that's not the issue. Anyone got any ideas?

Second question: How can I open files from XBOX? I'm trying to get stadium textures from the XBOX version of MVP NCAA 06. When I attempt to open it in EAGRAPH, I am forced to open it as a hex file. Is there something I need to change in there to get it to open?

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For the XBOX question - if I remember correctly, there is a program called XFSHtool for unpacking XBOX fsh files. Many are "swizzled" though, and I believe another tool may be needed to take care of that.

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So I figured out I can open xsh files in FSHed if I rename them to fsh.

I can't repack any stadium after unpacking it for some reason. I am running Windows 7 x32. I never had problems with this on my piece of junk laptop running Vista.

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