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If you want this pitching camera angle...


Pared

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I havent ever used EAZip.

Not sure where I got it (thought it was here) but I have a couple of batch files that compress and decompress my data files (coupled with the gfxpak) . I have it marked as "mvpDataEdit", not sure if that is the actual name but I know it wasnt EAZip. But it is easy as pie. Put the data file in the same folder.... hit the "decompress" batch file... edit away.. then when you are done, hit the "compress" batch file and there you go.

da56e1fc.jpg

Here it is... 8)

I would make it a download, but all I did was alter Trues datafile, and I don't think I can post that...? If I can I'll upload it.

anyway, here's the line of code you can use in the meanwhile:

0 0;3 0;75 0;4 1;5 0;6 1;76;77 Default;78 8.0;7;8;9;10;11 None;12;13 bpposAway1;15 1930.793;16 170.022;17 1720.793;18 X#Y#Z;19 X#Y#Z;21 0.950;22 0.500;23;24;25 None;26 Waist;27;28 PitcherMound;29 0.000;30 0.000;31 0.000;32;33 None;34 Waist;35 0.20;36;37 0;38 0.00;39 0.00;40;41 -0.050;42 -2.290;43 0.000;44 0;45 Pitch#Heading#Roll;46 Pitch#Heading#Roll;47;48 0.950;49 0.950;50 0.950;51 0.950;52;53 15.30;54 1;58 0.00;59 FOV;60 FOV;61;62 0;63 Actor1;64 0;67 0;79 1.000;80 0;70;71 0;72 0.500;73 0.500;74;81 0.00;82 0.00;83;84;85;86 Absolute;87 Absolute;88;89 Time#X,SplineX#Y,SplineY#Z,SplineZ#Pitch,SplinePitch#Heading,SplineHeading#Roll,SplineRoll#FOV,SplineFOV#LetterBox,SplineLetterBox;90 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;91 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;92;93 0.330,1,3#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;94;95 0;96 0;97 0;98;99 SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;100 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;101 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;102 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;103 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;104 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;105 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;106 2#0.000000e+000,5.000000e+000,0.000000e+000#1.000000e+000,5.000000e+000,0.000000e+000#;107 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;

I'm still thinking of bringing the camera a bit to the right, and zoomed in a *tiny* more... what are your thoughts?

excellent work pared!!!

what is the difference in values in this view? maybe you could put them in bold like you did for your initial btp.

BTW --- thanks to you and all the other modders for teaching us how to change the datafile...i was able to do it myself after a few tries!!!(just takes a little practice)

To use it, it's not hard at all. You just place the datafile.txt in your /data folder, and that's it.

I posted the datafile on OS, here is the link:

http://forums.operationsports.com/vBulleti...mp;postcount=15

The original thread is here:

http://forums.operationsports.com/vBulleti...ad.php?t=115580

Oreo, I'll update the post just for you. ;)

Ok, can't bold "code."

Here it is, again:

0 0;3 0;75 0;4 1;5 0;6 1;76 ;77 Default;78 8.0;7 ;8 ;9 ;10 ;11 None;12 ;13 bpposAway1;15 1930.793;16 170.022;17 1720.793;18 X#Y#Z;19 X#Y#Z;21 0.950;22 0.500;23 ;24 ;25 None;26 Waist;27 ;28 PitcherMound;29 0.000;30 0.000;31 0.000;32 ;33 None;34 Waist;35 0.20;36 ;37 0;38 0.00;39 0.00;40 ;41 -0.050;42 -2.290;43 0.000;44 0;45 Pitch#Heading#Roll;46 Pitch#Heading#Roll;47 ;48 0.950;49 0.950;50 0.950;51 0.950;52 ;53 15.30;54 1;58 0.00;59 FOV;60 FOV;61 ;62 0;63 Actor1;64 0;67 0;79 1.000;80 0;70 ;71 0;72 0.500;73 0.500;74 ;81 0.00;82 0.00;83 ;84 ;85 ;86 Absolute;87 Absolute;88 ;89 Time#X,SplineX#Y,SplineY#Z,SplineZ#Pitch,SplinePitch#Heading,SplineHeading#Roll,SplineRoll#FOV,SplineFOV#LetterBox,SplineLetterBox;90 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;91 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;92 ;93 0.330,1,3#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;94 ;95 0;96 0;97 0;98 ;99 SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;100 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;101 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;102 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;103 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;104 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;105 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;106 2#0.000000e+000,5.000000e+000,0.000000e+000#1.000000e+000,5.000000e+000,0.000000e+000#;107 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;

Just my opinion, but I really like your current version. I can picture the strike zone so much better now. Are you wanting to pull it a little further right?

Yes, I was thinking of doing it so you can see the entire home plate dirt circle...

But hey, if this is good enough for you, it's good enough for me! :lol:

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da56e1fc.jpg

Here it is... 8)

I would make it a download, but all I did was alter Trues datafile, and I don't think I can post that...? If I can I'll upload it.

anyway, here's the line of code you can use in the meanwhile:

0 0;3 0;75 0;4 1;5 0;6 1;76;77 Default;78 8.0;7;8;9;10;11 None;12;13 bpposAway1;15 1930.793;16 170.022;17 1720.793;18 X#Y#Z;19 X#Y#Z;21 0.950;22 0.500;23;24;25 None;26 Waist;27;28 PitcherMound;29 0.000;30 0.000;31 0.000;32;33 None;34 Waist;35 0.20;36;37 0;38 0.00;39 0.00;40;41 -0.050;42 -2.290;43 0.000;44 0;45 Pitch#Heading#Roll;46 Pitch#Heading#Roll;47;48 0.950;49 0.950;50 0.950;51 0.950;52;53 15.30;54 1;58 0.00;59 FOV;60 FOV;61;62 0;63 Actor1;64 0;67 0;79 1.000;80 0;70;71 0;72 0.500;73 0.500;74;81 0.00;82 0.00;83;84;85;86 Absolute;87 Absolute;88;89 Time#X,SplineX#Y,SplineY#Z,SplineZ#Pitch,SplinePitch#Heading,SplineHeading#Roll,SplineRoll#FOV,SplineFOV#LetterBox,SplineLetterBox;90 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;91 Time#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;92;93 0.330,1,3#SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;94;95 0;96 0;97 0;98;99 SplineX,SplineY,SplineZ,SplinePitch,SplineHeading,SplineRoll,SplineFOV,SplineLetterBox;100 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;101 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;102 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;103 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;104 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;105 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;106 2#0.000000e+000,5.000000e+000,0.000000e+000#1.000000e+000,5.000000e+000,0.000000e+000#;107 2#0.000000e+000,0.000000e+000,0.000000e+000#1.000000e+000,0.000000e+000,0.000000e+000#;

I'm still thinking of bringing the camera a bit to the right, and zoomed in a *tiny* more... what are your thoughts?

can someone tell me how to get this onto a datafile? Where do I copy this to?

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