Jump to content

Minor League Unifrom Slots Causing Game To Crash


rroy0824

Recommended Posts

While working on the NCAA Mod I found that if I add uniforms to minor league teams at slots M,N, and O the game crashes at the uniform selection screen. Is there a reason or work around for this? I've only tried it with two teams, but so far I'm 0 for 2. I would prefer to not have to delete uniforms if I don't have to. I've been installing with TiT and the slots I've tried were at 081 and 118.

Link to comment
Share on other sites

Hey rroy,

In addition to trying to add the actual uniform slots to M, N, and O...are you also adding them to the Uniform Select sections to? What I mean by that is the data/frontend/uniforms section. If those do not correspond properly, you'll get crashes.

Can you tell me when do you get the crash? When you are picking uniforms or does the game actually attempt to start?

Also, can you tell me which minor league uniform slot you are having problems with? I'm confident I can get this fixed for you. With a lot of my custom installs, I have added a whole bunch of uniform slots into many minor league slots.

Dennis

Link to comment
Share on other sites

Hey rroy,

In addition to trying to add the actual uniform slots to M, N, and O...are you also adding them to the Uniform Select sections to? What I mean by that is the data/frontend/uniforms section. If those do not correspond properly, you'll get crashes.

Can you tell me when do you get the crash? When you are picking uniforms or does the game actually attempt to start?

Also, can you tell me which minor league uniform slot you are having problems with? I'm confident I can get this fixed for you. With a lot of my custom installs, I have added a whole bunch of uniform slots into many minor league slots.

Dennis

Yup, I've added uniforms, fonts and selection screens. I've done this before and had no problem, but for some reason I am now.

It crashes as soon as I select the team and it goes to the uniform selection/preview screen. It crashes immediately without showing any of the uniforms.

081 and 118. Like I said, I've done this before so I don't know why I'm having problems. Thanks for taking a look. I don't know if you have access to the Dropbox, but if not I can send my files over if you need them. Hopefully it's just something I've missed. Thanks a lot.

Link to comment
Share on other sites

i would reiterate what DJ is saying. also, there's an inherent limit to how many uniforms you can install. at some point the models.big and the uniforms.big files can get overloaded. are you installing on a clean one? the only go around i've found in going past the limit on the uniforms.big file is to use the one from the 08 mod. kraw said he didn't do anything special to it, but for whatever reason it's the only one i've ever used where i could install uniforms in every slot without crashing, as long as you don't overload the models.big. i've already tested and confirmed that there are 15 uniform slots for every team at every level. if you're install 2x uniforms, the models.big file gets too big before you can fill the slots up though. 1x uniforms are a different story however.

Link to comment
Share on other sites

i would reiterate what DJ is saying. also, there's an inherent limit to how many uniforms you can install. at some point the models.big and the uniforms.big files can get overloaded. are you installing on a clean one? the only go around i've found in going past the limit on the uniforms.big file is to use the one from the 08 mod. kraw said he didn't do anything special to it, but for whatever reason it's the only one i've ever used where i could install uniforms in every slot without crashing, as long as you don't overload the models.big. i've already tested and confirmed that there are 15 uniform slots for every team at every level. if you're install 2x uniforms, the models.big file gets too big before you can fill the slots up though. 1x uniforms are a different story however.

I've been installing them on a new models.big and creating them in 2x. I've only made 100 or so uniforms so I don't think I've reached it yet. Now if I use kraw's model will I still reach this limit eventually? I would hate to do this, but if I limit the teams to say 4 uniforms each, would I still be over the limit? That would be a little depressing, but if it's the only way...

what format are each file in when you use Tit?

I've taken the .fsh files for the u and f files and .bmp files for selection screens and packed them up into a .rar.

Link to comment
Share on other sites

Good news rroy, I opened up 14 uniform slots for "slot #81" and they work just fine. I'm gonna fix slot #118 and what I'll do is post my "fix-it" ZIP files for each slot and some simple instructions so that you can get these slots opened up and just insert your own uniforms and uniform select screens as you like. :good:

Link to comment
Share on other sites

Hey brudda, so I got everything working with both slots (#81 & #118).

I don't know if the way I do this is the fastest or easiest, but I know that it always works for me. So, what I do is use all of the Cleveland Indians uniforms, fonts, and uniform select components, I "rename" them and then plug them into whatever slot I want. What this will do is plug in all 14 Indians uniforms into the slot PLUS it effectively "opens up" these slots. From there you can simply add your uniforms and fill them up with your new uniforms and they work fine.

All you would have to do is this:
(1) Use BigGui and open up the
data/frontend/uniforms.big file. Now find the slot you want to replace (we'll use #81 as an example).
(2) Delete EVERY instance/.fsh files of "81". This means 081.fsh, 081a.fsh, 081b.fsh, et al.
(3) Now open the
data/models.big files with BigGui and we want to delete ALL font and uniform files related to slot #81. This means f081.fsh.....and the u081.fsh files......
(4) Finally, just close BigGui and install the two ZIP files I have for you with TiT.


*each of these ZIP files contain the "plug-in" of Indians uniforms for slots #81 & #118. Again, this means they will plug in the uniform select, fonts, and actual uniform files into these slots. Then you're free to install your new uniforms and everything lines up fine.

I double-checked both these teams with their "new" Indians uniforms and tried many of the uniforms (throwbacks, modern, spring training) and they all work with no crashing.

I hope this made sense and I'll be glad to answer further questions if you have any problems. :clapping:

_81 Mega-Pack Uniforms.zip

_118 Mega-Pack Uniforms.zip

Link to comment
Share on other sites

Hey brudda, so I got everything working with both slots (#81 & #118).

I don't know if the way I do this is the fastest or easiest, but I know that it always works for me. So, what I do is use all of the Cleveland Indians uniforms, fonts, and uniform select components, I "rename" them and then plug them into whatever slot I want. What this will do is plug in all 14 Indians uniforms into the slot PLUS it effectively "opens up" these slots. From there you can simply add your uniforms and fill them up with your new uniforms and they work fine.

All you would have to do is this:

(1) Use BigGui and open up the data/frontend/uniforms.big file. Now find the slot you want to replace (we'll use #81 as an example).

(2) Delete EVERY instance/.fsh files of "81". This means 081.fsh, 081a.fsh, 081b.fsh, et al.

(3) Now open the data/models.big files with BigGui and we want to delete ALL font and uniform files related to slot #81. This means f081.fsh.....and the u081.fsh files......

(4) Finally, just close BigGui and install the two ZIP files I have for you with TiT.

*each of these ZIP files contain the "plug-in" of Indians uniforms for slots #81 & #118. Again, this means they will plug in the uniform select, fonts, and actual uniform files into these slots. Then you're free to install your new uniforms and everything lines up fine.

I double-checked both these teams with their "new" Indians uniforms and tried many of the uniforms (throwbacks, modern, spring training) and they all work with no crashing.

I hope this made sense and I'll be glad to answer further questions if you have any problems. :clapping:

Thanks Dennis, I'll give this a try when I get home. Hopefully that will solve my problems. Thanks a lot.
Link to comment
Share on other sites

you should always install on a fresh models.big. it sounds like your crashing issue has to do with the uniforms.big file.

Which is what I was doing. I guess my question now becomes how far can I push the models.big file? If it's not filled with cyberfaces then that should save some room, right?

And I just saw you said kraw's uniform.big and not models.big. My mistake.

Link to comment
Share on other sites

Hey no problem rroy…I am certainly glad to help. I am sure that my method of doing this might not be the most efficient but the bottomline is that it works for me and most of all, it works. Now the only thing I am not sure of is if the Minor League slots tend to retain the “hard-coded” attributes of the MLB ones. You know how slots G&H are usually ‘baggy classic’ and I&J is usually ‘classic tight’? I’ve been using Homer’s uniform slot spreadsheet for years and it’s not noted (for good reason, I wouldn’t want to go through and confirm these for 120 teams at all). If I remember correctly, I don’t really think those slots in the minor leagues had that strict of a hard-coding scheme.

For example, I last used this same method this spring when I noticed the Reading Fightin’ Phils came out with about a dozen uniform combinations (for their re-branding). So I used my “import the Indians” method to open up all the slots and made every Fightin’ Phils uniform (I know, I need help, LOL!) and when I checked them in those G&H / I&J slots, they were in the modern fit style.

I guess ultimately, this matters little, since our goal is to at least make the ‘hidden’ slots active and available. Because if it’s hard-coded, it’s hard-coded and we are kinda limited in that regard.

Link to comment
Share on other sites

hey DJ, i did go through every slot so whatever i have noted in the spreadsheet is hardcoded. some teams had more restrictions than others so you just want to check out that slot before you install.

roy, i'm not sure what you're doing that is cuasing the crashing because Tit installs flawlessly if the uniform files are correct, even if you aren't using the slot yet. one thing you should do is let me know when you have all your uniform files done. i can convert them all to a 1x and 2x version and make sure they are correctly formatted. for the uniform screens, just keep them in a bmp file by the name of their slot.

i don't remember the exact limit to the models.big but i know there is a limit. you can only install so many 2x uniforms before it crashes. when i filled it up with 2x faces and every slot with 2x uniforms, it ended up being several gb's and obviously crashed. the location where you are getting your crashing is absolutely the uniforms.big file, so try dj's method. as i recommended before there's something about the uniforms.big file from the 08 mod that seems to work better. i tend to use it as my base and remove the slots i don't use.

Link to comment
Share on other sites

hey DJ, i did go through every slot so whatever i have noted in the spreadsheet is hardcoded. some teams had more restrictions than others so you just want to check out that slot before you install.

Yeah, that's what I figured Homer; that it might simply be a "case-by-case basis" when unlocking the minor league slots. Just because Reading had 'normal' fitting slots throughout...that wouldn't necessarily mean that the Jacksonville Suns will have 'classic tight' in their I&J slots. Good point.

And I tell you, I thank you every single day I make uniforms for creating that spreadsheet...that's been probably the most invaluable tool in the entire process. :clapping:

Link to comment
Share on other sites

Well Homer, switching the uniforms.big seemed to solve the problem. Thank you so much. I will definitely let you know about converting the uniforms. Dennis, thank you for your help as well. The uniform limit is something we will have to take into consideration and we may have to limit the amount of uniforms we put in. Thank you both. :good:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...