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File Name: MLB2K14byBsuFan

File Submitter: BSU-FAN

File Submitted: 24 Jun 2014

File Category: Rosters

Version: 8/6/14

V4

Changed portrait ID's on any duplicate portraits.(This will enable portrait makers to make portraits for any and all players)

UPDATED ALL TRADES AND TRANSACTIONS AS OF 8/6/14

Updated all batting line-ups and pitching rotations as of 8/6/14

Updated numerous small details such as player numbers and positions.

Updated all cyberface Id's to match any cyberfaces released on MVPmods.com as of 8/6/14

V3

Added in 40+ additional create-a-player(CAP) slots

Added in 75+ additional create-a-team (CAT) slots

Updated all MLB transactions as of 7/16/14

Updated all Minor League transactions as of 7/16/14

Created 100+ new real players to fill up minor league rosters (Most teams from MLB to AA now have 24 or more players on each roster)

Fixed many small errors throughout the entire roster (miss spellings, duplicate players, incorrect portraits, etc.)

Updated more player ratings to closely match real life abilities

I spent numerous hours once again trying to eradicate the staff resigning issue with no success. :bad:

So as of now you will still have to manually resign all "staff" positions after 7 seasons in franchise mode to continue on. Attempting to sim past this part after the 7th season will cause the game to crash to desktop. Resigning all staff in game takes about 15 mins but will allow you to continue on to your next season and further. Another option is using the reditors roster editor and extend the staff contracts there. This takes less than 5 mins, but does require the guru licence to accomplish.

V2

Updated all transactions as of 6/27/14

Updated line-ups, pitching rotations as of 6/27/14

Updated all cyberface ID #'s to match cyberfaces released on MVPmods.com as of 6/27/14

Updated team colors for Astro's and Indians to match those of real life.

Added in and updated a few prospects to match their current ratings.

Changed all staff contracts to 7 years. This will allow a franchise to be played for 7 seasons crash free until you will need to manually sign all staff contracts or extend them using reditor to get by the crash and continue to the next season.

Added in 3 more blank create-a-player slots for those of you that want to add yourselves in the game :spiteful:

Includes all prior updates from V1 listed below.

This roster is a massive project with hundreds and hundreds of hours poured into it. Here is a quick over view of what this roster includes. This list is only some of what was updated. Too much to even list...I'm gonna make this quick so I can get to playing! If you know my work..you know what to expect. :hi:

*Updated player ratings on over 1200 players!

*Accurate 25 man rosters, line-ups, and pitching rotations as of 6/23/14

*Updated any and all transactions as of 6/23/14

*Added in correct 2014 schedule

*Updated all player salaries and contract lengths as of 6/24/14

*Updated any changes to minor league team names and logo id's (Ex: Akron Rubberducks)

*Updated all front office staffs including coaches, scouts, and trainers...also corrected contract lengths.

*Accurate minor league rosters. (This includes all AAA players, tons of AA players, and ALL major prospects as well)

*Added in the ability to change skintone color via in-game player editor. (Also updated any skintone mismatch issues)

*Changed over 1000 cyber face ID #'s to match the current mods released on MVPmods.

*Updated hundreds of pitching repertoires to match those of the real life pitchers.

*Updated all jersey #'s

*Updated lots of gear to match what many star players are currently wearing. (Batting gloves, mits, glasses, etc.)

*Lots and lots of hours spent tweaking little things to create a much more realistic gameplay/sim experience. (Arm strengths, base running aggression levels, etc.)

These rosters are currently compatible with the latest portrait update but a few players still have missing or incorrect portraits. Overall though most 25 man rosters currently have correct portraits.

I would highly suggest downloading all player faces and face packs released to date before using this roster. It will get rid of pretty much all of the generic cyber-faces!

IMPORTANT: Currently there is one known crash when playing a franchise using these rosters but there is a work around. At the end of the season when you get to the "Staff resigning" period you wont be able to sim past this part. You will have to manually resign any of the expired contracts. Once you do you will be able to sim past any other of the off season tasks ahead and on to the next season. I have tested out tons and tons of ideas to fix this issue but more and more I am believing it has something to do with how the "staff" contracts are hard coded into the game. If you find anything out in regards to this issue please let me know.

As of now I am not letting anyone release ANY other version of this roster without prior permission from myself. This is to ensure quality control and to keep any crashes that may pop up easier to pin point and fix. Some methods of editing can cause horrendous issues that can reverse endless hours of work. I hope you all understand. When I feel like I am finished updating these rosters I will open them back up to the community to edit freely.

*To install extract to one of the following locations:

For WinXP users: C:Documents and SettingsUserNameApplication Data2K SportsMajor League Baseball 2K12Saves

For Vista and Windows 7 users: C:UsersUserNameAppDataRoaming2K SportsMajor League Baseball 2K12Saves

A special thanks to all of the great modders who have helped keep MLB2K12 alive!

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Hey BSU fan GREAT Roster Like the others I Give my thanks for all your hard work.

If you are going to make anther release of this I have one request there is at least one Color change I would like to see made. I'm not sure how but I do know it's somehow in the roster. In the roster the Indians Main color seems to be red instead of the dark blue that it is in real baseball.

post-110649-0-49240900-1403674176_thumb. That's the scoreboard with your roster

post-110649-0-02921200-1403674256_thumb. That is real life accurate

KCstar makes color changes to rosters alot and the accurate one is his work. So if you are not planing on making anther release maybe you could allow KCstar to do his great work on your great roster. I'm probably the only one that cares about this LOL

BUT YOUR ROSTER IS OUTSTANDING I can't say that loud enough GREAT WORK MAN

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Nice roster but I have some questions about a few players ratings. You have Miguel Cabrera at 74 power which is too low IMO. I know his homers are down, but he still should have a power rating much higher than that. I'm sure there are others I haven't been through all the teams. Good job nevertheless.

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Nevermind. Starting a new franchise as the orioles fixed it. Great roster btw.

I don't know why, but when I'm using this roster in franchise mode I get a CTD when I try to look at the depth chart. So far I can only get it to happen when I make a trade for Chris Davis as the Pirates.

Edited by Golfdish
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Nice roster but I have some questions about a few players ratings. You have Miguel Cabrera at 74 power which is too low IMO. I know his homers are down, but he still should have a power rating much higher than that. I'm sure there are others I haven't been through all the teams. Good job nevertheless.

Isn't it possible to change his power with the in-game editor?

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are saying any cbyer faces on the site will work wih ese, or up to a certain date?

I don't know which one's work with this roster.

Every cyberface that uses scottybillys or wudl's IDs will work.

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niiice but I was wondering,in the create a player mode I was wondering why so many created players are players that should already be in game??for example in the created players david Ortiz,and im trying to create myself as I normally do but I cant edit or add in the player create

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niiice but I was wondering,in the create a player mode I was wondering why so many created players are players that should already be in game??for example in the created players david Ortiz,and im trying to create myself as I normally do but I cant edit or add in the player create

I changed every player on the roster to a create-a-player. This made it possible to edit skintones via the ingame editor. I thought I had left some slots for more create-a-players but obviously I didn't. I am looking into adding some additional slots for other to create players and add them into the roster themselves. I will probably re-release the same roster tonight with a few of these kinds of things that have been brought to my attention. Thanks everyone for the kind words.

are saying any cbyer faces on the site will work wih ese, or up to a certain date?

I don't know which one's work with this roster.

Any of the faces released prior to the roster should appear automatically once you download them and put them into your main MLB2K12 directory. Some definitely could use improvements...but I am not a cyberface modder so I will leave that up to the community.

Nice roster but I have some questions about a few players ratings. You have Miguel Cabrera at 74 power which is too low IMO. I know his homers are down, but he still should have a power rating much higher than that. I'm sure there are others I haven't been through all the teams. Good job nevertheless.

This is always a topic of debate. I just simmed one season in and he hit 27 homers for the year....and he is currently on pace in real life to hit 29....so it's not far off IMHO, but if you find it to be a problem it only takes a few seconds to adjust those kinds of things yourself. There will never be a rating system that everyone agrees with...that's why I almost didn't even attept it. Maybe next time I will leave them as is and save myself 200 hours of editing...

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Great roster. I am having a problem with the coach re-signing thing, though. I am only controlling one team. I manually signed all the coaches that had expriing contracts, but it still crashes when I try to advance. Ideas?

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Great roster. I am having a problem with the coach re-signing thing, though. I am only controlling one team. I manually signed all the coaches that had expriing contracts, but it still crashes when I try to advance. Ideas?

I have only tested it out when controlling all 30 teams in franchise mode. I only control one of the 30 teams when I actually play and turn the "franchise automation" "ON" for the remaining 30 teams. This give you the ability to resign any and all of the expired contracts at the end of the season. I am thinking of posting a version of my roster with the original staffs...this fixes the crash but the staffs will be incorrect. Would you be interested in that, or would you rather control all 30 teams and have correct staffs and contract lengths? Or...I could change the contract lengths so far out for all of them that it wouldn't be an issue for several years..but again this would take away the correct contract lengths for staff members but it would leave the accurate staff names.

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I have only tested it out when controlling all 30 teams in franchise mode. I only control one of the 30 teams when I actually play and turn the "franchise automation" "ON" for the remaining 30 teams. This give you the ability to resign any and all of the expired contracts at the end of the season. I am thinking of posting a version of my roster with the original staffs...this fixes the crash but the staffs will be incorrect. Would you be interested in that, or would you rather control all 30 teams and have correct staffs and contract lengths? Or...I could change the contract lengths so far out for all of them that it wouldn't be an issue for several years..but again this would take away the correct contract lengths for staff members but it would leave the accurate staff names.

If that is not too much work for you, I would love that! I am ok with old staffs, and have found it's easier to play when only controlling one or just a handful of teams.

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If that is not too much work for you, I would love that! I am ok with old staffs, and have found it's easier to play when only controlling one or just a handful of teams.

It's a little work but not much in comparison to what I have been though..lol I will be making a few small tweaks to the current roster and re-releasing soon. The community has found a few small things I can do to improve the roster even more and I am thankful for their suggestions. But when it comes to the ratings... I believe in my rating system and slider set I released, so I wont be doing much in way of that. I know not everyone will agree with my ratings but IMHO; overall its way better than what 2K ever did!

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If that is not too much work for you, I would love that! I am ok with old staffs, and have found it's easier to play when only controlling one or just a handful of teams.

I agree

I mean really how much does that even come into play in this game?

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im ok with the staff beiing wheever works so y can soone team control too. what i trying to do right for myselelf is use the roinals sets of shedule having teh asrostrs in the nl, since you said thefile is sending them back to the nl after the first yar as it is. so i look ing the file and one of of your older roster file to change the sheulde backs back to the orginals, so there there in the nl from the start.

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I agree

I mean really how much does that even come into play in this game?

True...i like real staffs myself but I also play this game more like a OOTP Baseball sim where I can play the games too when I want. So the more detail to contracts or budgets the better for me. Plus I added some x players and top coaching prospects to the coaching pools..so if you did choose to fire any of your staff you could hire real life options. But it sounds like most dont care about this so I will look into reseting them and see if it fixes the crash. I might also look into changing the contract lengths so far out it wouldn't happen for 10+ years and you get to keep real staffs.

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im ok with the staff beiing wheever works so y can soone team control too. what i trying to do right for myselelf is use the roinals sets of shedule having teh asrostrs in the nl, since you said thefile is sending them back to the nl after the first yar as it is. so i look ing the file and one of of your older roster file to change the sheulde backs back to the orginals, so there there in the nl from the start.

If you own Reditor I would suggest just importing a new schedule at the end of each season of your franchise that will go into the "Schedule actual" tab. Then just "global" edit the year to match the year you are currently getting ready to play in the game. The "schedule actual" is where it pulls for the schedule once a season starts. What I have done is simmed ahead past the first 3 seasons and the game will start generating a schedule that has the Astros in the AL...then I export that tab from that franchise file and import it into my current franchise file I am playing. Then I make sure to "gobal" edit the year collum to match the season I am about to play in game. Just like that I have a crash free auto generated schedule into my second or third season that has the astros in the AL. I hope that helps..or maybe I just confused you. Lol

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I might also look into changing the contract lengths so far out it wouldn't happen for 10+ years and you get to keep real staffs.

Could you make it more like 30? I'm going to play the hell out of this franchise! :)

Did some additional testing, controlling all 30 teams. Made it through 2 seasons - but experienced a crash at the end of season 2. All of the off season tasks went smoothly up until the final one -- Finalize Pitching assignments. That's where it crashed.

Edit -- Tried 2 more times, the third time I manually browseed through all the pitching assignments (didn't change any), and then hit "advance to next season". Went through fine.

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