2k6nats Posted August 6, 2014 Share Posted August 6, 2014 Hi all, Is it not the case that the buttons for different types of swings (power swing, pull, slap) overlap with baserunning controls? In several cases, I've had runners take off because I take a power swing and the runner takes off for second, or a swing to left and the runner goes to third. Is there a workaround for this issue? Thanks so much, Matt Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted August 6, 2014 Share Posted August 6, 2014 Just to be sure is your question for the 2k game or Mvp 05? Quote Link to comment Share on other sites More sharing options...
2k6nats Posted August 6, 2014 Author Share Posted August 6, 2014 MVP Baseball 05 Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted August 6, 2014 Share Posted August 6, 2014 I think it has something to do with the configuration of your gamepad and that is why you are having this happen to you. I use either a Saitek P880 or a Gravis Gamepad and I never once had the problems you are describing. Quote Link to comment Share on other sites More sharing options...
Gordo Posted August 6, 2014 Share Posted August 6, 2014 Your gamepad config file should be in the MVP folder in your "My Documents" or "Documents" folder (not in the MVP install folder). I also use a Saitek (P2500 --- highly recommend this) and have this configuration. (You can open the controller.cfg file with wordpad or notepad). I don't know why it calls it a "Cyborg Force Rumble Pad", but it doesn't matter. <space> <space> profile= Cyborg_Force_Rumble_Pad device= Cyborg_Force_Rumble_Pad player= 1 number_of_buttons= 12 number_of_povs= 1 number_of_axis= 4 VPAD_VIRTUAL_BUTTON_START= button 11 VPAD_VIRTUAL_BUTTON_SELECT= not_assigned -1 VPAD_VIRTUAL_BUTTON_CROSS= button 3 VPAD_VIRTUAL_BUTTON_CIRCLE= button 4 VPAD_VIRTUAL_BUTTON_SQUARE= button 1 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 2 VPAD_VIRTUAL_BUTTON_L1= button 7 VPAD_VIRTUAL_BUTTON_R1= button 8 VPAD_VIRTUAL_BUTTON_L2= button 5 VPAD_VIRTUAL_BUTTON_R2= button 6 VPAD_VIRTUAL_BUTTON_L3= button 9 VPAD_VIRTUAL_BUTTON_R3= button 10 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4 VPAD_PITCH_1= button 3 VPAD_PITCH_2= button 4 VPAD_PITCH_3= button 1 VPAD_PITCH_4= button 2 VPAD_PITCH_5= button 5 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 4 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 2 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 1 VPAD_PITCH_OUT= button 3 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 10 VPAD_INTENTIONAL_HITBATTER= button 9 VPAD_PITCH_HISTORY_OPEN= button 9 VPAD_SWING_NORMAL= button 3 VPAD_SWING_BUNT= button 10 VPAD_CHARGE_MOUND= button 2 VPAD_FIELD_THROW_FIRST= button 4 VPAD_FIELD_THROW_SECOND= button 2 VPAD_FIELD_THROW_THIRD= button 1 VPAD_FIELD_THROW_HOME= button 3 VPAD_FIELD_SWITCH= button 8 VPAD_FIELD_RELAY_THROW= button 7 VPAD_FIELD_CUTOFF_THROW= button 6 VPAD_FIELD_FAKE_RUNDOWN_THROW= button 8 VPAD_RUNNER_FIRST_SELECT= button 4 VPAD_RUNNER_SECOND_SELECT= button 2 VPAD_RUNNER_THIRD_SELECT= button 1 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 8 VPAD_BASERUNNER_RETREATALL= button 7 Quote Link to comment Share on other sites More sharing options...
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