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Gameplay Question Re: Baserunners


2k6nats

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Hi all,

Is it not the case that the buttons for different types of swings (power swing, pull, slap) overlap with baserunning controls? In several cases, I've had runners take off because I take a power swing and the runner takes off for second, or a swing to left and the runner goes to third. Is there a workaround for this issue?

Thanks so much,

Matt

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I think it has something to do with the configuration of your gamepad and that is why you are having this happen to you. I use either a Saitek P880 or a Gravis Gamepad and I never once had the problems you are describing.

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Your gamepad config file should be in the MVP folder in your "My Documents" or "Documents" folder (not in the MVP install folder). I also use a Saitek (P2500 --- highly recommend this) and have this configuration. (You can open the controller.cfg file with wordpad or notepad). I don't know why it calls it a "Cyborg Force Rumble Pad", but it doesn't matter.

<space>

<space>
profile= Cyborg_Force_Rumble_Pad
device= Cyborg_Force_Rumble_Pad
player= 1
number_of_buttons= 12
number_of_povs= 1
number_of_axis= 4
VPAD_VIRTUAL_BUTTON_START= button 11
VPAD_VIRTUAL_BUTTON_SELECT= not_assigned -1
VPAD_VIRTUAL_BUTTON_CROSS= button 3
VPAD_VIRTUAL_BUTTON_CIRCLE= button 4
VPAD_VIRTUAL_BUTTON_SQUARE= button 1
VPAD_VIRTUAL_BUTTON_TRIANGLE= button 2
VPAD_VIRTUAL_BUTTON_L1= button 7
VPAD_VIRTUAL_BUTTON_R1= button 8
VPAD_VIRTUAL_BUTTON_L2= button 5
VPAD_VIRTUAL_BUTTON_R2= button 6
VPAD_VIRTUAL_BUTTON_L3= button 9
VPAD_VIRTUAL_BUTTON_R3= button 10
VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1
VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3
VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4
VPAD_PITCH_1= button 3
VPAD_PITCH_2= button 4
VPAD_PITCH_3= button 1
VPAD_PITCH_4= button 2
VPAD_PITCH_5= button 5
VPAD_FIELD_PICK_OFF_THROW_FIRST= button 4
VPAD_FIELD_PICK_OFF_THROW_SECOND= button 2
VPAD_FIELD_PICK_OFF_THROW_THIRD= button 1
VPAD_PITCH_OUT= button 3
VPAD_THROW_BALL= not_assigned -1
VPAD_INTENTIONAL_WALK= button 10
VPAD_INTENTIONAL_HITBATTER= button 9
VPAD_PITCH_HISTORY_OPEN= button 9
VPAD_SWING_NORMAL= button 3
VPAD_SWING_BUNT= button 10
VPAD_CHARGE_MOUND= button 2
VPAD_FIELD_THROW_FIRST= button 4
VPAD_FIELD_THROW_SECOND= button 2
VPAD_FIELD_THROW_THIRD= button 1
VPAD_FIELD_THROW_HOME= button 3
VPAD_FIELD_SWITCH= button 8
VPAD_FIELD_RELAY_THROW= button 7
VPAD_FIELD_CUTOFF_THROW= button 6
VPAD_FIELD_FAKE_RUNDOWN_THROW= button 8
VPAD_RUNNER_FIRST_SELECT= button 4
VPAD_RUNNER_SECOND_SELECT= button 2
VPAD_RUNNER_THIRD_SELECT= button 1
VPAD_RUNNER_RUNFIRST= pov90 1
VPAD_RUNNER_RUNSECOND= pov0 1
VPAD_RUNNER_RUNTHIRD= pov270 1
VPAD_RUNNER_RUNHOME2SCORE= pov180 1
VPAD_BASERUNNER_ADVANCEALL= button 8
VPAD_BASERUNNER_RETREATALL= button 7

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