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LIST THE SLIDERS.


UncleMo

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Can someone list the sliders and what they do in the game if you side it into the negatives and what it will do in the game if you slide it into the positives.

Example, I want to have more green area in the pitch meter so I can pitch with more accuracy. Which way do I slide it and how much. A list would help everyone on this site I imagine. Gracias.

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Can someone list the sliders and what they do in the game if you side it into the negatives and what it will do in the game if you slide it into the positives.

Example, I want to have more green area in the pitch meter so I can pitch with more accuracy. Which way do I slide it and how much. A list would help everyone on this site I imagine. Gracias.

It is obviously for increasing/decreasing the effectiveness of whatever it is you are adjusting, minus less, plus; more :?

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Credit goes to jamcadbury at simcentral for the slider listing.

Credit goes to Jistic at operationsports for the post at OS.

http://forums.simcentral.net/showthread.php?t=53506

User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area)

Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU)

CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less

User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower

CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower

User Pitch Control: + for better control by user pitchers, - for less

CPU Pitch Control: + for better control by CPU pitchers, - for less

Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less

Bullpen Fatigue Grace: ???

User Batting Contact: + for better contact by CPU batters, - for less

CPU Batting Contact: + for better contact by CPU batters, - for less

User Batting Power: + for more power by user batters, - for less

CPU Batting Power: + for more power by CPU batters, - for less

User Bunting Ability: + for easier bunts by user batters, - for harder

CPU Bunting Ability: + for easier bunts by CPU batters, - for harder

User Foul Ball Frequency: + for more user batter foul balls, - for less

CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less

CPU Swing Frequency: + for more swings by CPU batters, - for less

User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower

User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower

CPU OF Speed: + for faster CPU outfielders, - for slower

User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower

User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower

CPU IF Speed: + for faster CPU infielders, - for slower

User Throw Speed: + for faster user throwing speed by fielders, - for less

CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less

User Throw Accuracy: + for more accurate throws by user fielders, - for less

CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less

User Catch Errors: + for more errors by user fielders, - for less

CPU Catch Errors: + for more errors by CPU fielders, - for less

User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder

CPU Catch Effort: ???

User Baserunning Speed: + for faster user baserunners, - for slower

CPU Baserunning Speed: + for faster CPU baserunners, - for slower

User Runner Aggression: + for more aggressive user baserunners, - for less

CPU Runner Aggression: + for more aggressive CPU baserunners, - for less

User Runner Steal Speed: + for faster steal speed by user baserunners, - for less

CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less

User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter

CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter

CPU Steal Rate: + for more steals by CPU baserunners, - for less

Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less

Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less

Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less

Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less

Pitching MG Difficulty: Deals with pitching mini-game, ??? as far as what +/- does

Here's my input:

Bullpen Fatigue Grace: ???

Just to clarify, it's how long they can remain in the bullpen warming up before losing stamina. + is longer, - is shorter

CPU Catch Effort: ???

This is probably the CPU's diving catch slider. + for more "effort", - for less.

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  • 1 year later...

Bullpen Fatigue Grace: ???

Just to clarify, it's how long they can remain in the bullpen warming up before losing stamina. + is longer, - is shorter.

Great post buddy! Really valuable info there.

Do we know about the Bullpen Fatigue Grace for sure?

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It is obviously for increasing/decreasing the effectiveness of whatever it is you are adjusting, minus less, plus; more :?

actually endeavor, its not so obvious... a few of them are not straight forward

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