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For people who have GeForce MX and Low Player Detail...


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Here is EA's response about the MX chipset:

Recently you requested personal assistance from our on-line support center. Below is a summary of your request and our response.

We will assume your issue has been resolved if we do not hear from you within 48 hours.

Thank you for allowing us to be of service to you.

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If your issue remains unresolved, please update this question here.

Subject

Low graphic detail

Discussion Thread

Response (Ariel Y.) 02/28/2005 10:54 AM

Hello,

Thank you for contacting EA technical support. I am sorry that you are having difficulty.

Unfortunately, the MX series of Nvidia GeForce video cards are not designed with the necessary hardware to make these options available. If you would like these options available to you, please obtain a later video card with the 'Hardware T&L' feature available.

Customer (Andrew) 02/27/2005 12:03 PM

I have updated my drivers and this problem HAS NOT been solved.

Customer (Entered by Scott S.) 02/23/2005 01:41 PM

Low graphic detail

Question Reference #050223-003939

Category Level 1: Technical Support

Category Level 2: Graphics Problems

Date Created: 02/23/2005 01:41 PM

Last Updated: 02/28/2005 10:54 AM

Status: Waiting

Your Technical Issue

Thank you for contacting Electronic Arts Technical Support.

Ariel Y.

There you go.

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I have a NVIDIA GeForce2 Go video card with the 'Hardware T&L' feature and with new drivers and Direct X9.0c and have the low player detail problem!

So it's NOT 'Hardware T&L' (Transform & Lighting) problem.

I'm aware EA is not utilizing any DX8/9 specific features in MVP 05. My best guess is they are relying on vertex shaders to emulate the functionality of classic fixed function T&L and have removed support for the dedicated T&L unit of older graphics cards.... that seems implausible however, as I can't imagine EA only utilizing GPU based T&L only on player models and besides which MVP 04 fully supported DX7 based hardware T&L through a seperate render path, I can't imagine why EA would remove it entirely.

It's simply a flaw in EA's programming for backward compatibility. :(

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I have a NVIDIA GeForce2 Go video card with the 'Hardware T&L' feature and with new drivers and Direct X9.0c and have the low player detail problem!

So it's NOT 'Hardware T&L' (Transform & Lighting) problem.

I'm aware EA is not utilizing any DX8/9 specific features in MVP 05. My best guess is they are relying on vertex shaders to emulate the functionality of classic fixed function T&L and have removed support for the dedicated T&L unit of older graphics cards.... that seems implausible however, as I can't imagine EA only utilizing GPU based T&L only on player models and besides which MVP 04 fully supported DX7 based hardware T&L through a seperate render path, I can't imagine why EA would remove it entirely.

It's simply a flaw in EA's programming for backward compatibility. :(

In English please. 8O

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