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Help with logos


Muller_11

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Sure. Go into MVP Baseball 2005 - data - frontend - logos. The teams are listed in the same order you can find on the pinned topics. Find the team you want to edit, and then extract the .fsh file. Open the .fsh file and you'll see 6 pictures. One is a location name "for the Yankees, it'll be the NEW YORK you see on their road jersey". There will be a large (128x128) picture for the actual logo you want to use on the main screen, a 64x64 smaller logo that's skewed and is shown in the start of a new game, and there is another 64x64 that's the cap logo. You can see that when you pause the game. Finally, there's a small 64x32 file - that's what you'll see if you go into Rosters or Player Editor or whatever, it'll be right at the top of the menu screen.

Once you're done getting everything right, make sure you create alphas of the logo. Basically, what you do is you just black out a background and make the logo totally white and then compress it as a grayscale 8-bit and save it as 0000-a.bmp or whatever it is for the logo you're uploading. Then just double click on the index file to get FSHed to zip things back up, and then import the file back into your logos.big. Hope this helps.

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  • 3 months later...
On 4/11/2017 at 8:55 PM, BallFour said:

Sure. Go into MVP Baseball 2005 - data - frontend - logos. The teams are listed in the same order you can find on the pinned topics. Find the team you want to edit, and then extract the .fsh file. Open the .fsh file and you'll see 6 pictures. One is a location name "for the Yankees, it'll be the NEW YORK you see on their road jersey". There will be a large (128x128) picture for the actual logo you want to use on the main screen, a 64x64 smaller logo that's skewed and is shown in the start of a new game, and there is another 64x64 that's the cap logo. You can see that when you pause the game. Finally, there's a small 64x32 file - that's what you'll see if you go into Rosters or Player Editor or whatever, it'll be right at the top of the menu screen.

Once you're done getting everything right, make sure you create alphas of the logo. Basically, what you do is you just black out a background and make the logo totally white and then compress it as a grayscale 8-bit and save it as 0000-a.bmp or whatever it is for the logo you're uploading. Then just double click on the index file to get FSHed to zip things back up, and then import the file back into your logos.big. Hope this helps.

¿what tool use for decompress and compress the files? and thanks for your help.

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  • 1 year later...

I downloaded a .bmp and want to use it as my new logo for Houston. I resized it to 128x128 and saved it as a 24-bit .BMP image.

Which program are you using? GIMP. Paint.NET or Photoshop? I have all of them.

I want to rework all logos for all teams (MLB, AAA, AA, A) and upload them here.

All I need is one proper step-by-step example using any of the three programs to create the proper alpha and then how to properly save it as an 8-bit (256 color) greyscale .BMP.

I have tons of plug-ins and I have been playing around with any tools titled Alpha/Greyscale/Invert Channels and so on but I cannot reproduce what you are describing.

Do I have to add a layer mask? I'm just guessing at this point.

 

From there I will be using the FuzZOne MVP Studio 2006: Team Logo Replacement 1.0 to complete the process. Or, do you have a better method instead of using FuzZOne MVP Studio 2006?

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Hey, sorry guys. I missed Muller_11's original post back in the day, so let me answer here:

 

To decompress and compress the file, I use the NFSHtool to compress and decompress the files. You can find that in the Tools & Editors section in MVP Baseball 2005.

 

As for creating a logo, I use Photoshop. I'll find a high quality image I like, then shrink it down to size. I'll use the magic wand tool to select the blank area around the logo, right click, and then click "Select Inverse". I'll then copy the layer, which will have the logo standing on its own. Then I go back to the Background layer and make it completely black. So now you should have the logo you want on a black background. I flatten the image and save it as my 0000.bmp.

 

Then, to get the alpha image, I click "undo" to make it two layers once more. I click on the logo layer, then change the hue and saturation of it so that it's totally white. We want a white logo on a black background. I then change it to an 8-channel bitmap by changing the mode to Grayscale, which will automatically compress the file.  I then save this new file as 0000-a.bmp.

 

Hopefully this helps. If you'd like a video tutorial, let me know and I can create one.

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Ok. Got my logo 100% and loaded. An opacity map is what needs to be created in Photoshop.

Works perfect although the logo is a little oversized, not an issue at this point. Just a matter of taking time to tweak that one logo to fit and all set.

I"m going to write a tutorial precisely detailing the method for Photoshop.

And now that I have found a quick, reliable method (as there is usually more than one way) I'll write up tuts for GIMP and Paint.NET as well.

 

Get to the .FSH files first:

(Always have all tools set to "Run As Administrator" in Windows (right-click icon - compatabilty tab)

 

Ok. First use EAGraph: https://www.mvpmods.com/files/file/7917-mvp-baseball-tools/
Open... (data/frontend folder) - select logos.big - select the .FSH file you want and then "File - "Extract" - "Save" - "Yes" (to decompress).

 

Or Installer Thingy: https://www.mvpmods.com/files/file/6580-installer-thingy/
Select "Unpack Any .BIG File", then select "DO IT!" - It tells you where the extracted folder is located.

Now you have extracted a folder containing .FSH file(s).

 

So now use nfshtool: https://www.mvpmods.com/files/file/10752-nfshtool/ (just double-click the .FSH file you want to open and associate .FSH files with nfshtool.exe) to extract what is INSIDE the .FSH file.
This will tell you exactly what x and y dimensions the logos should have and what their file names must be!
You will use nfshtool later to re-pack those .BMP files you created to replace logos in MVP.

 

Double-clicking the index file will re-pack all contents of the extracted .FSH file into a NEW .FSH file with your newly created logos!
When done you will .RAR or .ZIP the NEW .FSH file. Then place that RAR oir .ZIP in the main MVP2005 directory along side TiT: https://www.mvpmods.com/files/file/6581-total-installer-thingy/

 

But first...

Here is what I did step-by-step (using Adobe Photoshop CS5.1 x64):


1. Download a high-quality image (.PNG, .GIF, .JPG, .BMP) from the web and resize them appropriately to dimension in the extracted .FSH file(s):

2. Check here for good logos: http://www.sportslogos.net/leagues/list_by_sport/2/Baseball, http://www.logoserver.com/Baseball.html, https://www.google.com/imghp?hl=en&tab=wi

3. Load up Photoshop and load the image you want to edit. (File - Open...) If you see a small lock next the layer in the bottom right menu, double click and select "OK" to remove it! You now have "Layer 0".

4. Select the "Magic Wand Tool" (right-click the icon 3rd from the top on the left side of Photoshop).

5. Select the areas around the logo carefully without disturbing the logo itself. Use the "Quick Selection Tool" to help tweak the edges if you need to, it is located in the same place as the "Magic Wand Tool".

6. Now, at the bottom of the left-side toolba, you will see "Foreground" and " Background" colors. (Top one is foreground, bottom one is background). Make sure that foreground is set to black, R=0 ,B= 0, G= 0.

7. Now, select the "Paint Bucket Tool" and click only the area you selected with Magic Wand Tool and fill it with black. Again, you may want or need to make use of "Zoom In/Out" or "Pencil Tool to tweak it to a finished look.

8. Don't miss the small areas in between letters, etc.

9. Ok. Now with black applied successfully, choose "Select" - "Inverse" from the top menu bar. You will see a change in highlighting to around the logo itself!

10. Save this image as a 24-bit .BMP file only! Now, back to the file.

11. With the logo still selected, navigate to the lower right side menu where it shows "Layers - Channels - Paths" and select the little menu icon next to the word "Paths" and select "New Layer..." Highlight this new layer.

12. Make sure that WHITE is now selected as the "Foreground Color", NOT BLACK. (Use the little arrow to switch between foreground an background colors). Do NOT apply white, just switch to it.

13. Now, go to "Edit - Fill..." in the top menu. You want the setings as follows... "Use: Foreground Color", "Mode: Normal", Opacity: 100%", Preserve Transparency (Unchecked). Click "OK".

14. Now you will see that all of the selected area is white! Now go to "Image - "Mode" - "Greyscale" in the top menu. Always choose "Merge" if asked, and always choose "Discard" when asked.

15. Now choose "Save As..." select .BMP and make sure that 8-Bit is selected as well.

16. Place all proper .BMP files (2 total) in the folder where you extracted the .FSH file(s). Rename them and delete and replace the old ones.


Again, to recap:

You will use nfshtool later to re-pack those .BMP files you created to replace logos in MVP. They MUST be named exactly as shown in the extracted .FSH file(s)!
Double-clicking the index file will re-pack all contents of the extracted .FSH file into a NEW .FSH file with your newly created logos!
When done you will .RAR or .ZIP the NEW .FSH file. Then place that RAR oir .ZIP in the main MVP2005 directory along side TiT: https://www.mvpmods.com/files/file/6581-total-installer-thingy/ and the mvp2005.exe file.
Then run TiT. Then run mvp2005.exe and check ou the new art! (You may want to resize your images if they are too large - pay attention to where the logos are oriented in the DEFAULT .BMP files you extracted.
You will see they are actually smaller than the full dimesions of the .BMP file in total. Watch for oversizing your creations.


Some video tutorials to watch:

https://www.youtube.com/watch?v=XOFcYWoBWyE

https://www.youtube.com/watch?v=mYnIwmVFeLw


Links:
EAGraph - https://www.mvpmods.com/files/file/7917-mvp-baseball-tools/
Installer Thingy - https://www.mvpmods.com/files/file/6580-installer-thingy/
Total Installer Thingy - https://www.mvpmods.com/files/file/6581-total-installer-thingy/
nfshtool - https://www.mvpmods.com/files/file/10752-nfshtool/

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