Gordo Posted August 28, 2018 Share Posted August 28, 2018 Would anyone know or be able to change some of the facial hair choices that are default? Specifically, I don't see the need for having 3 mustache choices. Maybe anyway to change even 1 of them to the Abe Lincoln beard type that so many players seem to use now? Link to comment Share on other sites More sharing options...
BallFour Posted August 28, 2018 Share Posted August 28, 2018 3 hours ago, Gordo said: Would anyone know or be able to change some of the facial hair choices that are default? Specifically, I don't see the need for having 3 mustache choices. Maybe anyway to change even 1 of them to the Abe Lincoln beard type that so many players seem to use now? This is pretty easy to do. I actually changed one of the mustache files in my 98 mod to a mustache&goatee combo. The Abe is easy enough to do. Link to comment Share on other sites More sharing options...
Gordo Posted August 29, 2018 Author Share Posted August 29, 2018 Oh, very cool.... if there's anything else you could think of feel free! I can then change in MVPedit the label for it easily enough Link to comment Share on other sites More sharing options...
BallFour Posted August 29, 2018 Share Posted August 29, 2018 39 minutes ago, Gordo said: Oh, very cool.... if there's anything else you could think of feel free! I can then change in MVPedit the label for it easily enough Hmm... I tried previewing this with one player and my game crashed, but I've changed the mustache_b spot to the Abe beard. I've attached the file in case you're able to get it to work. Abebeard.zip Link to comment Share on other sites More sharing options...
Gordo Posted August 29, 2018 Author Share Posted August 29, 2018 Ok, thanks very much man... I'll play with it Link to comment Share on other sites More sharing options...
dennisjames71 Posted August 29, 2018 Share Posted August 29, 2018 "Four score and seven years ago..." Looks like that worked out fine. In MVP Edit; it's #3 from the top (the first mustache selection) in the Facial Hair Field. Thank you BallFour! Link to comment Share on other sites More sharing options...
BallFour Posted August 30, 2018 Share Posted August 30, 2018 Oh nice!!! Glad it worked out for you! Link to comment Share on other sites More sharing options...
Gordo Posted August 30, 2018 Author Share Posted August 30, 2018 BallFour , thanks for working on this and Dennis, thanks for trying it out. Did you have to load all those files into models.big or just one of them (if so, which one)? Link to comment Share on other sites More sharing options...
dennisjames71 Posted August 30, 2018 Share Posted August 30, 2018 @BallFour: Yeah seriously thanks for doing these subtle, yet very creative changes for modding the game. As I've always believed; it breathes new life into it. @Gordo: Yes, so what I did was backup my models.BIG (just in case) and simply install the Abebeard zip file with TiT. I suspected (and was correct) that I needed to install all of them since each FSH file represents the Abebeard for each color/style. I opened each FSH file to confirm. After installing with TiT; I just select the 3rd mustache choice (from the top) in the facial hair field in MVPEdit. Or it's facial hair 'Type 3' if someone is creating the player within the game itself. -DENNIS Link to comment Share on other sites More sharing options...
A-Rod696 Posted August 30, 2018 Share Posted August 30, 2018 Great job! The beard looks great. No other idea? Another beard style Link to comment Share on other sites More sharing options...
Gordo Posted August 30, 2018 Author Share Posted August 30, 2018 Ok, thanks for the confirm man. One thing is I've never like how the game handles beards for certain lighter skins and anything other than a black beard, i.e., it just doesn't show up as a brown, or red, or blonde beard fully for certain faces/skin types. Link to comment Share on other sites More sharing options...
Jim825 Posted August 30, 2018 Share Posted August 30, 2018 2 hours ago, dennisjames71 said: @BallFour: Yeah seriously thanks for doing these subtle, yet very creative changes for modding the game. As I've always believed; it breathes new life into it. @Gordo: Yes, so what I did was backup my models.BIG (just in case) and simply install the Abebeard zip file with TiT. I suspected (and was correct) that I needed to install all of them since each FSH file represents the Abebeard for each color/style. I opened each FSH file to confirm. After installing with TiT; I just select the 3rd mustache choice (from the top) in the facial hair field in MVPEdit. Or it's facial hair 'Type 3' if someone is creating the player within the game itself. -DENNIS There is a configuration file with MVPEdit that specifies all of the values in the pulldown menus (e.g. facial hair options, ditty music options, etc.). I can't recall the name of the file, but I believe it is called something like "config.txt". You can edit that file and change the 3rd mustache setting ("long"?) to "Abe beard" so it's easier to remember. Link to comment Share on other sites More sharing options...
BallFour Posted August 30, 2018 Share Posted August 30, 2018 1 hour ago, Jim825 said: There is a configuration file with MVPEdit that specifies all of the values in the pulldown menus (e.g. facial hair options, ditty music options, etc.). I can't recall the name of the file, but I believe it is called something like "config.txt". You can edit that file and change the 3rd mustache setting ("long"?) to "Abe beard" so it's easier to remember. That's correct. It's in the config.txt file in MVPEdit. I'd also be happy to upload the mustache&goatee combo and I could also create a Goose Gossage style mustache if there was any interest in that. Haha. If there are any other facial hair requests, please let me know! I'll do the best I can with them. The trick is to add every color in there. I'm not at my computer, but I believe there are 7 different colors that need to be incorporated so they'll show up on everyone. Link to comment Share on other sites More sharing options...
Gordo Posted August 30, 2018 Author Share Posted August 30, 2018 I guess the bottom line would be trying to have what would basically encapsulate styles guys use today. For example, I think there's only 1 guy using the long ridge mustache, so it's not that important, etc. The partial goatee as is is pretty good imo. Wait... Abe Lincoln was #1? Link to comment Share on other sites More sharing options...
BallFour Posted August 30, 2018 Share Posted August 30, 2018 1 hour ago, Gordo said: Wait... Abe Lincoln was #1? #16 in the history books, #1 in your hearts? Link to comment Share on other sites More sharing options...
dennisjames71 Posted August 31, 2018 Share Posted August 31, 2018 Did you guys see I put him on the Springfield Cardinals <history nerd>? Yeah, so he was #1 in the minors and he was traded soon after call-up to the Washington Nationals <of course> and wore #16. Reportedly Bryce Harper threw a hissy fit because Abraham received more compliments from his beard rather than Brycey-boy's <not a surprise>. Link to comment Share on other sites More sharing options...
Gordo Posted August 31, 2018 Author Share Posted August 31, 2018 Link to comment Share on other sites More sharing options...
dennisjames71 Posted September 1, 2018 Share Posted September 1, 2018 "But everyone said that I had the coolest beard before that Abraham guy came to this team!" "And why isn't there a big statue of me around here?" Link to comment Share on other sites More sharing options...
Gordo Posted September 3, 2018 Author Share Posted September 3, 2018 Here...this outta set him off! Link to comment Share on other sites More sharing options...
Fiebre Posted February 24, 2019 Share Posted February 24, 2019 Hi, I'm not understanding how this would work, so these are my questions: 1) The file has 12 fsh files, 6 with beard_fsd and 6 with soulp_fsf, so I should install the 12 files? 2) The installation should be do it with TIT files? 3) Can I choose for a player with a generic face one of the new ones editing the attrib file with the word pad? Thanks guys Link to comment Share on other sites More sharing options...
BallFour Posted February 24, 2019 Share Posted February 24, 2019 Install with TiT. You need all 12, and any player with face 901-915 will be able to use it. But just note that in MVPEdit, the "Goatee" and "Beard" will be switched around. Link to comment Share on other sites More sharing options...
Gordo Posted February 24, 2019 Author Share Posted February 24, 2019 BallFour, my 2c is release a 2nd version of the recent full beard and include this one in, since it never had a formal release. Link to comment Share on other sites More sharing options...
BallFour Posted February 24, 2019 Share Posted February 24, 2019 22 minutes ago, Gordo said: BallFour, my 2c is release a 2nd version of the recent full beard and include this one in, since it never had a formal release. Oh alright, nice! Yeah, please feel free to use it in any updates you create from here on out! Link to comment Share on other sites More sharing options...
Gordo Posted February 24, 2019 Author Share Posted February 24, 2019 I don't think you caught that. The files you did are basically split... one here and one in the DL area, no? I was just mildly suggesting release a 2nd version containing both changes .... if you want of course. I'll be trying to match it up as best as possible in the rosters. People who don't install may end up with a lot of players with mustaches or soul patches! Link to comment Share on other sites More sharing options...
BallFour Posted February 24, 2019 Share Posted February 24, 2019 3 minutes ago, Gordo said: I don't think you caught that. The files you did are basically split... one here and one in the DL area, no? I was just mildly suggesting release a 2nd version containing both changes .... if you want of course. I'll be trying to match it up as best as possible in the rosters. People who don't install may end up with a lot of players with mustaches or soul patches! OH! Got it. Yeah, I can definitely do that! Link to comment Share on other sites More sharing options...
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