HBR_Rocket Posted March 1, 2005 Share Posted March 1, 2005 Which way makes them better and worse? If you change your slider to the + side does that improve the players or make them worse? It sure would help if they would include these things in the manual. Link to comment Share on other sites More sharing options...
Batsboy Posted March 1, 2005 Share Posted March 1, 2005 Please specify which sliders you are asking because changing it to the right of left affects your players differently depending on what the slider changes. Most of them are pretty intuitive. The ones I don't understand is the Pitch Meter difficulty and pitch control ones. Does moving the sliders to the left make it HARDER to use the meter and lose more control or is it the other way?? Link to comment Share on other sites More sharing options...
HBR_Rocket Posted March 1, 2005 Author Share Posted March 1, 2005 If you move hitting (you) to the + side, does it make them better hitters? Same goes to power. The CPU seems to cranking too many homers. So which way do I move the sliders to make it harder for the cpu to hit homers. As far as stealing bases, which way do I move my slider to make my guys steal a base better. Furcal has been thrown out 5 times with no steals this season. Yes, I do take a good lead off first base. Overall I guess what I'm asking is more the hitting and running part of the sliders. Link to comment Share on other sites More sharing options...
Lotore Posted March 1, 2005 Share Posted March 1, 2005 Moving the hitting sliders to the + side will increase the batters' ability to MAKE CONTACT with the ball.... making them better or worse hitters depending on what you choose to swing at. Decreasing the Power sliders (- side) should decrease the number of home runs. For stealing, move the slider to the + side. Maybe increasing running speed slider also helps. One thing I'm really confused about is the Pitch Control Slider and the Meter Difficulty slider..... I see many people have them set on -50. Does it make it HARDER or EASIER to hit the perfect spot?? Please let me know... THANKS!~ Link to comment Share on other sites More sharing options...
endeavor Posted March 1, 2005 Share Posted March 1, 2005 Moving the hitting sliders to the + side will increase the batters' ability to MAKE CONTACT with the ball.... making them better or worse hitters depending on what you choose to swing at. Decreasing the Power sliders (- side) should decrease the number of home runs. For stealing, move the slider to the + side. Maybe increasing running speed slider also helps. One thing I'm really confused about is the Pitch Control Slider and the Meter Difficulty slider..... I see many people have them set on -50. Does it make it HARDER or EASIER to hit the perfect spot?? Please let me know... THANKS!~ A "-50" setting would make it harder to hit the spot. Link to comment Share on other sites More sharing options...
stecropper Posted March 1, 2005 Share Posted March 1, 2005 Here's and old Link that speaks to slider from 2004 but the concept and most of the sliders as well are the same ........ http://db.gamefaqs.com/console/ps2/file/mv...004_sliders.txt Link to comment Share on other sites More sharing options...
endeavor Posted March 1, 2005 Share Posted March 1, 2005 Here's and old Link that speaks to slider from 2004 but the concept and most of the sliders as well are the same ........ http://db.gamefaqs.com/console/ps2/file/mv...004_sliders.txt there seems to an error with the link. Link to comment Share on other sites More sharing options...
The H Posted March 1, 2005 Share Posted March 1, 2005 Credit goes to Jadcambury @ BaseballSimCentral User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU) CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower User Pitch Control: + for better control by user pitchers, - for less CPU Pitch Control: + for better control by CPU pitchers, - for less Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time User Batting Contact: + for better contact by CPU batters, - for less CPU Batting Contact: + for better contact by CPU batters, - for less User Batting Power: + for more power by user batters, - for less CPU Batting Power: + for more power by CPU batters, - for less User Bunting Ability: + for easier bunts by user batters, - for harder CPU Bunting Ability: + for easier bunts by CPU batters, - for harder User Foul Ball Frequency: + for more user batter foul balls, - for less CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less CPU Swing Frequency: + for more swings by CPU batters, - for less User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower CPU OF Speed: + for faster CPU outfielders, - for slower User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower CPU IF Speed: + for faster CPU infielders, - for slower User Throw Speed: + for faster user throwing speed by fielders, - for less CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less User Throw Accuracy: + for more accurate throws by user fielders, - for less CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less User Catch Errors: + for more errors by user fielders, - for less CPU Catch Errors: + for more errors by CPU fielders, - for less User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder CPU Catch Effort: + for more diving CPU catches, - for less User Baserunning Speed: + for faster user baserunners, - for slower CPU Baserunning Speed: + for faster CPU baserunners, - for slower User Runner Aggression: + for more aggressive user baserunners, - for less CPU Runner Aggression: + for more aggressive CPU baserunners, - for less User Runner Steal Speed: + for faster steal speed by user baserunners, - for less CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter CPU Steal Rate: + for more steals by CPU baserunners, - for less Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less Pitching MG Difficulty: + for an easier pitching mini-game, - for harder Link to comment Share on other sites More sharing options...
stecropper Posted March 2, 2005 Share Posted March 2, 2005 Just cut and paste this url into a browser ...... seems like it does like to be directly linked from here ........... http://db.gamefaqs.com/console/ps2/file/mv...004_sliders.txt Link to comment Share on other sites More sharing options...
NYM Posted March 2, 2005 Share Posted March 2, 2005 there is a sliders thread i created...there pareds sliders....they work well for me.. Link to comment Share on other sites More sharing options...
stecropper Posted March 2, 2005 Share Posted March 2, 2005 I am not sure if I agree with these two: User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder CPU Catch Effort: + for more diving CPU catches, - for less I thought, and obviously could be wrong here, but I thought + on Dive Difficulty would make Diving catches more difficult to acheive and ( - ) would make them easier to acheive. On Catch Effort I think it applies to all defensive attempts to catch a ball weather it be a diving catch or not whereas + would make players attempt harder in making a play more often whereas ( - ) would cause them to kinda casually attempt making plays on occassion. Any other thoughts on these two ---- Which way do you see it ? Link to comment Share on other sites More sharing options...
stecropper Posted March 2, 2005 Share Posted March 2, 2005 3 above I meant to say: doesn't like to be directly linked from here Link to comment Share on other sites More sharing options...
The H Posted March 2, 2005 Share Posted March 2, 2005 At first, playing with the default sliders, the CPU kept making diving catches against me... like 3-4 times a game and by players who aren't known as great defenders... and with so much ease, I starting to think 'oh no! a bug!'... but after adjusting it to -10 at first and finally at -15, it now happens in a much more realistically ratio and most of the time, the amazing catches are executed by players who are very good defensively. Btw, I'm playing (and always have, since the beggining) at MVP level, so that may had to do with my results. Link to comment Share on other sites More sharing options...
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