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I have a slight problem and I am really hoping someone can give me some advice on how to fix it. Let me begin by saying that I am playing on MVP difficulty level because I started to dominate All-Star level and I am definently glad I changed but there inlies the problem. I am giving up hits, I give up on average 8-10 hits a game, but they seem to get people on base and then cant bring them around to score. Im not so sure adjusting things like accuracy of pitches and their hitting will do much since they are already getting hits but for some reason they will not bring them around to score. In my last two games I have given up a total of 5 runs and 4 were scored on homruns and one was scored on a wild pitch by Nomo. Anyone have any advice on something that can remedy this? One question that struck me earlier tonight is this, if you have the computers batting contact and power at the same number does the computer then feel that they have just as good of a chance of hitting a homerun as they do of getting that key single therefor causing them to swing for the fences with runners onbase? This is the only thing I can think of, when I watch replays of the computer swings when they foul a pitch off it appears that they are constantly using an uppercut swing but with the bases empty their swings are much more balanced and basically just trying to put the ball in play more. If anyone has an opinion on this it would be greatly appreciated.

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Apologies, I forgot to post my sliders so you could actually provide some help if there is any to be found, thanks again.

Difficulty: MVP

Strike Zone- OFF

Hot/Cold Zones- OFF

Pitch Cursor- OFF

Variable Stuff- ON

Vibration- OFF

Fielding- Manual

Hitters Eye- ON

I must also point out that these are a mixture of Ambers and Skyboxers sliders from Operation Sports, and some of my own adjustments.

User Pitch Meter Difficulty: -18

Pitch Speed: 0

CPU Pitcher Ball Rate: 4

User Pitcher Fatigue: 0

CPU Pitcher Fatigue: 0

User Pitcher Control: -25

CPU Pitcher Control: 0

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: 0

CPU Batting Contact: 0

User Batting Power: 0

CPU Batting Power: 0

Uer Bunting Ability: 0

CPU Bunting Ability: 0

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

User OF Speed: -12

CPU Outfield Speed: -8

User Infield Speed: -10

CPU Infield Speed: -10

User Throw Speed: -5

CPU Throw Speed: -10

User Throw Accuracy: -3

CPU Throw Accuracy: -3

User Catch Errors: 5

CPU Catch Errors: 5

CPU Swing Frequency: -20

User Dive Diffculty: 0

CPU Catch Effort: -25

User Baserunning Speed: -3

CPU Baserunning Speed: -3

User Run Aggression: 8

CPU Run Aggression: 8

User Steal Speed: -4

CPU Steal Speed: -4

User Steal Delay: -8

CPU Steal Delay: -8

CPU Steal Rate: 8

All injuries at 0 except for Fielder Injury which is set at 4

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I just had the best game using Pared's sliders even tho I lost by one run. It was a very close game and I left my starter in the 8th. I made a mistake and I paid for it and lost my 1 run lead.

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these are bone crusher52's slider description from OS.

User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area)

Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU)

CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less

User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower

CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower

User Pitch Control: + for better control by user pitchers, - for less

CPU Pitch Control: + for better control by CPU pitchers, - for less

Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less

Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time (both user and CPU)

User Batting Contact: + for better contact by CPU batters, - for less

CPU Batting Contact: + for better contact by CPU batters, - for less

User Batting Power: + for more power by user batters, - for less

CPU Batting Power: + for more power by CPU batters, - for less

User Bunting Ability: + for easier bunts by user batters, - for harder

CPU Bunting Ability: + for easier bunts by CPU batters, - for harder

User Foul Ball Frequency: + for more user batter foul balls, - for less

CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less

CPU Swing Frequency: + for more swings by CPU batters, - for less

User OF Speed (Manual): + for faster user outfielder speed after the

user takes control of them, - for slower

User OF Speed (MVP): + for faster user outfielder speed before the

user takes control of them, - for slower

CPU OF Speed: + for faster CPU outfielders, - for slower

User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower

User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower

CPU IF Speed: + for faster CPU infielders, - for slower

User Throw Speed: + for faster user throwing speed by fielders, - for less

CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less

User Throw Accuracy: + for more accurate throws by user fielders, - for less

CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less

User Catch Errors: + for more errors by user fielders, - for less

CPU Catch Errors: + for more errors by CPU fielders, - for less

User Dive Difficulty: + for easier diving catches by user fielders (Big

Play Control), - for harder

CPU Catch Effort: + for more diving CPU catches, - for less

User Baserunning Speed: + for faster user baserunners, - for slower

CPU Baserunning Speed: + for faster CPU baserunners, - for slower

User Runner Aggression: + for more aggressive user baserunners, - for

less

CPU Runner Aggression: + for more aggressive CPU baserunners, - for less

User Runner Steal Speed: + for faster steal speed by user baserunners, - for less

CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less

User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter

CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter

CPU Steal Rate: + for more steals by CPU baserunners, - for less

Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less

Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less

Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less

Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less

Pitching MG Difficulty: + for an easier pitching mini-game, - for harder

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  • 2 weeks later...

These sliders may work well for you if:

1. You are not looking for walks when you go up to the plate. If you are looking for walks, you won't get many with these settings.(not that I would know, my average AB is probably 3 ptiches!)

2. The only way you seem to be able to score is homeruns, now you should see less of those and more flyouts and regular hits. I still seem to hit more HR's than I like, but it keeps the game fun. I have hit about 12-15 HR's in the past 10 games.

3. You like an offensive game. If your pitcher is tired, hangs one or simply doesn't have that great of stuff, prepare to get pounded. On the flip side, when the seventh rolls around and they still have their starter laboring away, if you haven't got much off him...chances are if the CPU doesn't pull him, you will start hitting him as he gets careless. Or if you are facing that rookie pitcher, you might get your chance to "welcome" him to the bigs.

4. You want your game scores have a ton of variety and have realistic stats. Most games are in the 8-13 runs total range, for both teams. I have thrown shutouts, been shutout, scored 12 runs, had 12 scored on me, but many of the games are of the 5-3, 6-4 variety. I am playing my dynasty with the Twins and have 1 player who will hit 30HRs, a few in the 20s. I have 2 guys that will drive in 100 and maybe 2 in the 80's. My team ERA is high 3's, team BA varies from .290-.305.

Anyhow, everyone plays different, I guess the only way you will know if these will solve any of your issues is to try them! :wink:

---------------------------------------------------------------------------------

JDF42's All-Star Sliders

--if setting is not listed it remains at 0

--I play with assisted fielding, so I didn't touch the user fielding speeds. I read that if you use assisted or auto, cpu speed controls your players as well. Please correct me if I am wrong.

User pitch meter difficulty -45

CPU ball rate -25

User pitch fatigue 10

CPU pitch fatigue 50

User pitch control -50

CPU pitch control -5

User batting contact 27

CPU batting contact 50

User batting power -33

CPU batting power 40

User bunting ability 5

CPU bunting ability 5

User foul ball rate 10

CPU foul ball rate 20

CPU OF speed -45

CPU IF speed -45

user throw speed -10

cpu throw speed -10

user errors -5

cpu errors -5

user dive difficulty -33

cpu catch effort -33

user baserunning speed 10

cpu baserunning speed 10

cpu baserunning aggression 25

user steal speed 2

cpu steal speed 2

cpu steal rate 25

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stecropper

ChuckkieB,

Knowing that many factors influence what Sliders one should use even for CPU vs CPU games here are the ones I find provide fairly realistic results with the particular setup I play with:

SLIDERS: CPU vs CPU

Datafile: KSMs V0.5

Difficulty: All-Star

Variable Strike Zone: OFF

Variable "Stuff": OFF

Blown Calls: On

Rosters: Early '60s

User Pitch Meter Difficulty: 0

Pitch Speed: 0

CPU Pitcher Ball Rate: -19

User Pitcher Fatigue: 0

CPU Pitcher Fatigue: 0

User Pitch Control: +10

CPU Pitch Control: +10

Bullpen Fatigue Rate: 0

Bullpen Fatigue Grace: 0

User Batting Contact: -47

CPU Batting Contact: -47

User Batting Power: -6

CPU Batting Power: -6

User Bunting Ability: -3

CPU Bunting Ability: -3

User Foul Ball Frequency: 14

CPU Foul Ball Frequency: 14

CPU Swing Frequency: -36

User OF Speed (Manual): -1

User OF Speed (MVP): -1

CPU OF Speed: -1

User IF Speed (Manual): -2

User IF Speed (MVP): -2

CPU IF Speed: -2

User Throw Speed: -3

CPU Throw Speed: -3

User Throw Accuracy: 0

CPU Throw Accuracy: 0

User Catch Errors: 24

CPU Catch Errors: 24

User Dive Difficulty: -11

CPU Catch Effort: 6

User Baserunning Speed: 1

CPU Baserunning Speed: 1

User Runner Aggression: 0

CPU Runner Aggression: 0

User Runner Steal Speed: 0

CPU Runner Steal Speed: 0

User Runner Steal Delay: -4

CPU Runner Steal Delay: -4

CPU Steal Rate: 6

Runner Injury Frequency: -44

Pitcher Injury Frequency: -28

Batter Injury Frequency: -28

Fielder Injury Frequency: -36

Pitching MG Difference: 0

These sliders are AWESOME!!!!

I use them with KSM v5 also and I get the most realistic games there could be some are close and some are kinda one sided.. ie i beat KC with the Tigers 2-1 one game then won the 2nd 10-0 (I traded for Derek Lowe) then lost the 3rd game 5-3 all CPU vs CPU also i am using Ultimate Rosters 2.35

Thanks and great job witht them

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  • 1 month later...

I don't understand why people mess with the sliders anyway... If you're finding that it's too easy, then just bump up the difficulty level? I used to play on All-Star for 2004 and for 2005 as well, but I found it too easy in the middle of one of my dynasties so I started a new one on MVP and it's perfect. Most games are close and some are one sided (in my favor and in the CPU's) The scores are realistic and all.

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ok I'd like some slider suggestions.. I'd like to correct these things.. I play on pro

1. I hit far too many home runs

2. My pitching is far too good and I give up 1-3 runs per game at most and get a lot of shutouts with any of my pitchers

3. I get late jumps on steals and get thrown out a lot

4. I don't make a lot of contact for non-homers and hit a lot of weak popups, grounders, flyouts

5. I typically get low pitch counts and a lot of 3-pitch K's

I tried on all-star but I can't get any hits and get shutout by 2 or 3-0 scores with 1 or 2 hits in the game.. I make all pitchers look like Cy Young caliber pitchers on all-star

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  • 5 weeks later...

i think this thread is dead...but does anyone here know of good all star sliders that doesn't use a datafile of any kind? thanks.

Pared's are pretty good, the best that I've found for All-Star yet....

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  • 4 weeks later...

I'd like some slider suggestions :

I am the Washington Nationals in owner mode. It is basically IMPOSSIBLE to get a home run on pro. It is also impossible to score over 4 runs apparently. Constantly runners without my permission will try to run for 2nd when I am trying to bat , and obviously they get tagged out , meaning less opportunities. I don't know whether it's my extreme lack of patience or my tendency to swing at pitches outside the strike zone but over a period of 10 games I have only hit 3 home runs. I have been shut out 3 times and cannot score more than 4 runs. This is completely pathetic offensively. Please suggest any sliders that would improve my anemic hitting.

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haahah it's pretty realistic , unfortunately the real life nats manage to score over 4 runs once in a while unlike these fantasy nats. I'll try some of the sliders suggested in previous posts and play around (really jack up the power to 50) if nothing happens then i might need to change teams

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  • 9 months later...

What is the best most challenging--realistic set of sliders out there??? Recommendations would be appreciated. I'm looking for All-Star or MVP-either or. Thanks in advnace.

Kobe4MVP.

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