Digital_Utopia Posted March 7, 2005 Share Posted March 7, 2005 I tried adding a new background to bkgnds.big, to replace an existing one, and no matter how I tried to match the fsh settings, it still wound up importing with a different offset...which is why I think the game crashes when it tries to display the iimage. anybody have any ideas? Link to comment Share on other sites More sharing options...
jpup Posted March 7, 2005 Share Posted March 7, 2005 what kind of image are you using? Link to comment Share on other sites More sharing options...
Digital_Utopia Posted March 7, 2005 Author Share Posted March 7, 2005 I used a 24 bit .tga, opened it up in eage...saved it as a fsh with DXT1 compression, and checked Pack Data...and the type is GIMX I then used BigGUI to replace the original fsh with the new one, and after that...I went to Edit - > Compress...because the original was compressed. now the ending size of it was identical to the original, but the offset was different.. Link to comment Share on other sites More sharing options...
jpup Posted March 7, 2005 Share Posted March 7, 2005 it has to be a .bmp i believe. Link to comment Share on other sites More sharing options...
Digital_Utopia Posted March 7, 2005 Author Share Posted March 7, 2005 Fixed Link to comment Share on other sites More sharing options...
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