Kccitystar Posted March 5, 2021 Share Posted March 5, 2021 Uniform fabric patterns are in a DXT1 file in the global (if you use the 2K12 texture editor, it should be listed as 014DA660): I'm just going to throw a theoretical here and say that the alpha channel in the uniform texture dictates the fabric type. I'll use my Padres Home uniforms as an example: everything in black basically gets no fabric texture (Texture #1). What's in black is what's left to the UV map texture (the green file) to determine depth/reflections. The darker grey color on the lower left corner gets a different fabric texture (Texture #2 maybe?) compared to the light grey (Texture #3) that all the uniforms have because they're meant for the socks. See the example below: Texture #4, the "raindrop" looking texture is the mesh used for the Majestic Cool Base uniform textures, which originally were in white in the alpha channel texture. I want to say changing Texture #3 in that 64x64 box should apply your fabric texture across all the uniforms without having to do it for all the jerseys. Link to comment Share on other sites More sharing options...
Bostonnico Posted March 6, 2021 Share Posted March 6, 2021 @Kccitystar His theory can be very accurate, you just have to try it, I don't know much about uniform editing but I think it can be very useful to get good results and save more time when changing a single texture in the global.iff Link to comment Share on other sites More sharing options...
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