Moser316 Posted March 11, 2005 Share Posted March 11, 2005 First off, I just installed my new video card last night, and what a difference! I guess I'm finally ready to start doing my High-Res Road Trip (for those of you uninitiated, it's all 30 MLB teams in road-trip order, going the "long way" from Milwaukee to the Twin Cities) Anyways, I'm close to being done with the Brewers and Cubs (White Sox are in progress), and I noticed with the bump-up in detail that there's now a small black Majestic logo at the end of the left sleeve. When I did my uniform mods for 2004, I always did the Majestic logo myself on the SLVL file so I could have some flexibility on where to place it. Where is the Majestic logo located in the uniform file, and how do I get rid of it? Any help would be appreciated :) Link to comment Share on other sites More sharing options...
RAM Posted March 11, 2005 Share Posted March 11, 2005 hey moser it's in the instaz.big file under majest_logo or something of that nature. i haven't messed w/ it yet since i'm just doing minor unis and they don't have it embedded, but i have looked at it. i imagine you could extract it as a bmp touch it up and remove the logo in photohop then import it back in. if you have success do you think you could send me a copy of the redone bmp? it's really small. Link to comment Share on other sites More sharing options...
five Posted March 11, 2005 Share Posted March 11, 2005 You could just change the alpha to all black. Link to comment Share on other sites More sharing options...
Moser316 Posted March 11, 2005 Author Share Posted March 11, 2005 You could just change the alpha to all black. I'll try that out when I get home tonight, and I'm hoping to have the three uniforms mentioned above released sometime this weekend... Link to comment Share on other sites More sharing options...
RAM Posted March 11, 2005 Share Posted March 11, 2005 You could just change the alpha to all black. DUH!! stupid me! i'll try that... Link to comment Share on other sites More sharing options...
five Posted March 11, 2005 Share Posted March 11, 2005 Yeah, it can be done. I just tried it out. :) Link to comment Share on other sites More sharing options...
Kccitystar Posted March 11, 2005 Share Posted March 11, 2005 Lookin forward to them Moser...nice to know you're back for that road trip..heh :mrgreen: Link to comment Share on other sites More sharing options...
RAM Posted March 11, 2005 Share Posted March 11, 2005 Yeah, it can be done. I just tried it out. having a hard time extracting the file and editing it, also trying to edit in eagraph itself but no luck as well. i know i'm right there, but how'd you get it done? Link to comment Share on other sites More sharing options...
five Posted March 11, 2005 Share Posted March 11, 2005 how'd you get it done? Alright, it's a little more complicated than normal, have gfxpak and initstaz.big in a folder by themselves. Create a batch file that contains the following lines: @echo off gfxpak -u initstaz.big mkdir models misc cd models mkdir textures cd ..misc mkdir textures cd .. gfxpak -u initstay.big It will create the .fsh files, I used nfshtool to edit majt.fsh, I assume that part you can do. Once I did that I compressed it with gfxpak and then ran the following code: gfxpak -d initstay.big models/textures/majt.fsh gfxpak -p initstay.big models/textures/majt.fsh gfxpak -p initstaz.big initstay.big Let me know if that makes sense. Credit goes to spitoon for his bat selector batch file, that pointed me in the right direction. Link to comment Share on other sites More sharing options...
RAM Posted March 11, 2005 Share Posted March 11, 2005 yeah with you up until the end of the ,fsh creation. i've got the fsh open and edited the graphic and alpha in adobe. that's done. now i'm stuck on the whole compressing, repacking and how to import back into the game. if you have time that's cool. Link to comment Share on other sites More sharing options...
five Posted March 12, 2005 Share Posted March 12, 2005 After you've edited the .fsh file, drag index.fsh back onto nfshtool.exe. Make sure that the majestic fsh and gfxpak are in the same folder. Run: gfxpak -real -compress majt.fsh majt.fsh Now copy the new compressed majt.fsh back into modelstextures Once that's done, make anoter batch file with the code listed above: @echo off gfxpak -d initstay.big models/textures/majt.fsh gfxpak -p initstay.big models/textures/majt.fsh gfxpak -p initstaz.big initstay.big The batch file should be in the parent directory, that contains: gfxpak.exe initstay.big initstaz.big models (dir) misc (dir) Once that is finished, copy your new initstaz.big file into your data folder. Link to comment Share on other sites More sharing options...
RAM Posted March 12, 2005 Share Posted March 12, 2005 ok i'll check it out later, thanks for all the input. Link to comment Share on other sites More sharing options...
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