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Tipping off pitches question?


cptman

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Slowly but surely I am getting the hang of hitting. During a recent game against the Cubs, I am the Reds, I notice Greg Maddux's delivery has the ball out front out of the glove briefly showing what pitch type. The reliever that came in for him did not have that type of delivery so I couldnt see the ball until the last second. Can anybody confirm that and tell me if anyone else has the type of delivery? Just watch the pitcher and see when you see what color the ball is. Thanks!

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I remember reading a developer's interview a few months before release that stated something about this. Basically, the EA rep stated that the Hitter's Eye effect would be more noticeable with certain pitchers and others would give very little or no tipoff. It's supposedly based off of how good the pitcher is in real life with disguising his pitches. So what your seeing is by design. I see it as well in my games ??

Pretty cool feature IMHO :D

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I get that some pitchers might be worse at tipping off than others, but when Curt Shilling tips off for an entire game, while some D-Rays pitcher doesn't even give you a whiff, you think something else has to be involved too. Maybe it has to to with the variable stuff option, and Shilling wasn't having his best day.

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The Hitter's Eye is great!

Basically I see it as the equivalent of picking up the rotation of the ball on pitches. I mean it doesn't tell you the difference between a slider and a curve. You only know it's a breaking ball. Same with 2-seam and 4-seam fastballs...or sinkers and splitters. Granted if the pitcher only has one of those, you know which it is. But that is the case in real life. Not all pitchers have a good slider, but they may have a good curve.

I see your point Ninot, but in all honesty I do think it makes the game more real.

And I too did read somewhere that different pitchers will tip off more or less than others. So I think Hoosier is correct.

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My only complaint with the Hitter's Eye is that it doesn't seem to matter how good/bad the pitcher is, or how good/bad the batter is. If the pitcher has a delivery where you can see the ball, you're going to pick it up right away.

I would've liked to see them actually have it based on the batter's plate discipline, and the pitcher's rating for the pitch he's throwing. I also would've like them to incorporate location a little bit.

Ideally, this is how I think it should be set up:

Take the batter's plate discipline rating, and the pitcher's rating for whatever he's throwing. Based on these two numbers, adjust the OK zone and Perfect zone on the pitching meter (instead of just basing it on the pitcher's rating).

Now, based on that combination, you can derive when the Hitter's Eye comes into effect. It also bases the location giveaway on more than just the pitcher.

In real life, a guy like Manny Ramirez is going to pitch up the pitch type and location of a botched pitch a lot quicker and easier than some scrub from AA. Conversely, a perfect pitch likely won't be picked up by that same scrub until it's almost at the plate, whereas Manny should at least pick up the pitch type soon after it leaves the pitchers hand. MVP doesn't account for those differences between batters (or pitchers for the Hitter's Eye), and I don't believe the modding community can change that either. :(

Whew, a bit long winded, I hope I got my point/idea across.

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My only complaint with the Hitter's Eye is that it doesn't seem to matter how good/bad the pitcher is, or how good/bad the batter is. If the pitcher has a delivery where you can see the ball, you're going to pick it up right away.

I would've liked to see them actually have it based on the batter's plate discipline, and the pitcher's rating for the pitch he's throwing. I also would've like them to incorporate location a little bit.

Ideally, this is how I think it should be set up:

Take the batter's plate discipline rating, and the pitcher's rating for whatever he's throwing. Based on these two numbers, adjust the OK zone and Perfect zone on the pitching meter (instead of just basing it on the pitcher's rating).

Now, based on that combination, you can derive when the Hitter's Eye comes into effect. It also bases the location giveaway on more than just the pitcher.

In real life, a guy like Manny Ramirez is going to pitch up the pitch type and location of a botched pitch a lot quicker and easier than some scrub from AA. Conversely, a perfect pitch likely won't be picked up by that same scrub until it's almost at the plate, whereas Manny should at least pick up the pitch type soon after it leaves the pitchers hand. MVP doesn't account for those differences between batters (or pitchers for the Hitter's Eye), and I don't believe the modding community can change that either. :(

Whew, a bit long winded, I hope I got my point/idea across.

Actually, it does take that into account. Better hitters see the color sooner and for longer then bad hitters, for whom the color can be only a brief blip.

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My only complaint with the Hitter's Eye is that it doesn't seem to matter how good/bad the pitcher is, or how good/bad the batter is. If the pitcher has a delivery where you can see the ball, you're going to pick it up right away.

I would've liked to see them actually have it based on the batter's plate discipline, and the pitcher's rating for the pitch he's throwing. I also would've like them to incorporate location a little bit.

Ideally, this is how I think it should be set up:

Take the batter's plate discipline rating, and the pitcher's rating for whatever he's throwing. Based on these two numbers, adjust the OK zone and Perfect zone on the pitching meter (instead of just basing it on the pitcher's rating).

Now, based on that combination, you can derive when the Hitter's Eye comes into effect. It also bases the location giveaway on more than just the pitcher.

In real life, a guy like Manny Ramirez is going to pitch up the pitch type and location of a botched pitch a lot quicker and easier than some scrub from AA. Conversely, a perfect pitch likely won't be picked up by that same scrub until it's almost at the plate, whereas Manny should at least pick up the pitch type soon after it leaves the pitchers hand. MVP doesn't account for those differences between batters (or pitchers for the Hitter's Eye), and I don't believe the modding community can change that either. :(

Whew, a bit long winded, I hope I got my point/idea across.

You still have to hit the ball though....I have to admit when I first saw the Hitter's Eye in the pre-release previews I was convinced that I would never use it cuz I thought it looked lame, but I love it now...

I also think it's great how some pitchers give it away so early (like even pre-windup), and how some guys are just so tough to spot (the Unit), so when you're sitting on that fastball, and the ball comes out pink (slider), you're fu*ked...

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Actually, it does take that into account. Better hitters see the color sooner and for longer then bad hitters, for whom the color can be only a brief blip.

Yeah, that's what EA claimed initially, but it's a load of crap. I've come up to the plate with the worst possible players imaginable, and as long as the pitcher has an open windup, you know what's coming right away.

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