Morhaky Posted March 12, 2005 Share Posted March 12, 2005 When I assign terminator koreas' cyberfaces to Arroyo, Millar, Bonds, Jackson, and Laroche using MVPedit, I get an error message about having more than 255 free agents. Even though I don't have that many before I assign the faces to them (with llcmac & HypnoxXx Rosters 3.4). I also get a runtime error messgae saying 'key is not unique in collection'. My MVPedit is up to date with version 2005.4. Any ideas what I could be doing wrong? Link to comment Share on other sites More sharing options...
Kriegz Posted March 12, 2005 Share Posted March 12, 2005 I don't really know, make sure you put the cyberface number where the face # goes, not where the photo/ audio ID number goes, thats all I can think of Link to comment Share on other sites More sharing options...
wolfy6finger Posted March 12, 2005 Share Posted March 12, 2005 Hi guys, I posted this on another thread, can anyone help w/ this. Thanks in Advance Rglass, I've downloaded your MVPedit (which is great by the way), but an error/bug I noticed is, for an example, when I downloaded my updated Cardinals roster, some of the players face attributes don't "import" correctly. For example, when I created Rhett Parrott, a white guy, I set his skin color = 2, hair style = 6, hair color = brown, facial hair = none. However, when he is imported and in game he is black. So, I goto to create/edit players. He is black, and his attributes are locked in as 1 (white), 6, 6, 1. This happen w/ almost "fake" player that I edited. They don't have the same facial attributes that I set in MVPedit Is this a bug who have come across or is there something I missing when editing players that is throwing everything off. Do I have to change the "face" value to something (I leave it - anywhere bettwen 902-915). I change the audio/portrait, using someone's numbering system from this board. Please just a little feedback. Thanks & keep up the great work, Wolfy Link to comment Share on other sites More sharing options...
smart88 Posted March 12, 2005 Share Posted March 12, 2005 owever, when he is imported and in game he is black. So, I goto to create/edit players. He is black, and his attributes are locked in as 1 (white), 6, 6, 1. This happen w/ almost "fake" player that I edited. They don't have the same facial attributes that I set in MVPedit use faces 901-906 for white 907-908 for Asian 909-910 for Hispanic 911-915 for Black You have to change the face according to skin color, because when I editited Bonds skin color to 11 but forgot to change the face, he looks like a black guy in the field but at bat he was white. Hope this helps :D Link to comment Share on other sites More sharing options...
wolfy6finger Posted March 12, 2005 Share Posted March 12, 2005 I'll try that, but I'm almost positive I put Rhett at 902, which would be white. (He wasn't the only one I had a problem, they were a few players like this. Another question, how come when I use MVPedit and Import to MVP 05. The new players attributes (face, hair) are locked (in other words I can't change them). And why these number don't match what I had in MVPedit (like the above example) Smart thanks for the help Link to comment Share on other sites More sharing options...
smart88 Posted March 12, 2005 Share Posted March 12, 2005 are you sure you exported your roster. Link to comment Share on other sites More sharing options...
wolfy6finger Posted March 12, 2005 Share Posted March 12, 2005 Yes, 'cause alot of these players were not in the roster I had orignally (including myself) Don't ask my last name doesn't fit if I just created a player, so I did it through MVPedit Link to comment Share on other sites More sharing options...
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