Kamasutra Posted May 14, 2004 Share Posted May 14, 2004 This updates the pack to include Chuck's cameras and adds a couple of options to the levels. I also re-did level 3 and shortened the animations (on that level only).. I had some comments that level 3 is harder to hit than level 1 or 2. Trust me, it's supposed to be I've been playing on level 3 the past week (I finaly got to play again, what a trip) and I'm on a..... 7 game losing streak.. LOL I think the pack is pretty complete as it is, so it's unlikely I'll update it again. As always a big thanks to Trues. Link to comment Share on other sites More sharing options...
Vinestal* Posted May 15, 2004 Share Posted May 15, 2004 Well after losing abotu 4 games in a row I have won my first All-star difficulty game ever and my first game on level 3 of your pack there Kama. I won 7-5 all my other games were very low scoring I lost 2-1 to the dodgers (Gagne shut me down in the 8th and 9th) I also lost a game to the dodgers I think the score was 3-2 I was leading 2-1 in the 9th and I brought Farnsworth in (I play the Cubs in all my games) and he gave up a hom run to lose the game. Finally I played the Orioles today, lost the first game earlier today and finally I won the second a minute ago 7-5. The matchup was Ainsworth vs Zambrano I think (not possitive on the Oriole pitcher). I was kinda depressed to give up the 5 runs cause Im ordinarily a pretty good pitcher, but I was amazed how well I did on offense, with level 3 its been real hard to generate offense. I hit Homeruns with Lee, Patterson and Barret and had a few doubles, one very memorable one down the line that was just barely fair. Ive been looking at the pitches the pitcher against me have thrown in previous at bats and thats helped me a ton and I got really lucky and guessed what was coming. Anyhow Ive really had a blast with your mod Kam and I wanted to thank you again for all your hard work and share a little bit of my experience. Link to comment Share on other sites More sharing options...
sharpmath Posted May 15, 2004 Share Posted May 15, 2004 Superb mod!! The cameras are perfect for me. On Level 3, All-Star I was leading the Pirates 1-0 heading into the bottom of the 7th... Ended up losing 6-1! Looking forward to the challenge this will provide! Thanks muchly! Link to comment Share on other sites More sharing options...
The H Posted May 15, 2004 Share Posted May 15, 2004 Yup, this is a great mod. Kama, Level3 is really challenging... which is why I love it. I've played 10 games while using it and my current record is 6-4 in MVP difficulty. Pitching has lead the way in most games, but there were a couple of high scoring games, a 10-7 (I belted 4 HRs) that I won and a 9-2, won by the CPU. Good job... but you need to keep an eye on the discussion about the fielders animation speed that currently going on at HH2004.net... there's some info there that looks very interesting. Regards, D24 Link to comment Share on other sites More sharing options...
Kamasutra Posted May 15, 2004 Author Share Posted May 15, 2004 Superb mod!! The cameras are perfect for me. On Level 3, All-Star I was leading the Pirates 1-0 heading into the bottom of the 7th... Ended up losing 6-1! Looking forward to the challenge this will provide! Thanks muchly! This is exactly why I love level3 (of course I'm biased..). I have the same experience as you & Devil, I'll start off a game strugling sometimes to get even 1 point, then lose a lead late in the game etc.. Over time, as I fine-tuned level3, I was looking for something that would challenge me on a regular basis. I'm glad it fits your bill too. Pitching has lead the way in most games, but there were a couple of high scoring games, a 10-7 (I belted 4 HRs) that I won and a 9-2, won by the CPU. Good job... but you need to keep an eye on the discussion about the fielders animation speed that currently going on at HH2004.net... there's some info there that looks very interesting. Yes, exactly, sometimes you will have higher scores but I noticed (and this is on mvp) when the its a high scoring game, and the cpu hits/scores alot, I'm usualy on the losing end..lol The high scores usualy are late in a game. I've had the cpu come back on me several times this way over the past weeks. But then again, it is not that frequent (i'd say 1 every 7 games for higher scores). Usualy it stays tight and pitching duels as you say. For animations, yes I was watching the thread until I looked at my notes from a few weeks back and noticed I had already played with the values they mention. Basicaly, field 5 affects fluidity & motion, which is wonderful to watch, but imho doesn't affect the gameplay that much. For managers it could be useful, but I play my games, I'm not much for managing. The smoothness is still a plus, just takes a long time to tweak & get the values just right. For example, at one point I was playing with the umpire's fluidity when he kneels down and gets back up etc.. Aside from the fun I had making him look silly, I didn't get much use out of it. The animations I filtered this time around (for level3) are fields 1 & 2 which directly impact the time/delay of each fielding behavior. they are going deep into this and are going to spend lots of time refining the values (there's waaaay too many), which is a great thing. I'll keep an eye if something crucial comes out of it, that will be a bonus Link to comment Share on other sites More sharing options...
ram209 Posted May 15, 2004 Share Posted May 15, 2004 KAm Could you release he datafile.txt for the level three that you guys are talking about for us XBOX guys that would be great, along with the new cams. Thanks Link to comment Share on other sites More sharing options...
TobiasLS Posted May 16, 2004 Share Posted May 16, 2004 Thanks for the porgram there Kam! Most games are close. My minor teams are both 6-0 but the majors (I play the Royals) are a different story. But I do have a question. I use the much malined Logitech Wingman controller and thus far I have had no probs... BUT If I use the Trues or the Chuck camera angles, the controller does not respond to the right when trying to aim a pitch. After I exit the game and re-boot the machine, it is back to normal. If I play the game on any of the first 3 camera settings, the controller is fine. But on the rest??? Any possible reason for this? Thank you Link to comment Share on other sites More sharing options...
PeterOS Posted May 16, 2004 Share Posted May 16, 2004 Wonderful job man!! The mods rock!! I love this game! :lol: Link to comment Share on other sites More sharing options...
Kamasutra Posted May 16, 2004 Author Share Posted May 16, 2004 I use the much malined Logitech Wingman controller and thus far I have had no probs... BUT If I use the Trues or the Chuck camera angles, the controller does not respond to the right when trying to aim a pitch. Thank you lol @ maligned, yep it's maligned allright. I use the logitech wingman rumblepad myself, and love it. Had it for 3 years (and it never broke). For your issue, that's interesting, i've never heard that in relation to a datafile. But my guess? It's not datafile related but more controller-related, in the sense it simply loses calibration when using those views (??). As you know logitech gamepads (wingman series in particular) are known for calibration issues. Instead of rebooting, did you try unpluging and replugling? Another thing maybe not so unrelated: there's a little utility on logitech's site, under support for wingmans. It's called clear calibration, dont' know if you tried it. Usualy works wonders for wingmans. Worth a shot. Wonderful job man!! The mods rock!! I love this game! Thanks Peter, glad you like. Link to comment Share on other sites More sharing options...
TobiasLS Posted May 16, 2004 Share Posted May 16, 2004 But my guess? It's not datafile related but more controller-related, in the sense it simply loses calibration when using those views (??). As you know logitech gamepads (wingman series in particular) are known for calibration issues. Instead of rebooting, did you try unpluging and replugling? Another thing maybe not so unrelated: there's a little utility on logitech's site, under support for wingmans. It's called clear calibration, dont' know if you tried it. Usualy works wonders for wingmans. Worth a shot Thanks. I didnt know about the utility for the Wingman. I will have a look and I never thought about unplugging :banghead: I will give it a shot as well.. Thanks again and keep up the good work! Link to comment Share on other sites More sharing options...
rspencer86 Posted May 16, 2004 Share Posted May 16, 2004 I have downloaded this mod but haven't had a chance to play any games with it. I was just curious what kind of numbers for walks given up by the CPU it is yielding. I have been playing with RodData4 for a while and have been getting pretty good results with it. I decided to give Level 3 of this mod a shot because Rod's file makes the green zone of the pitch meter a sliver and it makes it hard to pitch. The only good thing about this was the amount of walks I threw and the walks I earned went up to a realistic amount of 4-5 per game. Does Level 3 of this mod produce realistic walk numbers? Link to comment Share on other sites More sharing options...
Kamasutra Posted May 17, 2004 Author Share Posted May 17, 2004 I have downloaded this mod but haven't had a chance to play any games with it. I was just curious what kind of numbers for walks given up by the CPU it is yielding. I have been playing with RodData4 for a while and have been getting pretty good results with it. I decided to give Level 3 of this mod a shot because Rod's file makes the green zone of the pitch meter a sliver and it makes it hard to pitch. The only good thing about this was the amount of walks I threw and the walks I earned went up to a realistic amount of 4-5 per game. Does Level 3 of this mod produce realistic walk numbers? that's hard to say, depends on you and your patience at the plate. I'm a patient hitter and on level3 i avg about 2-3 walks/game with my minors teams and about 1-2 walks with my mlb. but I play my game, I don't simulate it, so no idea if its realistic in your terms Link to comment Share on other sites More sharing options...
pfunk880 Posted May 17, 2004 Share Posted May 17, 2004 Excellent, excellent work man. Just played a dynasty game on Level 1 to get a feel for it and absolutely loved it. Playing on MVP mode with your sliders (moved my power and contact up eight more like you said), I blew a 6-3 lead and lost 7-6 in 10. I got some deep counts, a few walks (even a nine-pitch at-bat where I fouled a few off). My only big gripe was too many homers, but I think I'm going to try out Level 2 or 3 to get a little tighter gameplay. Still, though, I've got no big complaints here. Great work on the cameras, too, and the animations. It feels like a whole new game. At first, I thought I had the choppy graphics back, because things seemed different somehow, but then I realized they were the animation tweaks. Fielding seemed crisper, turned an easy double play. Two dive attempts, both were missed. And I only had one fadeaway throw from the shortstop. I was even able to set him for a throw out of the hole once. All in all, excellent work. I'm looking forward to moving up to Level 2 or 3 and trying them out. Definitely going to provide more variety to the gameplay. Awesome job on these excellent datafile mods. Link to comment Share on other sites More sharing options...
Kamasutra Posted May 17, 2004 Author Share Posted May 17, 2004 Excellent, excellent work man. Just played a dynasty game on Level 1 to get a feel for it and absolutely loved it. Playing on MVP mode with your sliders (moved my power and contact up eight more like you said), I blew a 6-3 lead and lost 7-6 in 10. I got some deep counts, a few walks (even a nine-pitch at-bat where I fouled a few off). . That's the type of feedback I like pfunk, detailed and in-depth. The type of positive response you can build on. There are always too few of those. I agree, on level 1 it's defenitly offense-oriented and easier to hit the long ball, level 2 & 3 provide a much better balance & challenge imho. Actualy, it's a totaly different ballgame alltogether. The things you have noticed is how I feel about the tweaks + I found out lately that I can actualy get even more walks if I work on my patience. Doing so has dramaticaly improved my batting. As for the animations, I think they are were they should be, not too short to make it seem "unatural" and just short enough to make great throws. What I enjoy most is the "double-play breakup" toned down to a reasonable level. Link to comment Share on other sites More sharing options...
pfunk880 Posted May 18, 2004 Share Posted May 18, 2004 My big problem right now is hitting. I'm getting crushed by the CPU and can't seem to make good contact (I'm putting the ball in play but not getting hits). I lowered the pitch speed (a ton), bumped up the contact (mine) to 21, and put my power at 28. I also lowered the CPU plate discipline because I feel it helps with strikeouts. Right now, though, it seems like feast or famine for the CPU. They'll Link to comment Share on other sites More sharing options...
Kamasutra Posted May 18, 2004 Author Share Posted May 18, 2004 My big problem right now is hitting. I'm getting crushed by the CPU and can't seem to make good contact (I'm putting the ball in play but not getting hits). I lowered the pitch speed (a ton), bumped up the contact (mine) to 21, and put my power at 28. I also lowered the CPU plate discipline because I feel it helps with strikeouts. Right now, though, it seems like feast or famine for the CPU. They'll you took the right steps. As you can see at the top of this thread, I mention being in a 7 game losing streak, this was mostly due to my hitting going way down. How I improved this, asides from the many things you can do (going down in levels in the mod, going to All-star and the million tips out there about hitting) was through patience at the plate but also something else that sometimes may get overlooked. I believe, and this could be conjecture, that when you're in a slump or hitting slump particularly, it's even harder to get out of it given the mvp engine. I think it penalizes you somewhere and the same can be said about team chemistry. Many acknowledge that team chemistry effects are there, just where they apply is hard to tell. I think that both for slumps and chemistry effects, they certainly apply to hitting, more specificaly to your contact ratings (globaly on all your players). So you may put the ball in play but your chances of scoring or making good contact go down. That's my theory. So to remedy: apply the tips mentioned for levels and hitting. Improve team chemistry. In my case, I sent down players and moved up players and also made trades, enough so that my team chemistry was almost maxed out (2 ticks below the max) for the mlb team. After which I went back up to an overall bat .avg of .270 & back over .500 for win avg. Try it, who knows, might work for you. As for pitching, it's never really been a problem for me. The expos have great pitchers as always, but the first thing I did, the first week I got mvp2004 was turn off the visual strike zone and the hot/cold zones and started pitching reverse. After a few games getting used to this (I got wailed on pretty bad too), my pitching dramaticaly improved. In my view, when you turn those things off and pitch reverse, you cease to aim for the cpu, or where the cpu tells you to aim etc. You cease to look to hit the edge of the strike zone perfectly, or only hitting "cold zones" etc. On mvp level, the cpu is unforgiving, even for strikes on the edges or in the cold zones. In short: you pitch like a catcher would tell you to pitch, by out-thinking the batter etc. Makes sense to me. So you're not affraid of throwing lots of balls etc and mixing it up. My team era now being at 2.70 I can't ask for more. If you're pitching with pitching aids, turn them off and pitch reverse, you might get a big boost to your pitching too. If you have them off already, re-think your whole pitching approach, lol:D Btw, check your pm later on. Link to comment Share on other sites More sharing options...
pfunk880 Posted May 18, 2004 Share Posted May 18, 2004 Ok. Lol, my computer was acting up last night, that's why the post got cut off. Pretty much took care of what I wanted to ask, though. Thanks. I did turn off the pitching aids, and I think I'm going to start pitching reverse. Also, I had moved to MVP from All-Star, because I already had sliders established for All-Star. I might see about moving back down, though, since those sliders became pretty screwed up anyways. Also, is it possible to get level three with the default cams? I like yours, but I'm used to the default EA one, especially for batting. I'm trying to adjust to the Fisheye one, though. Link to comment Share on other sites More sharing options...
Kamasutra Posted May 18, 2004 Author Share Posted May 18, 2004 Also, is it possible to get level three with the default cams? I like yours, but I'm used to the default EA one, especially for batting. I'm trying to adjust to the Fisheye one, though. yep, if you have update 1.1 level3 & roddata4 have default cameras. Check extra cameras. Link to comment Share on other sites More sharing options...
pfunk880 Posted May 18, 2004 Share Posted May 18, 2004 I must be crazy. I only saw Level 1 and 2 with default and 3 and 4 with Chuck's. Unless you're saying batting is the same for both, they did look pretty similar. Then I'd be fine with it. Oh, and I never got a pm. Link to comment Share on other sites More sharing options...
pfunk880 Posted May 19, 2004 Share Posted May 19, 2004 It's getting there. I tried Level 3+Chuck but didn't like that the baserunner PIP hid the pitch meter. So I went with what was listed as Level 1+Default, because I think you might have made a mistake and put L1 and L2 + Default there when you meant 3 and Rod4. Anyways, I'm starting to get better. My hitting needs to come around a bit, and I think I'm going to lower my pitcher fatigue. But I'm making progress. Link to comment Share on other sites More sharing options...
Kamasutra Posted May 19, 2004 Author Share Posted May 19, 2004 But I'm making progress. good to know.. there's definitly a problem somewhere with you receiving pms.. make sure you didn't disable that, since you're the only one that doesn't receive my messages and you've left no way for anyone to contact you through email..check your privacy settings Link to comment Share on other sites More sharing options...
pfunk880 Posted May 19, 2004 Share Posted May 19, 2004 My biggest problem is I've found now that I'm closer to the gameplay I want is that I was using a pitcher with 65 stamina. By the way, I got the pm's now. I'll reply to them at some point tonight, don't have time now though. Link to comment Share on other sites More sharing options...
Kamasutra Posted May 21, 2004 Author Share Posted May 21, 2004 My biggest problem is I've found now that I'm closer to the gameplay I want is that I was using a pitcher with 65 stamina. doh lol! that will make the pc wail on you as you pointed out... Link to comment Share on other sites More sharing options...
skin902 Posted May 21, 2004 Share Posted May 21, 2004 yep, if you have update 1.1 level3 & roddata4 have default cameras. Check extra cameras. I didn't see this feature too.... will it be add at next version..?? and I have another question ... can I use true or chuck's batting camera but use defaut pitch camera..?? thx for answer...^^ Link to comment Share on other sites More sharing options...
Kamasutra Posted May 21, 2004 Author Share Posted May 21, 2004 I didn't see this feature too.... will it be add at next version..?? and I have another question ... can I use true or chuck's batting camera but use defaut pitch camera..?? thx for answer...^^ 1st question: the menu indicates 1 & 2 but it's actualy 3 & 4. Update 1.2 reflects that 2nd question: Mix cams user requests will be included in a future update. there will be 3-4 mixed cams based on user request. go to site for more info Link to comment Share on other sites More sharing options...
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