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Slider Definitions Help


Trebor

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Credit goes to JadCamBury @ BaseballSimCentral.com for creating this guide.

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User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter

Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU)

CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less

User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower

CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower

User Pitch Control: + for better control by user pitchers, - for less

CPU Pitch Control: + for better control by CPU pitchers, - for less

Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less

Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time

User Batting Contact: + for better contact by CPU batters, - for less

CPU Batting Contact: + for better contact by CPU batters, - for less

User Batting Power: + for more power by user batters, - for less

CPU Batting Power: + for more power by CPU batters, - for less

User Bunting Ability: + for easier bunts by user batters, - for harder

CPU Bunting Ability: + for easier bunts by CPU batters, - for harder

User Foul Ball Frequency: + for more user batter foul balls, - for less

CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less

CPU Swing Frequency: + for more swings by CPU batters, - for less

User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower

User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower

CPU OF Speed: + for faster CPU outfielders, - for slower

User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower

User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower

CPU IF Speed: + for faster CPU infielders, - for slower

User Throw Speed: + for faster user throwing speed by fielders, - for less

CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less

User Throw Accuracy: + for more accurate throws by user fielders, - for less

CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less

User Catch Errors: + for more errors by user fielders, - for less

CPU Catch Errors: + for more errors by CPU fielders, - for less

User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder

CPU Catch Effort: + for more diving CPU catches, - for less

User Baserunning Speed: + for faster user baserunners, - for slower

CPU Baserunning Speed: + for faster CPU baserunners, - for slower

User Runner Aggression: + for more aggressive user baserunners, - for less

CPU Runner Aggression: + for more aggressive CPU baserunners, - for less

User Runner Steal Speed: + for faster steal speed by user baserunners, - for less

CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less

User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter

CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter

CPU Steal Rate: + for more steals by CPU baserunners, - for less

Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less

Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less

Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less

Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less

Pitching MG Difficulty: + for an easier pitching mini-game, - for harder

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...is not important for me what slider i have. i lost every game with more

than ten points. no homerun. the cpu makes 5 or more every game.

after 100 hit 38 x 1. base, 23 x 2 base, and 11 x 3. base. cpu hit much

more better. i play rookie and the other options. i play with 50 to -50 (cpu)

contact and power but i have no chance. :(

this game is unrealistic and it sucks. so what i have done ? i delete it, and

broke the cd and put it in the trash.... :x

now i feel better...and play mvp 2004.

everyone to ask me about the game, i say forget it...it´s suck´s

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...is not important for me what slider i have. i lost every game with more

than ten points. no homerun. the cpu makes 5 or more every game.

after 100 hit 38 x 1. base, 23 x 2 base, and 11 x 3. base. cpu hit much

more better. i play rookie and the other options. i play with 50 to -50 (cpu)

contact and power but i have no chance. :(

this game is unrealistic and it sucks. so what i have done ? i delete it, and

broke the cd and put it in the trash.... :x

now i feel better...and play mvp 2004.

everyone to ask me about the game, i say forget it...it´s suck´s

dude.....didn't you already post this?

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Thanx in advance for replying.....but does any1 know great (and proper) gameplay sliders. If you can please tell me a site that tells you about it . Everytime I type in mvp baseball2005 gameplay tuning in google I get poor results.

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Thanks for these.

Question I have, if anyone knows: is there then a distinct difference between

Baserunning Speed and Runner Steal Speed?

I'm assuming baserunning speed is for only when the ball is play.

Kinda obvious, I guess, but just want some confirmation.

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Thanks for these.

Question I have, if anyone knows: is there then a distinct difference between

Baserunning Speed and Runner Steal Speed?

I'm assuming baserunning speed is for only when the ball is play.

Kinda obvious, I guess, but just want some confirmation.

That's correct.

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What's the difference between CPU Pitcher Ball Rate and CPU Pitch Control?

Ball Rate is exactly how it sounds. Make it plus and the CPU throws more balls and vice versa.

Pitch Control increases the chance (amount) of wild pitches, passed balls, hit by pitch, etc.

Both of these affect each pitcher about the same percentage. What I mean is that they all don't become wild throwers. They just throw a bit more outside the strike zone than usual.

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