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Anyone Run MVP w/ Player Detail High on 1gHz Comp or Less?


lineshot

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Wondering if anyone can run MVP2005 with player detail set to high (not grayed out or disabled) on a machine that runs a CPU of 1ghz or less? If so, how much memory do you have, and what type of video card do you have? Also, is it a Pentium or AMD Athlon CPU?

Any input would be greatly appreciated.

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I run on a Pentium III 1 Ghz with 384 Mb of RAM with a Geforce 64 Mb card. I use the 3D Analyzer to get the high graphics level and it worked fine if I turn off live big screens, remove all shadows and dust effects, lower the crowds down to low, change to 640 by 480 at 32 bit(perfectly smooth). It worked fine until last night. I did not make any changes and last night I started to get stutter problems on throws to first and replays while in the batting/pitching view. I tried launching the game without the analyzer and use low graphics settings and I still have the stutter. I wonder if I caused the stutter problem to occur on my game due to using the analyzer? Who knows.

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I'm running it on a 1.1GHz Celeron (o/c to 1.46) with a GeForce Ti4200 128MB vid card, 512MB system memory, WinXP Pro.

Everything on high, helmet reflections off, and I recently turned off live big screens. It will run with both those things on but there is the occasional slow down.

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No stuttering or slow down problems. Run MVP2005 with player detail set to high with the use of 3D-Analyze v 2.0 and every option on max.

Mine is a Dell Inspiron 8100 Notebook with Intel® Pentium® III Processor 1GHz-M, 512 KB Cache, 133 MHz bus

Intel® 815ep AGPSet Chipset with 4X AGP

384MB SDRAM Memory(1- 256MB, 1-128MB 133 Mhz)

32MB DDR 4X AGP NVIDIA GeForce2 Goâ„¢Video Chip using modified NVIDIA 71.84 video driver for GeForce2 Go

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