MrGravyard Posted March 26, 2005 Share Posted March 26, 2005 Since I FINALLY got the rosters right. What are the BEST Settings for All-star or MVP..??? Link to comment Share on other sites More sharing options...
stecropper Posted March 26, 2005 Share Posted March 26, 2005 MrGravyard, Congrats on the rosters! Does that mean you have converted Total Classics to 2005? Man that would be nice to know and darn quick I might add. If you are looking for CPU vs CPU type Sliders I might be able to help but if your are looking for Human type Sliders I can't help in the least. Link to comment Share on other sites More sharing options...
MrGravyard Posted March 26, 2005 Author Share Posted March 26, 2005 Don, yes Im looking for CPU vs CPU sliders! As for converting the classics Heck I dont know how I did it? And it was the one I have put other teams in the "A'. I havent changed the uniform #s or skin color batting stance or anything like that. In fact I may start tomarrow doing that.. I think? on the "A"'s I have 75 bost 59 chx 76 cinn 97 clev 92 PITT!! 25 Pitt 03 fla 63 LA 79 Pitt & others. Like I said I just Imported them from Lahmans but havent changed the Numbers or colors. But at Least i have them.. Now for the Sliders.. Thanks for the HELP!!!!!!!! Link to comment Share on other sites More sharing options...
stecropper Posted March 26, 2005 Share Posted March 26, 2005 Here are the sliders and I haven't felt a need to change them over the last 10-12 games which tells me that they are getting pretty close to final - also it is worth noting that I am using KSMs V0.5 datafile (what datafile one uses certainly can make a difference how the Sliders should be set): SLIDERS: Difficulty: All-Star Variable Strike Zone: On Variable "Stuff": On Blown Calls: On User Pitch Meter Difficulty: 0 Pitch Speed: 0 CPU Pitcher Ball Rate: -17 User Pitcher Fatigue: -18 CPU Pitcher Fatigue: -18 User Pitch Control: 46 CPU Pitch Control: 46 Bullpen Fatigue Rate: 0 Bullpen Fatigue Grace: 0 User Batting Contact: -48 CPU Batting Contact: -48 User Batting Power: -4 CPU Batting Power: -4 User Bunting Ability: -3 CPU Bunting Ability: -3 User Foul Ball Frequency: 3 CPU Foul Ball Frequency: 3 CPU Swing Frequency: -24 User OF Speed (Manual): -1 User OF Speed (MVP): -1 CPU OF Speed: -1 User IF Speed (Manual): -2 User IF Speed (MVP): -2 CPU IF Speed: -2 User Throw Speed: -3 CPU Throw Speed: -3 User Throw Accuracy: 0 CPU Throw Accuracy: 0 User Catch Errors: 24 CPU Catch Errors: 24 User Dive Difficulty: -11 CPU Catch Effort: 6 User Baserunning Speed: 1 CPU Baserunning Speed: 1 User Runner Aggression: 0 CPU Runner Aggression: 0 User Runner Steal Speed: 0 CPU Runner Steal Speed: 0 User Runner Steal Delay: -2 CPU Runner Steal Delay: -2 CPU Steal Rate: -5 Runner Injury Frequency: -44 Pitcher Injury Frequency: -28 Batter Injury Frequency: -38 Fielder Injury Frequency: -34 Pitching MG Difference: 0 Link to comment Share on other sites More sharing options...
stecropper Posted March 26, 2005 Share Posted March 26, 2005 MrGravyard, Just a note on the conversion of the Total Classics. If you used the MVPConvert program (which is great by the way) then what we have discovered is that you will need to export Team by Team to create an individual .met file. Then import those .met files into a ready to go 2005 type .mbe file (could be just a copy of the Original default files from the game). Then you should check the faces for each player that shows up with "Picture Not Found" and doesn't have a default face # like 901-915. If they do have a face # other than 901-915 and also have "Picture Not Found" that will crash the game. So you can either assign a 901-915 type face # to them or replace their face with some other face # that is in the 2005 game. Doesn't take too long to do that. We are going through each Total Classic Team and also correct the Pitch Types along with assigning proper Pitch Trajectories which does take some time along with assigning proper faces to those that faces didn't convert over very well. The skin tones as you say are another thing we are addressing and that also takes time. But other than those things I think they convert over fairly well. It is the repackaging of FuzZ's Total Classics that will take sometime but he is making progress on that as we speak. Then we begin the massive enhancements to Classic Baseball!!! Good Luck with it all, Don Link to comment Share on other sites More sharing options...
MrGravyard Posted March 26, 2005 Author Share Posted March 26, 2005 Cool! Yea now I Truly Understand How Hard this is for You Modders! WOW the other day I was getting HOT When it wouldnt convert! I still dont think I did it right cause it sometimes crashes! So I,ll try those things! Thanks and Thanks for the Sliders!!!!!!!! Link to comment Share on other sites More sharing options...
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