ezorn33 Posted April 22, 2004 Share Posted April 22, 2004 Hi all, Has anyone had any success unpacking initstay.big (the .big file contained within initstaz.big)? I could see its contents in EAGE, and I got excited because it seemed like it contained the files that map uniform textures to player models, but I can't extract it -- gfxpak gives me an error, something like "(File name) cannot be opened for reading." Am I doing something wrong? Do I have an outdated version of gfxpak? Can anyone else unpack initstay.big? Link to comment Share on other sites More sharing options...
tkrahling Posted April 22, 2004 Share Posted April 22, 2004 Yeah just use eagraph, open initstaz, then extract initstay, then open initstay with eagraph. Link to comment Share on other sites More sharing options...
ezorn33 Posted April 22, 2004 Author Share Posted April 22, 2004 Tried that. Opened initstay.big in EAGE, but the Extract function wouldn't work -- actually, it would work for the .fsh files inside, but not for the .ord and .o files (which is what I wanted to get at). Have you been able to extract the whole thing? Link to comment Share on other sites More sharing options...
sq322 Posted April 22, 2004 Share Posted April 22, 2004 Tried that. Opened initstay.big in EAGE, but the Extract function wouldn't work -- actually, it would work for the .fsh files inside, but not for the .ord and .o files (which is what I wanted to get at). Have you been able to extract the whole thing? I cant seem to exctract the o and ord files either Link to comment Share on other sites More sharing options...
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