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MVPedit Portraits


thespungo

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I can't seem to find this anywhere on the boards, so i'll ask away here:

What are the kinds of BMP's to use as the picture and alpha in MVPedit. Like, 128x128, 16 bit, 24 bit, grayscale, what are all the settings I need in order to get the portraits with transparent backgrounds?

Right now all i'm getting are white backgrounds with transparancies where the head should be.

Any help would be appreciated!

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By no means is this the right or correct way but here's how I do it - mind you this is only if I'm doing 1 or 2 players...

Make the portrait 128x128, make the background transparent and save as psd (PhotoShop). I keep one portrait fsh on my desktop at all times - I'll just use EA Graphics Editor to import my psd file. Then right-click on the fsh (on my desktop) and open with nfshtool...the creates a folder. Inside that folder are the 2 bmp's you'll need to add portraits w/MVPEdit.

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Make the portrait 128x128 bmp

Double click on the player's portrait.

Add your pic and use the default 8 bit alpha that is included in MVP Edit.

You could also make an 8 bit alpha mask and use that instead to remove the background and have it look like the other portraits in the game.

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Whoa! What a flood of responses, thanks alot for everyone's help. Now finally I can work on releasing my Royals MLB, AAA, AA, and A portrait pack! Thanks again, everyone!

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