billharris44 Posted May 18, 2004 Share Posted May 18, 2004 It looks like GeForce's roster works very well with the player progression mod. I haven't done all the league totals, but home runs are excellent throught he first twenty years (after which the initial rosters stop having a significant effect because the entire lifecycle of players is nearly exhausted). League leaders also looked right on, so I would be very surprised if any categories are variant to any significant degree. I did note one possibly surprising thing. Someone send me a 20-season save file and when I did the league totals, home runs were elevated about 7% over what I expected. The Dynasty was started on Pro level, and all the mod testing was done on All-Star. It's possible at this point, although I can't understand why EA would do it this way, that dynasty difficulty level affects both played games AND simulated games. Bizarre, I know, but possible. The good news is that even if Pro has 5-7% more offense and MVP (theoretically) had 5-7% less, the game is still totally playable with those variations, and there will still be statistical stability over time, just at slightly different levels. I don't see releasing any new version to work with Total Minors. The roster set is great and appears to work very well with the progression mod. :D Link to comment https://www.mvpmods.com/forums/topic/863-testing-results-total-minors-v111-with-player-prog-mod-v2/ Share on other sites More sharing options...
Sosa21 Posted May 18, 2004 Share Posted May 18, 2004 rock on... 8) Link to comment https://www.mvpmods.com/forums/topic/863-testing-results-total-minors-v111-with-player-prog-mod-v2/#findComment-6137 Share on other sites More sharing options...
Gromit Posted May 19, 2004 Share Posted May 19, 2004 Great news...thanks to both of you. :) Link to comment https://www.mvpmods.com/forums/topic/863-testing-results-total-minors-v111-with-player-prog-mod-v2/#findComment-6264 Share on other sites More sharing options...
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