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MVP2005 SavReader (PS2/PC/X-BOX)


RichK

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I have been diligently working on a Sav file reader for the PS2 version of the game (similar to MLBTinker's version for PC last year). I am now at a point to show off some of my work.

I have imported MOST of the data from the PS2 dynasty .sav files and can also read the roster saves as well. I had wanted to make this into a full-fledged editor (ala MVPEdit) but cannot crack the PS2 checksum on the files. My utility, when complete, will be able to generate player, team, and organizational stat/information pages from dynasty or roster files.

Edit: PC saves now work. X-Box development will begin shortly.

Here's a screenshot of a generated page.

If you want to send a dynasty file to me, send it to mvpsavreader@yahoo.com

I'll post updates here as I complete more functionality.

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RichK,

Hell yeah! I gave this to my programming roommate and he gave up after 3 hours when he couldn't crack the checksum, but I could live with stats. Start a little "kitty box" and I'll be the first to donate if you can create a stat utility for the PC. You can "quote" me on that.

Bby

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will you be able to convert a roster .sav back into a DAT roster set

It would take some grunt work, but I'd have to say that I'm 95% positive that it can be done.

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the ouput page is quite astounding, great work there. Is this page exportable/savable, or is the screenshot already reflecting an exported page?

In any case the features are impressive: ratings, rosters and stats, nice.

I'm currently on the xbox, so something like this for the X would defintitly be welcomed.

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the ouput page is quite astounding, great work there. Is this page exportable/savable, or is the screenshot already reflecting an exported page?

In any case the features are impressive: ratings, rosters and stats, nice.

I'm currently on the xbox, so something like this for the X would defintitly be welcomed.

It's a screen capture of a player (batter) page being displayed in a web browser after it is generated from my utility.

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Oh man. That would have saved me about thirty hours of manually tallying league totals. :)

If this works for the PC at some point, roster makers who want to "tune" to the player progression mod can just import a .sav I can send them from year 40 of a dynasty. They would use your utility, pop it into Excel or some spreadsheet, and could very quickly generate a bell curve for all existing player ratings in the dynasty. That would make it very easy for a roster to work extremely well with the progression mod, because the author would be able to match the stable distrubution curve that the mod generates over time.

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PC dynasty files have been successfully imported :D , at least the main data. There are a few caveats though.

1) I don't have all the manager data figured out

2) I haven't used any files that have completed anything more than a month or two. This may crash the program if the file changes because of the amatuer draft, All-Star game, or off-season stuff. Hopefully, it won't.

3) I don't have any output coded except for the main batter stats page that I showed in the screenshot. I still need to do pitching, fielding, team stats, team rosters, etc....

4) The import process runs for about two minutes. I need to try and optimize this.

5) There is no user interface for this program yet. I'm still just calling functions that I wrote. I'll need to design something and figure out how I want to do that yet.

6) I'll need to port it over to .NET. Shouldn't be a big deal.

7) DAT file and Excel exports will be explored.

8) Owner mode dynasty files don't work yet, regular ones do.

9) X-box compatibility

10) I'm sure there's more that I can't think of right now.

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wow, nice work Rich. Bummer about Owner mode though.

I'll probably add support for owner mode, but right now I'm concentrating on regular dynasty. The owner mode files are similar but they're just different enough that I'm going to have to spend some time figuring out the differences.

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Here is a roster save, a dynasty save (simmed to the last game of the season) and the roster dat files used

http://www.mindwarped.com/new-roster&dynasty.rar

I will post xbox and ps2 saves from the same rosters shortly

Edit

here is the same dynasty simed to opening day 2nd season

http://www.mindwarped.com/dynasty-2nd-season.rar

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That 2nd link is dead, kraw.

Here's some eye-candy for you guys.

http://www.geocities.com/mvpsavreader/E8D46DB3.html

This page is freshly generated from kraw's new-roster&dynasty file. I have added fielding stats to the page. I'll be working on the pitching stats next, but probably won't get much done until Monday.

Note: The links don't work yet... niether does the roster drop down (it is accurate for the player's current team though). There's a netscape style sheet up there, but I don't have that browser, so I haven't tested it.

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I'm working on the pitching stats and I think I may have found a bug in EA's code. Can anyone verify if the PC version stats for pitchers (specifically HBP, SF, and SH) match what was in the dat files for the PREVIOUS year's stats?

For example, David Aardsma should have 1 HBP and 1 SF vs Left for 2004. My dat files show that, but the .sav file doesn't.

I'm using Kraw's files from the following link (http://www.mindwarped.com/new-roster&dynasty.rar), but any imported dat should work to check this.

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Wow, this is looking awesome. Looks so familiar thanks to the ESPN.com layout. It would be great if you get this to work with PC files too.

I have it working with PC and PS2 files. I haven't messed with the x-box files yet, but I don't see them being much different from the PC ones.

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This looks great, I was wondering will users be able to input data, like a players face id number and have it show in game?

This program doesn't have the capability at this time of editing data. It only reads and processes the data and produces the HTML pages right now. PS2 editing is out until someone figures out the checksums (I think the x-box files are similarly protected). I intend on adding the ability to take any version (PC/PS2/XBox) of .sav fileand create PC compatible dat files from them.

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