Trues Posted May 19, 2004 Share Posted May 19, 2004 Although it's far from perfect, I think it's still a big improvement over the original. There is only so much that can be done. I did some work in OEdit (thanks to everdever) to change the marquee and a few other details but unfortunately I wasn't able to do much with the buildings. They do look a lot better, but still not right. Night version to follow soon. Enjoy! new in v1.2: 1. custom hi-res grass texture 2. scoreboard 3. lengthened marquee below scoreboard 4. dugouts 5. buildings 6. Miller sign in right 7. Culvers sign 8. fence behind bleachers 9. various texture resizing 10. various color adjustments 11. pressbox 12. luxury boxes 13. distance markers 14. clear "summer day" blue sky 15. brick Link to comment Share on other sites More sharing options...
Dean92 Posted May 19, 2004 Share Posted May 19, 2004 Good Job! Looks Good Link to comment Share on other sites More sharing options...
fush12 Posted May 19, 2004 Share Posted May 19, 2004 Awesome job on the new Wrigley Trues...i put it into my game and when I played a game the McDonalds and Cubs logo on the scoreboard do not appear clear at all...they are both really blurry...has anyone else experienced this problem??? Link to comment Share on other sites More sharing options...
Trues Posted May 19, 2004 Author Share Posted May 19, 2004 Actually, I forgot to pack the latest stcs file. The marquee is a little clearer in the new one. I updated it just now. You'll have to re-download the file though . Also, The texture EA uses for the marquee is pretty small even whith it resized. Plus it's stretched in the game so it's really tough to make it look really clean. The buildings are done the same way. Remember, It's gonna have a lot to do with your video card and it's settings too. I have the ATI 9800 pro with all details set to high quality. Link to comment Share on other sites More sharing options...
ezorn33 Posted May 19, 2004 Share Posted May 19, 2004 The texture EA uses for the marquee is pretty small even whith it resized. Plus it's stretched in the game so it's really tough to make it look really clean. The buildings are done the same way. Why not make the texture bigger and closer to the actual shape to reduce stretching? With OEdit, all is possible ;) Link to comment Share on other sites More sharing options...
tks Posted May 19, 2004 Share Posted May 19, 2004 Very well done, trues.....Thanks for making this available for all to use. Great improvement from the original!! Link to comment Share on other sites More sharing options...
boricuapapi1885 Posted May 19, 2004 Share Posted May 19, 2004 im having a problem with this update. The fielders are going right through the walls in the poutfiled. And the outfielders are playing so in that they are in the infiled. WHy is thi s happenning. Link to comment Share on other sites More sharing options...
Trues Posted May 19, 2004 Author Share Posted May 19, 2004 boricuapapi1885, I'm not sure what the problem is. It's fine on my end. Anyone else having this problem? Link to comment Share on other sites More sharing options...
The Big O Posted May 19, 2004 Share Posted May 19, 2004 im having a problem with this update. The fielders are going right through the walls in the poutfiled. And the outfielders are playing so in that they are in the infiled. WHy is thi s happenning. I've seen this a bunch of times while editing Oriole Park. It seems that the cram32.fsh file has a limit as far as size. When the file went above a certain limit the close-up crowd would disappear, animations on the scoreboard and the sky would stop and fielders would go through the walls. I had to play around with resizing images to get everything in there and have all aspects going. It was tough! So maybe the cram32.fsh is too big? Link to comment Share on other sites More sharing options...
boricuapapi1885 Posted May 19, 2004 Share Posted May 19, 2004 it could be cuz i added mike grass in there. i'll try with out mike grass. Link to comment Share on other sites More sharing options...
Trues Posted May 19, 2004 Author Share Posted May 19, 2004 ahhh :) Link to comment Share on other sites More sharing options...
The H Posted May 19, 2004 Share Posted May 19, 2004 v1.2 works for me... good job Trues... although I don't like the new "blue sky" texture... it's, well, too simple. Keep up the good work. Regards, D24 Link to comment Share on other sites More sharing options...
ezorn33 Posted May 19, 2004 Share Posted May 19, 2004 The fielders are going right through the walls in the poutfiled. And the outfielders are playing so in that they are in the infiled. WHy is thi s happenning. I had this problem whenever I tried to use Mike's grass in Fenway. I figured it had something to do with file size. Link to comment Share on other sites More sharing options...
Trues Posted May 20, 2004 Author Share Posted May 20, 2004 New update 1.3 available. new in 1.3: 1. resized the marquee in OEdit for better quality (special thanks to ezorn33). 2. changed sky texture. Thanks ezorn Link to comment Share on other sites More sharing options...
The H Posted May 20, 2004 Share Posted May 20, 2004 Danke, sehr! :D Link to comment Share on other sites More sharing options...
tks Posted May 20, 2004 Share Posted May 20, 2004 trues... Version 1.3 is the one!.....Great looking and sharp! Link to comment Share on other sites More sharing options...
Smokin_Joe Posted May 21, 2004 Share Posted May 21, 2004 It looks awesome Trues! Thank you for the great update. Can't wait to see the night version. :D Link to comment Share on other sites More sharing options...
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