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Why does Ron Rodkey say his mod will not work well with hum?


jpinard

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Why does Ron Rodkey say his animation mod will not work well with human play (only works well for cpu vs. cpu)?

Well, actually the readme says it would require a lot of editing to make it work right for human play. Why is this?

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It's because Rod prefers to play cpu vs cpu, and jump in and out and manage the team, like a lot of us ex High Heater's do.

His file is work that he did to enhance his personal enjoyment of the game and improves the quality of the cpu/cpu experience. Therefore it was not intended or designed with human play in mind-it's complicated enough to test all the variables that come into play computer vs computer-if you throw in the variables of a human at the controls-it would be a immense undertaking.

This doesn't mean you CANT play human vs cpu with his file-he's just letting you know that wasn't what this file was intended for-so if you come up with adverse results-don't be surprised.

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It's because Rod prefers to play cpu vs cpu, and jump in and out and manage the team, like a lot of us ex High Heater's do.

His file is work that he did to enhance his personal enjoyment of the game and improves the quality of the cpu/cpu experience. Therefore it was not intended or designed with human play in mind-it's complicated enough to test all the variables that come into play computer vs computer-if you throw in the variables of a human at the controls-it would be a immense undertaking.

This doesn't mean you CANT play human vs cpu with his file-he's just letting you know that wasn't what this file was intended for-so if you come up with adverse results-don't be surprised.

I use it just fine..

but I don't see how cpu vs. cpu is so fun.

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